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Conflicts: data/languages/dutch.txt data/languages/french.txt data/languages/german.txt data/languages/russian.txt src/game/server/entities/flag.cpp src/game/server/entities/flag.h src/game/server/gamecontext.cpp src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h src/game/server/gamemodes/dm.cpp src/game/server/gamemodes/dm.h src/game/server/gamemodes/mod.cpp src/game/server/gamemodes/tdm.cpp src/game/server/gamemodes/tdm.h
18 lines
582 B
C++
18 lines
582 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/* #ifndef GAME_SERVER_GAMEMODES_TDM_H
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#ifndef GAME_SERVER_GAMEMODES_TDM_H
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#define GAME_SERVER_GAMEMODES_TDM_H
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#include <game/server/gamecontroller.h>
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class CGameControllerTDM : public IGameController
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{
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public:
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CGameControllerTDM(class CGameContext *pGameServer);
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int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
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virtual void Tick();
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};
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#endif
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*/
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