ddnet/src/game/client/components
bors[bot] 1f6eff2cd1
Merge #3204
3204: Much more readable Call Vote menu and code r=def- a=Banana090

I find "Call Vote" menu useless af right now, because it's simply impossible to read it. So when you want to call vote for a map you open website and find the one you want, after that making /map skipping the "Call Vote" menu completely. It's useful for calling for random map btw, but anyway too ugly to look at.

**OLD LOOK**
![callvoteold](https://user-images.githubusercontent.com/39315809/97338602-a48e1980-1892-11eb-8c93-5d8656d3abeb.png)

**NEW LOOK**
![callvotenew](https://user-images.githubusercontent.com/39315809/97339380-9096e780-1893-11eb-8c3c-1f8630096d9f.png)

**NEW LOOK (RconAuted)**
![callvotenewrcon](https://user-images.githubusercontent.com/39315809/97340605-0e0f2780-1895-11eb-898b-3c3b8258cced.png)



Changed nothing, but row and text size + View rect size, because for some reason it was small for preserving space for RCON Auted users. Why?
Also changed the name of rect "Extended" to "RconExtension" to make it more clear what is it for.

Would be cool also to remove all that junk that is not actual votes from DDNet server vote list (finishers, average time) and merge it into one line with map's name. 

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-30 09:08:51 +00:00
..
background.cpp Fix virtual call in Constructor 2020-10-10 12:16:27 +02:00
background.h Rename CURRENT to CURRENT_MAP 2020-10-02 16:21:18 +02:00
binds.cpp Only ignore ctrl+shift for press, not release 2020-10-04 12:14:16 +02:00
binds.h Run clang-format 2020-09-26 21:50:15 +02:00
broadcast.cpp Run clang-format 2020-09-26 21:50:15 +02:00
broadcast.h Broadcast: Fix display time during demo replay 2019-04-02 23:28:13 +02:00
camera.cpp smooth camera 2020-10-14 08:43:30 +08:00
camera.h Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
chat.cpp Merge #3171 2020-10-29 17:04:14 +00:00
chat.h Some chat fixes 2020-10-25 15:57:21 +01:00
console.cpp Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
console.h Run clang-format 2020-09-26 21:50:15 +02:00
controls.cpp Run clang-format 2020-09-26 21:50:15 +02:00
controls.h Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
countryflags.cpp Fix clang-analyzer-core.CallAndMessage 2020-10-14 15:45:47 +02:00
countryflags.h Use std::sort instead of bubble_sort 2020-10-08 08:00:01 +02:00
damageind.cpp Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
damageind.h Run clang-format 2020-09-26 21:50:15 +02:00
debughud.cpp Run clang-format 2020-09-26 21:50:15 +02:00
debughud.h Run clang-format 2020-09-26 21:50:15 +02:00
effects.cpp Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
effects.h Run clang-format 2020-09-26 21:50:15 +02:00
emoticon.cpp Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
emoticon.h fixed eyewheel (originally from Chairn) 2015-11-15 00:31:24 +01:00
flow.cpp Fix all Multiplication type alerts by CodeQL 2020-10-05 19:03:54 +02:00
flow.h Run clang-format 2020-09-26 21:50:15 +02:00
ghost.cpp Update ghost format to v6: Replace CRC with SHA256 2020-10-14 17:08:58 +02:00
ghost.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
hud.cpp Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
hud.h Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
items.cpp Don't render invalid laser 2020-10-17 21:34:10 +02:00
items.h Run clang-format 2020-09-26 21:50:15 +02:00
killmessages.cpp Killmessages should reset screen 2020-10-22 16:58:49 +02:00
killmessages.h Run clang-format 2020-09-26 21:50:15 +02:00
mapimages.cpp clamp font size to atleast 2 (fixes #3145) 2020-10-19 14:18:23 +02:00
mapimages.h Add customization 2020-09-28 23:21:32 +02:00
maplayers.cpp Use pointer directly for tile layer building 2020-10-13 19:52:14 +02:00
maplayers.h Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
mapsounds.cpp Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
mapsounds.h Run clang-format 2020-09-26 21:50:15 +02:00
menu_background.cpp Fix offline client that is not in menu 2020-10-14 22:10:48 +02:00
menu_background.h Make menu background camera impl more robust 2020-10-13 15:37:34 +02:00
menus.cpp Merge #3077 2020-10-26 08:37:25 +00:00
menus.h UI Elements 2020-10-19 23:52:29 +02:00
menus_browser.cpp Merge #3141 2020-10-26 12:00:13 +00:00
menus_demo.cpp Merge #3195 2020-10-26 12:08:34 +00:00
menus_ingame.cpp Rcon Panel looks just like before in call vote 2020-10-30 06:40:15 +03:00
menus_settings.cpp Merge #3077 2020-10-26 08:37:25 +00:00
menus_settings_assets.cpp Text alignment 2020-10-07 04:44:35 +02:00
menus_start.cpp Center update info text, add -DINFORM_UPDATE flag 2020-09-24 13:41:59 +02:00
motd.cpp Run clang-format 2020-09-26 21:50:15 +02:00
motd.h Run clang-format 2020-09-26 21:50:15 +02:00
nameplates.cpp UI Elements 2020-10-19 23:52:29 +02:00
nameplates.h Run clang-format 2020-09-26 21:50:15 +02:00
particles.cpp Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
particles.h Run clang-format 2020-09-26 21:50:15 +02:00
players.cpp Fix weapon muzzle texture cutoff 2020-10-25 15:40:22 +01:00
players.h Run clang-format 2020-09-26 21:50:15 +02:00
race_demo.cpp Use str_truncate more often 2020-10-26 12:56:21 +01:00
race_demo.h Clean up ghost and race recorder 2017-10-06 22:01:33 +02:00
scoreboard.cpp Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
scoreboard.h Run clang-format 2020-09-26 21:50:15 +02:00
skins.cpp Fix NaN in LoadSkin 2020-10-17 17:59:18 +02:00
skins.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
sounds.cpp Add GUI & Game sound volume sliders 2020-10-11 10:16:38 +02:00
sounds.h Add GUI & Game sound volume sliders 2020-10-11 10:16:38 +02:00
spectator.cpp Add box offset to align better on spec tab 2020-10-09 22:14:54 +03:00
spectator.h Don't change SpectatorID when not spectating, simplify code 2020-09-28 19:55:47 +01:00
statboard.cpp Fix clang-analyzer-deadcode.DeadStores 2020-10-14 15:45:47 +02:00
statboard.h Run clang-format 2020-09-26 21:50:15 +02:00
voting.cpp Run clang-format 2020-09-26 21:50:15 +02:00
voting.h Run clang-format 2020-09-26 21:50:15 +02:00