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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
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#include <engine/server.h>
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#include <engine/shared/config.h>
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#include <game/mapitems.h>
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#include <game/server/entities/character.h>
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#include <game/server/player.h>
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#include <game/server/gamecontext.h>
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#include "DDRace.h"
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#include "gamemode.h"
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CGameControllerDDRace::CGameControllerDDRace(class CGameContext *pGameServer) :
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IGameController(pGameServer), m_Teams(pGameServer)
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{
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m_pGameType = g_Config.m_SvTestingCommands ? TEST_NAME : GAME_NAME;
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InitTeleporter();
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}
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CGameControllerDDRace::~CGameControllerDDRace()
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{
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// Nothing to clean
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}
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void CGameControllerDDRace::Tick()
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{
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IGameController::Tick();
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}
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void CGameControllerDDRace::InitTeleporter()
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{
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if (!GameServer()->Collision()->Layers()->TeleLayer())
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return;
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int Width = GameServer()->Collision()->Layers()->TeleLayer()->m_Width;
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int Height = GameServer()->Collision()->Layers()->TeleLayer()->m_Height;
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for (int i = 0; i < Width * Height; i++)
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{
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int Number = GameServer()->Collision()->TeleLayer()[i].m_Number;
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int Type = GameServer()->Collision()->TeleLayer()[i].m_Type;
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if (Number > 0)
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{
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if (Type == TILE_TELEOUT)
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{
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m_TeleOuts[Number - 1].push_back(
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vec2(i % Width * 32 + 16, i / Width * 32 + 16));
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}
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else if (Type == TILE_TELECHECKOUT)
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{
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m_TeleCheckOuts[Number - 1].push_back(
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vec2(i % Width * 32 + 16, i / Width * 32 + 16));
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}
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}
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}
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}
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