48 lines
795 B
Go
48 lines
795 B
Go
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package teeworlds7
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import (
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"log"
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"net"
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"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
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"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
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)
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type Player struct {
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Info messages7.SvClientInfo
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}
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type Game struct {
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Players []Player
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}
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type Client struct {
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Name string
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Clan string
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Country int
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// chunks to be sent on next packet send
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// use client.SendMessage() to put your chunks here
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QueuedMessages []messages7.NetMessage
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// hooks from the user
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Callbacks UserMsgCallbacks
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// udp connection
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Conn net.Conn
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// teeworlds session
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Session protocol7.Session
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// teeworlds game state
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Game Game
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}
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func (client *Client) throwError(err error) {
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if client.Callbacks.InternalError != nil {
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client.Callbacks.InternalError(err)
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return
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}
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log.Fatal(err)
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}
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