ddnet/src/game/server/entities
bors[bot] 93acedf00e
Merge #3523
3523: Handle switch number 0 r=heinrich5991 a=def-

Thanks to ReD for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:31:35 +00:00
..
character.cpp DDRace GameController: Set Teams to CCharacter on Spawned 2021-01-19 22:36:22 +03:00
character.h DDRace GameController: Set Teams to CCharacter on Spawned 2021-01-19 22:36:22 +03:00
door.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
door.h Run clang-format 2020-09-26 21:50:15 +02:00
dragger.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
dragger.h Run clang-format 2020-09-26 21:50:15 +02:00
flag.cpp Run clang-format 2020-09-26 21:50:15 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Handle switch number 0 2021-01-20 20:00:25 +01:00
gun.h Run clang-format 2020-09-26 21:50:15 +02:00
laser.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
laser.h add support for blue teleport gun 2018-11-03 10:26:20 +01:00
light.cpp Handle switch number 0 2021-01-20 20:00:25 +01:00
light.h Run clang-format 2020-09-26 21:50:15 +02:00
pickup.cpp Handle switch number 0 2021-01-20 20:00:25 +01:00
pickup.h Run clang-format 2020-09-26 21:50:15 +02:00
plasma.cpp Handle switch number 0 2021-01-20 20:00:25 +01:00
plasma.h Run clang-format 2020-09-26 21:50:15 +02:00
projectile.cpp Handle switch number 0 2021-01-20 20:00:25 +01:00
projectile.h Run clang-format 2020-09-26 21:50:15 +02:00