ddnet/src/game/server/entities
Robert Müller 1fffd9f8c6 Recreate all entities when restarting round
When restarting a round (i.e. with the `restart` command, with the `sv_warmup` option, and after a round ends) some entities where permanently destroyed and others were kept around.

This is changed so all entities are destroyed and then recreated, so rounds can be properly restarted.

Closes #6128.
2022-12-17 12:17:58 +01:00
..
character.cpp Don't cast write parameter for FindEntities 2022-11-09 23:08:00 +01:00
character.h Fix physics change by weak hook fix (fixes #5769) 2022-10-27 17:44:54 +02:00
door.cpp Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
door.h Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
dragger.cpp Don't cast write parameter for FindEntities 2022-11-09 23:08:00 +01:00
dragger.h Huge variable naming format 2022-07-08 18:01:29 +02:00
dragger_beam.cpp Use traditional casts instead of functional-style casts 2022-11-06 11:52:21 +01:00
dragger_beam.h Organize game-server includes 2022-06-17 20:32:56 +02:00
gun.cpp Don't cast write parameter for FindEntities 2022-11-09 23:08:00 +01:00
gun.h Huge variable naming format 2022-07-08 18:01:29 +02:00
laser.cpp Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
laser.h change m_ZeroEnergyBounceInLastTick to bool 2022-06-10 17:46:32 +02:00
light.cpp Use traditional casts instead of functional-style casts 2022-11-06 11:52:21 +01:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
plasma.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
plasma.h revert to double explotion plasma bullets if the bullet hits obstacle 2022-05-22 21:59:51 +02:00
projectile.cpp Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
projectile.h Always destroy bullets/lasers on kill when in practice team (fixes #4694) 2022-02-11 16:58:04 +01:00