mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
5d9ee1736e
Conflicts: data/languages/dutch.txt data/languages/french.txt data/languages/german.txt data/languages/russian.txt src/game/server/entities/flag.cpp src/game/server/entities/flag.h src/game/server/gamecontext.cpp src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h src/game/server/gamemodes/dm.cpp src/game/server/gamemodes/dm.h src/game/server/gamemodes/mod.cpp src/game/server/gamemodes/tdm.cpp src/game/server/gamemodes/tdm.h
352 lines
8.3 KiB
C++
352 lines
8.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#include <base/system.h>
|
|
#include "config.h"
|
|
#include "network.h"
|
|
|
|
void CNetConnection::ResetStats()
|
|
{
|
|
mem_zero(&m_Stats, sizeof(m_Stats));
|
|
}
|
|
|
|
void CNetConnection::Reset()
|
|
{
|
|
m_Sequence = 0;
|
|
m_Ack = 0;
|
|
m_RemoteClosed = 0;
|
|
|
|
m_State = NET_CONNSTATE_OFFLINE;
|
|
m_LastSendTime = 0;
|
|
m_LastRecvTime = 0;
|
|
m_LastUpdateTime = 0;
|
|
m_Token = -1;
|
|
mem_zero(&m_PeerAddr, sizeof(m_PeerAddr));
|
|
|
|
m_Buffer.Init();
|
|
|
|
mem_zero(&m_Construct, sizeof(m_Construct));
|
|
}
|
|
|
|
const char *CNetConnection::ErrorString()
|
|
{
|
|
return m_ErrorString;
|
|
}
|
|
|
|
void CNetConnection::SetError(const char *pString)
|
|
{
|
|
str_copy(m_ErrorString, pString, sizeof(m_ErrorString));
|
|
}
|
|
|
|
void CNetConnection::Init(NETSOCKET Socket)
|
|
{
|
|
Reset();
|
|
ResetStats();
|
|
|
|
m_Socket = Socket;
|
|
mem_zero(m_ErrorString, sizeof(m_ErrorString));
|
|
}
|
|
|
|
void CNetConnection::AckChunks(int Ack)
|
|
{
|
|
while(1)
|
|
{
|
|
CNetChunkResend *pResend = m_Buffer.First();
|
|
if(!pResend)
|
|
break;
|
|
|
|
if(CNetBase::IsSeqInBackroom(pResend->m_Sequence, Ack))
|
|
m_Buffer.PopFirst();
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CNetConnection::SignalResend()
|
|
{
|
|
m_Construct.m_Flags |= NET_PACKETFLAG_RESEND;
|
|
}
|
|
|
|
int CNetConnection::Flush()
|
|
{
|
|
int NumChunks = m_Construct.m_NumChunks;
|
|
if(!NumChunks && !m_Construct.m_Flags)
|
|
return 0;
|
|
|
|
// send of the packets
|
|
m_Construct.m_Ack = m_Ack;
|
|
CNetBase::SendPacket(m_Socket, &m_PeerAddr, &m_Construct);
|
|
|
|
// update send times
|
|
m_LastSendTime = time_get();
|
|
|
|
// clear construct so we can start building a new package
|
|
mem_zero(&m_Construct, sizeof(m_Construct));
|
|
return NumChunks;
|
|
}
|
|
|
|
int CNetConnection::QueueChunkEx(int Flags, int DataSize, const void *pData, int Sequence)
|
|
{
|
|
unsigned char *pChunkData;
|
|
|
|
// check if we have space for it, if not, flush the connection
|
|
if(m_Construct.m_DataSize + DataSize + NET_MAX_CHUNKHEADERSIZE > (int)sizeof(m_Construct.m_aChunkData))
|
|
Flush();
|
|
|
|
// pack all the data
|
|
CNetChunkHeader Header;
|
|
Header.m_Flags = Flags;
|
|
Header.m_Size = DataSize;
|
|
Header.m_Sequence = Sequence;
|
|
pChunkData = &m_Construct.m_aChunkData[m_Construct.m_DataSize];
|
|
pChunkData = Header.Pack(pChunkData);
|
|
mem_copy(pChunkData, pData, DataSize);
|
|
pChunkData += DataSize;
|
|
|
|
//
|
|
m_Construct.m_NumChunks++;
|
|
m_Construct.m_DataSize = (int)(pChunkData-m_Construct.m_aChunkData);
|
|
|
|
// set packet flags aswell
|
|
|
|
if(Flags&NET_CHUNKFLAG_VITAL && !(Flags&NET_CHUNKFLAG_RESEND))
