go-teeworlds-protocol/teeworlds7/client.go

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package teeworlds7
import (
"log"
"net"
"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
)
type Player struct {
Info messages7.SvClientInfo
}
type Game struct {
Players []Player
}
type Client struct {
Name string
Clan string
Country int
// chunks to be sent on next packet send
// use client.SendMessage() to put your chunks here
QueuedMessages []messages7.NetMessage
// hooks from the user
Callbacks UserMsgCallbacks
// udp connection
Conn net.Conn
// teeworlds session
Session protocol7.Session
// teeworlds game state
Game Game
}
func (client *Client) throwError(err error) {
for _, callback := range client.Callbacks.InternalError {
if callback(err) == false {
return
}
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}
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log.Fatal(err)
}