package teeworlds7 import ( "log" "net" "github.com/teeworlds-go/go-teeworlds-protocol/messages7" "github.com/teeworlds-go/go-teeworlds-protocol/protocol7" ) type Player struct { Info messages7.SvClientInfo } type Game struct { Players []Player } type Client struct { Name string Clan string Country int // chunks to be sent on next packet send // use client.SendMessage() to put your chunks here QueuedMessages []messages7.NetMessage // hooks from the user Callbacks UserMsgCallbacks // udp connection Conn net.Conn // teeworlds session Session protocol7.Session // teeworlds game state Game Game } func (client *Client) throwError(err error) { for _, callback := range client.Callbacks.InternalError { if callback(err) == false { return } } log.Fatal(err) }