|
|
{
|
|
// save packet if we need to resend
|
|
CNetChunkResend *pResend = m_Buffer.Allocate(sizeof(CNetChunkResend)+DataSize);
|
|
if(pResend)
|
|
{
|
|
pResend->m_Sequence = Sequence;
|
|
pResend->m_Flags = Flags;
|
|
pResend->m_DataSize = DataSize;
|
|
pResend->m_pData = (unsigned char *)(pResend+1);
|
|
pResend->m_FirstSendTime = time_get();
|
|
pResend->m_LastSendTime = pResend->m_FirstSendTime;
|
|
mem_copy(pResend->m_pData, pData, DataSize);
|
|
}
|
|
else
|
|
{
|
|
// out of buffer
|
|
Disconnect("too weak connection (out of buffer)");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CNetConnection::QueueChunk(int Flags, int DataSize, const void *pData)
|
|
{
|
|
if(Flags&NET_CHUNKFLAG_VITAL)
|
|
m_Sequence = (m_Sequence+1)%NET_MAX_SEQUENCE;
|
|
return QueueChunkEx(Flags, DataSize, pData, m_Sequence);
|
|
}
|
|
|
|
void CNetConnection::SendControl(int ControlMsg, const void *pExtra, int ExtraSize)
|
|
{
|
|
// send the control message
|
|
m_LastSendTime = time_get();
|
|
CNetBase::SendControlMsg(m_Socket, &m_PeerAddr, m_Ack, ControlMsg, pExtra, ExtraSize);
|
|
}
|
|
|
|
void CNetConnection::ResendChunk(CNetChunkResend *pResend)
|
|
{
|
|
QueueChunkEx(pResend->m_Flags|NET_CHUNKFLAG_RESEND, pResend->m_DataSize, pResend->m_pData, pResend->m_Sequence);
|
|
pResend->m_LastSendTime = time_get();
|
|
}
|
|
|
|
void CNetConnection::Resend()
|
|
{
|
|
for(CNetChunkResend *pResend = m_Buffer.First(); pResend; pResend = m_Buffer.Next(pResend))
|
|
ResendChunk(pResend);
|
|
}
|
|
|
|
int CNetConnection::Connect(NETADDR *pAddr)
|
|
{
|
|
if(State() != NET_CONNSTATE_OFFLINE)
|
|
return -1;
|
|
|
|
// init connection
|
|
Reset();
|
|
m_PeerAddr = *pAddr;
|
|
mem_zero(m_ErrorString, sizeof(m_ErrorString));
|
|
m_State = NET_CONNSTATE_CONNECT;
|
|
SendControl(NET_CTRLMSG_CONNECT, 0, 0);
|
|
return 0;
|
|
}
|
|
|
|
void CNetConnection::Disconnect(const char *pReason)
|
|
{
|
|
if(State() == NET_CONNSTATE_OFFLINE)
|
|
return;
|
|
|
|
if(m_RemoteClosed == 0)
|
|
{
|
|
if(pReason)
|
|
SendControl(NET_CTRLMSG_CLOSE, pReason, str_length(pReason)+1);
|
|
else
|
|
SendControl(NET_CTRLMSG_CLOSE, 0, 0);
|
|
|
|
m_ErrorString[0] = 0;
|
|
if(pReason)
|
|
str_copy(m_ErrorString, pReason, sizeof(m_ErrorString));
|
|
}
|
|
|
|
Reset();
|
|
}
|
|
|
|
int CNetConnection::Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr)
|
|
{
|
|
int64 Now = time_get();
|
|
|
|
// check if resend is requested
|
|
if(pPacket->m_Flags&NET_PACKETFLAG_RESEND)
|
|
Resend();
|
|
|
|
//
|
|
if(pPacket->m_Flags&NET_PACKETFLAG_CONTROL)
|
|
{
|
|
int CtrlMsg = pPacket->m_aChunkData[0];
|
|
|
|
if(CtrlMsg == NET_CTRLMSG_CLOSE)
|
|
{
|
|
if(net_addr_comp(&m_PeerAddr, pAddr) == 0)
|
|
{
|
|
m_State = NET_CONNSTATE_ERROR;
|
|
m_RemoteClosed = 1;
|
|
|
|
if(pPacket->m_DataSize)
|
|
{
|
|
// make sure to sanitize the error string form the other party
|
|
char Str[128];
|
|
if(pPacket->m_DataSize < 128)
|
|
str_copy(Str, (char *)pPacket->m_aChunkData, pPacket->m_DataSize);
|
|
else
|
|
str_copy(Str, (char *)pPacket->m_aChunkData, sizeof(Str));
|
|
str_sanitize_strong(Str);
|
|
|
|
// set the error string
|
|
SetError(Str);
|
|
}
|
|
else
|
|
SetError("No reason given");
|
|
