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30 lines
832 B
C++
30 lines
832 B
C++
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_SERVER_ENTITIES_DRAGGER_H
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#define GAME_SERVER_ENTITIES_DRAGGER_H
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#include <game/server/entity.h>
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class CDraggerBeam;
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class CDragger : public CEntity
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{
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// m_Core is the direction vector by which a dragger is shifted at each movement tick (every 150ms)
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vec2 m_Core;
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float m_Strength;
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int m_EvalTick;
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void LookForPlayersToDrag();
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bool m_IgnoreWalls;
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CDraggerBeam *m_apDraggerBeam[MAX_CLIENTS];
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public:
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CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool IgnoreWalls, int Layer = 0, int Number = 0);
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void RemoveDraggerBeam(int ClientID);
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void Reset() override;
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void Tick() override;
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void Snap(int SnappingClient) override;
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};
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#endif // GAME_SERVER_ENTITIES_DRAGGER_H
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