ddnet/src/engine
2008-06-12 12:09:34 +00:00
..
client large commit with loads of clean up. more is comming 2008-06-12 10:51:48 +00:00
docs large commit. documented a bit. editor updates. general cleanup of everything 2008-01-19 10:57:25 +00:00
external major changes to the build script, requires new bam 2008-05-10 17:18:56 +00:00
server large commit with loads of clean up. more is comming 2008-06-12 10:51:48 +00:00
e_client_interface.h large commit. documented a bit. editor updates. general cleanup of everything 2008-01-19 10:57:25 +00:00
e_common_interface.h large commit. documented a bit. editor updates. general cleanup of everything 2008-01-19 10:57:25 +00:00
e_compression.c larger restructure to improve security 2008-02-24 16:03:58 +00:00
e_compression.h cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
e_config.c some clean up and increased the size of a strings in the console 2008-03-29 14:34:40 +00:00
e_config.h some clean up and increased the size of a strings in the console 2008-03-29 14:34:40 +00:00
e_config_variables.h renamed .h to .hpp in game because they are c++ headers 2008-06-12 12:09:34 +00:00
e_console.c added # comments to the console 2008-04-05 07:38:48 +00:00
e_console.h redone the console parsing to be more userfriendly 2008-03-14 23:39:52 +00:00
e_datafile.c major changes to the build script, requires new bam 2008-05-10 17:18:56 +00:00
e_datafile.h merged editor over to trunk 2008-01-12 12:27:55 +00:00
e_detect.h cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
e_engine.c new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT 2008-04-05 14:50:43 +00:00
e_engine.h fixed remote console. some gui tweaks aswell. 2008-03-01 14:36:36 +00:00
e_huffman.c new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT 2008-04-05 14:50:43 +00:00
e_huffman.h new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT 2008-04-05 14:50:43 +00:00
e_if_client.h server browser improvements. much improved quick search. sorted the player list. 2008-03-29 17:20:21 +00:00
e_if_gfx.h fixed protection so that the fonts doesn't get resampled 2008-03-29 11:55:42 +00:00
e_if_inp.h fixed the chatting 2008-03-16 22:48:02 +00:00
e_if_modc.h fixed remote console. some gui tweaks aswell. 2008-03-01 14:36:36 +00:00
e_if_mods.h done some more latency work. added the extra message for projectiles to reduce latency 2008-02-10 15:32:30 +00:00
e_if_msg.h security audit: fixed so the packer functions checks for errors 2008-02-11 22:25:10 +00:00
e_if_other.h new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT 2008-04-05 14:50:43 +00:00
e_if_server.h done some more latency work. added the extra message for projectiles to reduce latency 2008-02-10 15:32:30 +00:00
e_if_snd.h large commit. documented a bit. editor updates. general cleanup of everything 2008-01-19 10:57:25 +00:00
e_keynames.c cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
e_keys.h cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
e_linereader.c merged 0.3.4 changes to trunk 2008-02-10 21:54:52 +00:00
e_linereader.h merged 0.3.4 changes to trunk 2008-02-10 21:54:52 +00:00
e_map.c security audit: fixed so the packer functions checks for errors 2008-02-11 22:25:10 +00:00
e_memheap.c fixed small errors in memheap 2008-01-20 09:53:15 +00:00
e_memheap.h fixed small errors in memheap 2008-01-20 09:53:15 +00:00
e_msg.c security audit: fixed so the packer functions checks for errors 2008-02-11 22:25:10 +00:00
e_network.c large commit with loads of clean up. more is comming 2008-06-12 10:51:48 +00:00
e_network.h loads of changes here and there. added flushing of packets when connection is started 2008-04-06 11:52:00 +00:00
e_packer.c loads of small fixes everywhere 2008-03-18 01:30:47 +00:00
e_packer.h cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
e_protocol.h fixed auto rename if two players sets the same name 2008-03-18 20:31:13 +00:00
e_ringbuffer.c fixed error in the ring buffer 2008-03-20 23:14:23 +00:00
e_ringbuffer.h console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player. 2008-02-04 00:13:34 +00:00
e_server_interface.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
e_snapshot.c loads of small fixes everywhere 2008-03-18 01:30:47 +00:00
e_snapshot.h larger restructure to improve security 2008-02-24 16:03:58 +00:00
e_system.c major changes to the build script, requires new bam 2008-05-10 17:18:56 +00:00
e_system.h new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT 2008-04-05 14:50:43 +00:00