.. |
client
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large commit with loads of clean up. more is comming
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2008-06-12 10:51:48 +00:00 |
docs
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large commit. documented a bit. editor updates. general cleanup of everything
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2008-01-19 10:57:25 +00:00 |
external
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major changes to the build script, requires new bam
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2008-05-10 17:18:56 +00:00 |
server
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large commit with loads of clean up. more is comming
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2008-06-12 10:51:48 +00:00 |
e_client_interface.h
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large commit. documented a bit. editor updates. general cleanup of everything
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2008-01-19 10:57:25 +00:00 |
e_common_interface.h
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large commit. documented a bit. editor updates. general cleanup of everything
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2008-01-19 10:57:25 +00:00 |
e_compression.c
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larger restructure to improve security
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2008-02-24 16:03:58 +00:00 |
e_compression.h
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
e_config.c
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some clean up and increased the size of a strings in the console
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2008-03-29 14:34:40 +00:00 |
e_config.h
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some clean up and increased the size of a strings in the console
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2008-03-29 14:34:40 +00:00 |
e_config_variables.h
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renamed .h to .hpp in game because they are c++ headers
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2008-06-12 12:09:34 +00:00 |
e_console.c
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added # comments to the console
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2008-04-05 07:38:48 +00:00 |
e_console.h
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redone the console parsing to be more userfriendly
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2008-03-14 23:39:52 +00:00 |
e_datafile.c
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major changes to the build script, requires new bam
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2008-05-10 17:18:56 +00:00 |
e_datafile.h
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merged editor over to trunk
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2008-01-12 12:27:55 +00:00 |
e_detect.h
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
e_engine.c
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new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
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2008-04-05 14:50:43 +00:00 |
e_engine.h
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fixed remote console. some gui tweaks aswell.
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2008-03-01 14:36:36 +00:00 |
e_huffman.c
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new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
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2008-04-05 14:50:43 +00:00 |
e_huffman.h
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new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
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2008-04-05 14:50:43 +00:00 |
e_if_client.h
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server browser improvements. much improved quick search. sorted the player list.
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2008-03-29 17:20:21 +00:00 |
e_if_gfx.h
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fixed protection so that the fonts doesn't get resampled
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2008-03-29 11:55:42 +00:00 |
e_if_inp.h
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fixed the chatting
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2008-03-16 22:48:02 +00:00 |
e_if_modc.h
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fixed remote console. some gui tweaks aswell.
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2008-03-01 14:36:36 +00:00 |
e_if_mods.h
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done some more latency work. added the extra message for projectiles to reduce latency
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2008-02-10 15:32:30 +00:00 |
e_if_msg.h
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security audit: fixed so the packer functions checks for errors
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2008-02-11 22:25:10 +00:00 |
e_if_other.h
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new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
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2008-04-05 14:50:43 +00:00 |
e_if_server.h
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done some more latency work. added the extra message for projectiles to reduce latency
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2008-02-10 15:32:30 +00:00 |
e_if_snd.h
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large commit. documented a bit. editor updates. general cleanup of everything
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2008-01-19 10:57:25 +00:00 |
e_keynames.c
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
e_keys.h
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
e_linereader.c
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merged 0.3.4 changes to trunk
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2008-02-10 21:54:52 +00:00 |
e_linereader.h
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merged 0.3.4 changes to trunk
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2008-02-10 21:54:52 +00:00 |
e_map.c
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security audit: fixed so the packer functions checks for errors
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2008-02-11 22:25:10 +00:00 |
e_memheap.c
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fixed small errors in memheap
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2008-01-20 09:53:15 +00:00 |
e_memheap.h
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fixed small errors in memheap
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2008-01-20 09:53:15 +00:00 |
e_msg.c
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security audit: fixed so the packer functions checks for errors
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2008-02-11 22:25:10 +00:00 |
e_network.c
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large commit with loads of clean up. more is comming
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2008-06-12 10:51:48 +00:00 |
e_network.h
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loads of changes here and there. added flushing of packets when connection is started
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2008-04-06 11:52:00 +00:00 |
e_packer.c
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loads of small fixes everywhere
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2008-03-18 01:30:47 +00:00 |
e_packer.h
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cleaned up code structure a bit
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2007-12-15 10:24:49 +00:00 |
e_protocol.h
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fixed auto rename if two players sets the same name
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2008-03-18 20:31:13 +00:00 |
e_ringbuffer.c
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fixed error in the ring buffer
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2008-03-20 23:14:23 +00:00 |
e_ringbuffer.h
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console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player.
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2008-02-04 00:13:34 +00:00 |
e_server_interface.h
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cleaned up the console code. added the ability to tune the game in runtime.
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2008-02-02 12:38:36 +00:00 |
e_snapshot.c
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loads of small fixes everywhere
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2008-03-18 01:30:47 +00:00 |
e_snapshot.h
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larger restructure to improve security
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2008-02-24 16:03:58 +00:00 |
e_system.c
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major changes to the build script, requires new bam
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2008-05-10 17:18:56 +00:00 |
e_system.h
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new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
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2008-04-05 14:50:43 +00:00 |