ddnet/src/game/server/eventhandler.h
2018-06-24 17:00:21 +02:00

41 lines
1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_EVENTHANDLER_H
#define GAME_SERVER_EVENTHANDLER_H
#if !defined(_MSC_VER) || _MSC_VER >= 1600
#include <stdint.h>
#else
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#endif
//
class CEventHandler
{
static const int MAX_EVENTS = 128;
static const int MAX_DATASIZE = 128*64;
int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
int m_aOffsets[MAX_EVENTS];
int m_aSizes[MAX_EVENTS];
int64_t m_aClientMasks[MAX_EVENTS];
char m_aData[MAX_DATASIZE];
class CGameContext *m_pGameServer;
int m_CurrentOffset;
int m_NumEvents;
public:
CGameContext *GameServer() const { return m_pGameServer; }
void SetGameServer(CGameContext *pGameServer);
CEventHandler();
void *Create(int Type, int Size, int64_t Mask = -1LL);
void Clear();
void Snap(int SnappingClient);
};
#endif