ddnet/src/game/server
2020-01-30 18:53:00 +01:00
..
entities Fix crash on pDDNetCharacter 2020-01-16 12:35:26 +01:00
gamemodes Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
score Fix missing include 2020-01-23 16:07:40 +01:00
ddracechat.cpp Remove leading whitespaces from save codes 2020-01-30 18:53:00 +01:00
ddracechat.h Move /list to ddracechat 2020-01-06 17:29:31 +01:00
ddracecommands.cpp Move /list to ddracechat 2020-01-06 17:29:31 +01:00
entity.cpp Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
entity.h remove unused telegun function 2018-07-15 10:22:04 +02:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Use <stdint.h> instead of <cstdint> 2018-06-24 17:00:21 +02:00
gamecontext.cpp Style 'void foo() {' -> 'void foo()\n{' 2019-12-21 14:35:09 +01:00
gamecontext.h Rename rifle to laser 2019-11-22 15:37:18 +01:00
gamecontroller.cpp Rename rifle to laser 2019-11-22 15:37:18 +01:00
gamecontroller.h Remove unused vanilla code (closed #1658) 2019-04-24 22:36:47 +02:00
gameworld.cpp Revert "Support shotgun_speed 0" 2019-12-09 14:59:10 +01:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Mark players as afk initially. Fix #1797 2019-10-13 17:13:03 +02:00
player.h Mark players as afk initially. Fix #1797 2019-10-13 17:13:03 +02:00
save.cpp fix the telegun save 2019-08-19 10:35:37 +02:00
save.h Merge #1878 #1903 2019-09-15 13:41:19 +00:00
score.h Fix race condition in /map (untested) 2019-06-25 21:03:20 +02:00
teams.cpp Revert "Force spawn order of teams. Fix #1828" 2019-09-30 15:38:35 -07:00
teams.h Make timestamp consistent in scores 2019-04-02 20:18:40 +02:00
teehistorian.cpp Use unsigned integers for colors 2019-05-15 18:05:19 +02:00
teehistorian.h Remove /modhelp (fixes #1401) 2018-12-12 10:05:44 +01:00