ddnet/src/game/server/entities/dragger.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_ENTITY_DRAGGER_H
#define GAME_SERVER_ENTITY_DRAGGER_H
#include <game/server/entity.h>
class CCharacter;
class CDragger : public CEntity
{
vec2 m_Core;
float m_Strength;
int m_EvalTick;
void Move();
void Drag();
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CCharacter * m_Target;
bool m_NW;
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int m_CatchedTeam;
public:
CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CatchedTeam, int Layer = 0, int Number = 0);
virtual void Reset();
virtual void Tick();
virtual void Snap(int snapping_client);
};
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class CDraggerTeam {
CDragger * m_Draggers[MAX_CLIENTS];
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public:
CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW=false, int Layer = 0, int Number = 0);
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//~CDraggerTeam();
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};
#endif