ddnet/src/game
2014-03-23 17:10:49 +01:00
..
client added displaying tunelayer on showentities 2014-03-23 17:10:48 +01:00
editor added creating button for tunelayer and a popup menu for TuneZone Numbers 2014-03-23 17:10:48 +01:00
server replaced tunings from projectiles and laser by zonespecific tunings 2014-03-23 17:10:49 +01:00
collision.cpp fix: let IsTune return 0 if there is no tunezone 2014-03-23 17:10:48 +01:00
collision.h added Tunelayer function to return the tunetilenumber and merged Tunelayer into CCollision 2014-03-23 17:10:48 +01:00
ddracecommands.h Add totelecp 2014-02-11 22:36:55 +01:00
gamecore.cpp Absolutely perfect +showhookcoll 2014-01-27 05:06:23 +01:00
gamecore.h TeleOuts as pointer; Hopefully fixes Visual Studio crash 2013-12-12 14:35:01 +01:00
layers.cpp added TuneLayer 2014-03-23 17:10:48 +01:00
layers.h added TuneLayer 2014-03-23 17:10:48 +01:00
localization.cpp added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
localization.h added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
mapitems.h added LAYERTYPE_TUNE and TILE_TUNE1 to enums and added class CTuneTile 2014-03-23 17:10:48 +01:00
teamscore.cpp Fix super bug 2014-01-22 00:12:24 +01:00
teamscore.h Fix: Proper super on DDRace 16 player servers 2014-01-21 18:21:01 +01:00
tuning.h Fix: Don't change tune parameters 2013-12-23 20:33:01 +01:00
variables.h Disable Threaded Sound loading by default (might crash?) 2014-02-17 23:13:42 +01:00
version.h Version 2.23 2014-03-09 20:57:47 +01:00
voting.h Fix: team 0 doesn't count players 2013-08-01 22:27:19 +02:00