ddnet/src/game/server/gamemodes/tdm.h
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00

18 lines
582 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
/* #ifndef GAME_SERVER_GAMEMODES_TDM_H
#ifndef GAME_SERVER_GAMEMODES_TDM_H
#define GAME_SERVER_GAMEMODES_TDM_H
#include <game/server/gamecontroller.h>
class CGameControllerTDM : public IGameController
{
public:
CGameControllerTDM(class CGameContext *pGameServer);
int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
virtual void Tick();
};
#endif
*/