ddnet/src/game/client
2014-09-23 18:34:48 +02:00
..
components Added button for ClOutputBroadcast + fix the multi-line display 2014-09-23 18:34:48 +02:00
animstate.cpp fixed data struct names 2011-06-02 17:42:30 +02:00
animstate.h fixed data struct names 2011-06-02 17:42:30 +02:00
component.h Ignore user inputs when paused 2014-09-07 01:53:20 +02:00
gameclient.cpp Remove Damage Indications when entering game (fixes #29) 2014-09-03 14:17:44 +02:00
gameclient.h Add cl_dummy_resetonswitch 2014-07-08 01:41:45 +02:00
lineinput.cpp Alternative fix for console input (doesn't break other things at least) 2014-03-30 22:58:59 +02:00
lineinput.h Allow longer messages 2013-12-27 04:09:45 +01:00
render.cpp Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
render.h Fix: Quads always show properly in editor 2014-05-08 15:58:59 +02:00
render_map.cpp Fix: Render SwitchTimedOpen and Unsolo on seprate tiles 2014-09-17 20:22:42 +02:00
ui.cpp Better on screen keys for Android 2014-06-16 14:44:00 +02:00
ui.h Android support (by Pelya) 2014-06-16 13:29:18 +02:00