ddnet/src/game/editor
Robert Müller 29a32b7acc Use const char * instead of char const * consistently
Both are equivalent. Seems to already be used consistently for all other types.
2023-11-20 22:26:19 +01:00
..
mapitems Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00
auto_map.cpp take pointer to editor in CLayer constructor 2023-10-02 23:15:31 +02:00
auto_map.h let CAutoMapper inherit CEditorComponent 2023-09-01 18:57:13 +02:00
component.cpp add editor object class 2023-10-07 00:46:47 +02:00
component.h add editor object class 2023-10-07 00:46:47 +02:00
editor.cpp Fixes duplicate images when appending maps in the editor 2023-11-19 00:07:31 +01:00
editor.h Use const char * instead of char const * consistently 2023-11-20 22:26:19 +01:00
editor_object.cpp add editor object class 2023-10-07 00:46:47 +02:00
editor_object.h add editor object class 2023-10-07 00:46:47 +02:00
explanations.cpp Fix editor crash when showing explanation for custom entities 2023-11-09 19:02:54 +01:00
map_grid.cpp Fix map grid factor always being shown as 1 2023-11-17 21:52:39 +01:00
map_grid.h Fix map grid factor always being shown as 1 2023-11-17 21:52:39 +01:00
map_view.cpp improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
map_view.h improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
popups.cpp Show color picker button for color envelope points 2023-11-11 20:45:22 +01:00
proof_mode.cpp Add community server filter and icons, remove DDNet and KoG tabs 2023-11-04 15:32:27 +01:00
proof_mode.h Add CProofMode and CMapGrid component 2023-08-25 20:40:27 +02:00
smooth_value.cpp format 2023-08-14 08:53:59 +02:00
smooth_value.h Add CEditorComponent to moduralize editor 2023-08-14 08:36:02 +02:00
tileart.cpp Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00