ddnet/src/game/server/entities
2022-05-22 21:59:48 +02:00
..
character.cpp Do not clip players with hook in the field of view 2022-05-22 21:59:48 +02:00
character.h Keep last input on respawn when chatting or pausing 2022-05-21 21:37:17 +02:00
door.cpp use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1 2022-03-07 22:16:28 +01:00
door.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
dragger.cpp Rework Turrets 2022-05-22 21:59:47 +02:00
dragger.h Reworked Draggers 2022-05-22 21:59:33 +02:00
dragger_beam.cpp Rework Turrets 2022-05-22 21:59:47 +02:00
dragger_beam.h Rework Turrets 2022-05-22 21:59:47 +02:00
flag.cpp Run clang-format 2020-09-26 21:50:15 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Rework Turrets 2022-05-22 21:59:47 +02:00
gun.h Reworked Draggers 2022-05-22 21:59:33 +02:00
laser.cpp use TeamMask() instead of Teams()->TeamMask(...) in projectile.cpp and laser.cpp 2022-05-22 21:59:47 +02:00
laser.h Always destroy bullets/lasers on kill when in practice team (fixes #4694) 2022-02-11 16:58:04 +01:00
light.cpp use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1 2022-03-07 22:16:28 +01:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
plasma.cpp Rework Turrets 2022-05-22 21:59:47 +02:00
plasma.h Rework Turrets 2022-05-22 21:59:47 +02:00
projectile.cpp use TeamMask() instead of Teams()->TeamMask(...) in projectile.cpp and laser.cpp 2022-05-22 21:59:47 +02:00
projectile.h Always destroy bullets/lasers on kill when in practice team (fixes #4694) 2022-02-11 16:58:04 +01:00