2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-07-29 07:36:49 +00:00
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/* #ifndef GAME_SERVER_GAMEMODES_TDM_H
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_SERVER_GAMEMODES_TDM_H
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#define GAME_SERVER_GAMEMODES_TDM_H
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#include <game/server/gamecontroller.h>
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class CGameControllerTDM : public IGameController
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{
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public:
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CGameControllerTDM(class CGameContext *pGameServer);
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int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
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virtual void Tick();
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};
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#endif
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2010-11-21 22:25:30 +00:00
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*/
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