.. |
client
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tuned down the zoom a bit more like 0.3.4
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2008-03-18 02:37:27 +00:00 |
editor
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fixed so you can append maps in the editor. broken the loading of old maps however :D
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2008-03-09 23:29:14 +00:00 |
generated
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
server
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fixed auto rename if two players sets the same name
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2008-03-18 20:31:13 +00:00 |
g_collision.cpp
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large update. cleaned up some code. added new effects for almost everything
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2008-01-29 21:39:41 +00:00 |
g_collision.h
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new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now.
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2008-01-13 11:15:32 +00:00 |
g_game.cpp
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loads of fixes, skidding, velocity ramping and other stuff
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2008-03-16 22:32:17 +00:00 |
g_game.h
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loads of fixes, skidding, velocity ramping and other stuff
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2008-03-16 22:32:17 +00:00 |
g_layers.cpp
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larger restructure to improve security
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2008-02-24 16:03:58 +00:00 |
g_layers.h
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large update. cleaned up some code. added new effects for almost everything
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2008-01-29 21:39:41 +00:00 |
g_mapitems.h
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tilemap skip optimizating
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2008-03-12 23:53:39 +00:00 |
g_math.h
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cleaned up the console code. added the ability to tune the game in runtime.
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2008-02-02 12:38:36 +00:00 |
g_protocol.def
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fixed so that you can bind chat to enter and it still works
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2008-03-18 02:14:35 +00:00 |
g_protocol.h
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larger restructure to improve security
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2008-02-24 16:03:58 +00:00 |
g_tuning.h
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tweaked the rifle and added rifle sounds
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2008-03-17 01:03:14 +00:00 |
g_variables.h
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cleaned up some console stuff
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2008-03-11 08:48:48 +00:00 |
g_version.h
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done some more latency work. added the extra message for projectiles to reduce latency
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2008-02-10 15:32:30 +00:00 |
g_vmath.h
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fixed remote console. some gui tweaks aswell.
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2008-03-01 14:36:36 +00:00 |