ddnet/src/game/server
bors[bot] 93acedf00e
Merge #3523
3523: Handle switch number 0 r=heinrich5991 a=def-

Thanks to ReD for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:31:35 +00:00
..
entities Merge #3523 2021-01-22 17:31:35 +00:00
gamemodes GameController: Introduce GetMaskForPlayerWorldEvent() 2021-01-19 22:36:23 +03:00
alloc.h Extract allocation macros to alloc.h (mimic the upstream) 2021-01-10 14:25:12 +03:00
ddracechat.cpp Move DefaultEmote logic into CPlayer 2021-01-16 03:20:58 +03:00
ddracecommands.cpp gamecontext.h: Remove unused player.h include 2021-01-10 14:25:12 +03:00
entity.cpp Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
entity.h Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
eventhandler.cpp Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
eventhandler.h Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
gamecontext.cpp CPlayer: Rename EyeEmote to EyeEmoteEnabled (to be clear) 2021-01-16 03:20:58 +03:00
gamecontext.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
gamecontroller.cpp GameController: Introduce GetMaskForPlayerWorldEvent() 2021-01-19 22:36:23 +03:00
gamecontroller.h GameController: Introduce GetMaskForPlayerWorldEvent() 2021-01-19 22:36:23 +03:00
gameworld.cpp GameController: Backport reorder from upstream 2021-01-16 03:20:57 +03:00
gameworld.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
player.cpp Merge #3530 2021-01-22 17:16:37 +00:00
player.h CPlayer: Make the emote-related members private 2021-01-16 03:20:58 +03:00
save.cpp Make CSaveTee and CPlayer not friends anymore 2021-01-16 03:20:57 +03:00
save.h Run clang-format 2020-09-26 21:50:15 +02:00
score.cpp Don't depend on table locking for savegame load/save synchronization 2021-01-20 21:42:44 +01:00
score.h Add /top5team s?i command to show all team ranks of a player 2020-12-10 13:44:11 +01:00
teams.cpp Remove unused onChangeTeamState 2021-01-11 14:29:01 +01:00
teams.h Remove unused onChangeTeamState 2021-01-11 14:29:01 +01:00
teehistorian.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
teehistorian.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
teeinfo.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
teeinfo.h Run clang-format 2020-09-26 21:50:15 +02:00