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("conn", "closed reason='%s'", ErrorString());
|
|
}
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
if(State() == NET_CONNSTATE_OFFLINE)
|
|
{
|
|
if(CtrlMsg == NET_CTRLMSG_CONNECT)
|
|
{
|
|
// send response and init connection
|
|
Reset();
|
|
m_State = NET_CONNSTATE_PENDING;
|
|
m_PeerAddr = *pAddr;
|
|
m_LastSendTime = Now;
|
|
m_LastRecvTime = Now;
|
|
m_LastUpdateTime = Now;
|
|
SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0);
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("connection", "got connection, sending connect+accept");
|
|
}
|
|
}
|
|
else if(State() == NET_CONNSTATE_CONNECT)
|
|
{
|
|
// connection made
|
|
if(CtrlMsg == NET_CTRLMSG_CONNECTACCEPT)
|
|
{
|
|
m_LastRecvTime = Now;
|
|
SendControl(NET_CTRLMSG_ACCEPT, 0, 0);
|
|
m_State = NET_CONNSTATE_ONLINE;
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("connection", "got connect+accept, sending accept. connection online");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(State() == NET_CONNSTATE_PENDING)
|
|
{
|
|
m_LastRecvTime = Now;
|
|
m_State = NET_CONNSTATE_ONLINE;
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("connection", "connecting online");
|
|
}
|
|
}
|
|
|
|
if(State() == NET_CONNSTATE_ONLINE)
|
|
{
|
|
m_LastRecvTime = Now;
|
|
AckChunks(pPacket->m_Ack);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CNetConnection::Update()
|
|
{
|
|
int64 Now = time_get();
|
|
|
|
if(State() == NET_CONNSTATE_OFFLINE || State() == NET_CONNSTATE_ERROR)
|
|
return 0;
|
|
|
|
// check for timeout
|
|
if(State() != NET_CONNSTATE_OFFLINE &&
|
|
State() != NET_CONNSTATE_CONNECT &&
|
|
(Now-m_LastRecvTime) > time_freq()*g_Config.m_ConnTimeout)
|
|
{
|
|
m_State = NET_CONNSTATE_ERROR;
|
|
SetError("Timeout");
|
|
}
|
|
|
|
// fix resends
|
|
if(m_Buffer.First())
|
|
{
|
|
CNetChunkResend *pResend = m_Buffer.First();
|
|
|
|
// check if we have some really old stuff laying around and abort if not acked
|
|
if(Now-pResend->m_FirstSendTime > time_freq()*g_Config.m_ConnTimeout)
|
|
{
|
|
m_State = NET_CONNSTATE_ERROR;
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "Too weak connection (not acked for %d seconds)", g_Config.m_ConnTimeout);
|
|
SetError(aBuf);
|
|
}
|
|
else
|
|
{
|
|
// resend packet if we havn't got it acked in 1 second
|
|
if(Now-pResend->m_LastSendTime > time_freq())
|
|
ResendChunk(pResend);
|
|
}
|
|
}
|
|
|
|
// send keep alives if nothing has happend for 250ms
|
|
if(State() == NET_CONNSTATE_ONLINE)
|
|
{
|
|
if(time_get()-m_LastSendTime > time_freq()/2) // flush connection after 500ms if needed
|
|
{
|
|
int NumFlushedChunks = Flush();
|
|
if(NumFlushedChunks && g_Config.m_Debug)
|
|
dbg_msg("connection", "flushed connection due to timeout. %d chunks.", NumFlushedChunks);
|
|
}
|
|
|
|
if(time_get()-m_LastSendTime > time_freq())
|
|
SendControl(NET_CTRLMSG_KEEPALIVE, 0, 0);
|
|
}
|
|
else if(State() == NET_CONNSTATE_CONNECT)
|
|
{
|
|
if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect every 500ms
|
|
SendControl(NET_CTRLMSG_CONNECT, 0, 0);
|
|
}
|
|
else if(State() == NET_CONNSTATE_PENDING)
|
|
{
|
|
if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect/accept every 500ms
|
|
SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|