ddnet/src/game
2014-03-29 23:15:45 +01:00
..
client fix: crash on too many unicode chars 2014-03-28 23:25:26 +01:00
editor Preview when loading PNGs in editor 2014-03-28 22:47:57 +01:00
server Remove projectiles when player dies 2014-03-29 23:15:45 +01:00
collision.cpp Cleanup 2014-03-29 00:24:34 +01:00
collision.h added Tunelayer function to return the tunetilenumber and merged Tunelayer into CCollision 2014-03-23 17:10:48 +01:00
ddracecommands.h Add totelecp 2014-02-11 22:36:55 +01:00
gamecore.cpp Make DDRace tile prediction optional 2014-03-28 23:53:12 +01:00
gamecore.h Add speedup prediction (by c) 2014-03-25 01:13:46 +01:00
layers.cpp added TuneLayer 2014-03-23 17:10:48 +01:00
layers.h added TuneLayer 2014-03-23 17:10:48 +01:00
localization.cpp added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
localization.h added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
mapitems.h added LAYERTYPE_TUNE and TILE_TUNE1 to enums and added class CTuneTile 2014-03-23 17:10:48 +01:00
teamscore.cpp Fix super bug 2014-01-22 00:12:24 +01:00
teamscore.h Fix: Proper super on DDRace 16 player servers 2014-01-21 18:21:01 +01:00
tuning.h Fix: Don't change tune parameters 2013-12-23 20:33:01 +01:00
variables.h Disable Threaded Sound loading by default (might crash?) 2014-02-17 23:13:42 +01:00
version.h Version 3.0 2014-03-29 18:18:58 +01:00
voting.h Fix: team 0 doesn't count players 2013-08-01 22:27:19 +02:00