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added LAYERTYPE_TUNE and TILE_TUNE1 to enums and added class CTuneTile
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@ -17,6 +17,7 @@ enum
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LAYERTYPE_TELE,
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LAYERTYPE_SPEEDUP,
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LAYERTYPE_SWITCH,
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LAYERTYPE_TUNE,
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MAPITEMTYPE_VERSION=0,
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MAPITEMTYPE_INFO,
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@ -35,6 +36,7 @@ enum
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NUM_CURVETYPES,
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// game layer tiles
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// TODO define which Layer uses which tiles (needed for mapeditor)
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ENTITY_NULL=0,
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ENTITY_SPAWN,
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ENTITY_SPAWN_RED,
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@ -126,6 +128,7 @@ enum
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TILE_TELECHECKINEVIL = 63,
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TILE_CP = 64,
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TILE_CP_F,
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TILE_TUNE1 = 68,
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TILE_OLDLASER = 71,
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TILE_NPC,
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TILE_EHOOK,
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@ -147,6 +150,7 @@ enum
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LAYER_TELE,
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LAYER_SPEEDUP,
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LAYER_SWITCH,
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LAYER_TUNE,
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NUM_LAYERS,
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//Flags
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TILEFLAG_VFLIP=1,
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@ -165,6 +169,7 @@ enum
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TILESLAYERFLAG_SPEEDUP=4,
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TILESLAYERFLAG_FRONT=8,
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TILESLAYERFLAG_SWITCH=16,
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TILESLAYERFLAG_TUNE=32,
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ENTITY_OFFSET=255-16*4,
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};
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@ -277,6 +282,7 @@ struct CMapItemLayerTilemap
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int m_Speedup;
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int m_Front;
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int m_Switch;
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int m_Tune;
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} ;
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struct CMapItemLayerQuads
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@ -356,4 +362,11 @@ public:
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int m_Number;
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};
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class CTuneTile
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{
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public:
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unsigned char m_Number;
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unsigned char m_Type;
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};
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#endif
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