ddnet/src/game/server
2010-09-01 13:50:42 +04:00
..
entities Fix EvalTick in CDoor 2010-09-01 13:50:42 +04:00
gamemodes Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'( 2010-08-30 16:13:43 +04:00
score Sql Store 2010-08-26 17:27:36 +04:00
entity.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
entity.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecontext.cpp Now lights affects on all hitted characters as doors 2010-08-31 21:32:25 +04:00
gamecontext.h Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
gamecontroller.cpp Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information 2010-09-01 12:52:59 +04:00
gamecontroller.h Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams 2010-08-29 01:05:02 +04:00
gameworld.cpp Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information 2010-09-01 12:52:59 +04:00
gameworld.h Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information 2010-09-01 12:52:59 +04:00
player.cpp Revert conversion float=> char*=>int 2010-08-27 18:28:01 +04:00
player.h Fix Server Best and no needed float -> char* -> int cast 2010-08-26 21:55:04 +04:00
score.h Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00
teams.cpp Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'( 2010-08-30 16:13:43 +04:00
teams.h Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'( 2010-08-30 16:13:43 +04:00