ddnet/src/game/client
2009-06-15 14:01:36 +00:00
..
components fixed chaining of console commands, allows snatching updates of console variables. cleaned up some code 2009-06-15 14:01:36 +00:00
animstate.cpp major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
animstate.hpp major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
clienthooks.cpp fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead) 2008-10-08 20:47:56 +00:00
component.hpp major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
gameclient.cpp fixed chaining of console commands, allows snatching updates of console variables. cleaned up some code 2009-06-15 14:01:36 +00:00
gameclient.hpp fixed chaining of console commands, allows snatching updates of console variables. cleaned up some code 2009-06-15 14:01:36 +00:00
lineinput.cpp improved the font system even futher. utf8 is now used everywhere. it uses less memory as well 2009-06-13 08:22:37 +00:00
lineinput.hpp improved the font system even futher. utf8 is now used everywhere. it uses less memory as well 2009-06-13 08:22:37 +00:00
render.cpp renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
render.hpp moved 0.5 branch to trunk 2009-05-31 09:44:20 +00:00
render_map.cpp renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
ui.cpp renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00
ui.hpp renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00