/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef GAME_SERVER_ENTITY_DRAGGER_H #define GAME_SERVER_ENTITY_DRAGGER_H #include #include class CCharacter; class CDragger : public CEntity { vec2 m_Core; float m_Strength; int m_EvalTick; void Move(); void Drag(); std::list m_Targets; bool m_NW; public: CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW=false); virtual void Reset(); virtual void Tick(); virtual void Snap(int snapping_client); }; #endif