.. |
character.cpp
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Iterate over m_AttachedPlayers instead of MAX_CLIENTS
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2022-05-22 21:59:52 +02:00 |
character.h
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Keep last input on respawn when chatting or pausing
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2022-05-21 21:37:17 +02:00 |
door.cpp
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use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1
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2022-03-07 22:16:28 +01:00 |
door.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
dragger.cpp
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revert change of dragger range
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2022-05-22 21:59:50 +02:00 |
dragger.h
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fix server options in comments
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2022-05-22 21:59:49 +02:00 |
dragger_beam.cpp
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revert change of dragger range
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2022-05-22 21:59:50 +02:00 |
dragger_beam.h
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mark virtual methods in dragger_beam as overwritten
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2022-05-22 22:01:07 +02:00 |
flag.cpp
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Run clang-format
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2020-09-26 21:50:15 +02:00 |
flag.h
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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2012-04-12 02:09:31 +02:00 |
gun.cpp
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fix server options in comments
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2022-05-22 21:59:49 +02:00 |
gun.h
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fix server options in comments
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2022-05-22 21:59:49 +02:00 |
laser.cpp
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use TeamMask() instead of Teams()->TeamMask(...) in projectile.cpp and laser.cpp
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2022-05-22 21:59:47 +02:00 |
laser.h
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Always destroy bullets/lasers on kill when in practice team (fixes #4694)
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2022-02-11 16:58:04 +01:00 |
light.cpp
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use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1
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2022-03-07 22:16:28 +01:00 |
light.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
pickup.cpp
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Implement shields that remove specific weapon (fixes #4572)
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2022-04-28 16:49:32 +02:00 |
pickup.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
plasma.cpp
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revert to double explotion plasma bullets if the bullet hits obstacle
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2022-05-22 21:59:51 +02:00 |
plasma.h
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revert to double explotion plasma bullets if the bullet hits obstacle
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2022-05-22 21:59:51 +02:00 |
projectile.cpp
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use TeamMask() instead of Teams()->TeamMask(...) in projectile.cpp and laser.cpp
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2022-05-22 21:59:47 +02:00 |
projectile.h
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Always destroy bullets/lasers on kill when in practice team (fixes #4694)
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2022-02-11 16:58:04 +01:00 |