ddnet/src/game
2008-03-17 22:36:03 +00:00
..
client loads of minor fixes here and there. fixed invalid corrections and stuff like that 2008-03-17 22:36:03 +00:00
editor fixed so you can append maps in the editor. broken the loading of old maps however :D 2008-03-09 23:29:14 +00:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server loads of minor fixes here and there. fixed invalid corrections and stuff like that 2008-03-17 22:36:03 +00:00
g_collision.cpp large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_collision.h new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now. 2008-01-13 11:15:32 +00:00
g_game.cpp loads of fixes, skidding, velocity ramping and other stuff 2008-03-16 22:32:17 +00:00
g_game.h loads of fixes, skidding, velocity ramping and other stuff 2008-03-16 22:32:17 +00:00
g_layers.cpp larger restructure to improve security 2008-02-24 16:03:58 +00:00
g_layers.h large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_mapitems.h tilemap skip optimizating 2008-03-12 23:53:39 +00:00
g_math.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
g_protocol.def loads of minor fixes here and there. fixed invalid corrections and stuff like that 2008-03-17 22:36:03 +00:00
g_protocol.h larger restructure to improve security 2008-02-24 16:03:58 +00:00
g_tuning.h tweaked the rifle and added rifle sounds 2008-03-17 01:03:14 +00:00
g_variables.h cleaned up some console stuff 2008-03-11 08:48:48 +00:00
g_version.h done some more latency work. added the extra message for projectiles to reduce latency 2008-02-10 15:32:30 +00:00
g_vmath.h fixed remote console. some gui tweaks aswell. 2008-03-01 14:36:36 +00:00