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3523: Handle switch number 0 r=heinrich5991 a=def- Thanks to ReD for report <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de> |
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.. | ||
character.cpp | ||
character.h | ||
door.cpp | ||
door.h | ||
dragger.cpp | ||
dragger.h | ||
flag.cpp | ||
flag.h | ||
gun.cpp | ||
gun.h | ||
laser.cpp | ||
laser.h | ||
light.cpp | ||
light.h | ||
pickup.cpp | ||
pickup.h | ||
plasma.cpp | ||
plasma.h | ||
projectile.cpp | ||
projectile.h |