.. |
gc_anim.h
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continued the cleanup
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2008-01-12 17:09:00 +00:00 |
gc_client.cpp
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made better broadcast and motd
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2008-03-22 11:55:56 +00:00 |
gc_client.h
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added button to reset binds to default
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2008-03-23 09:22:15 +00:00 |
gc_console.cpp
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fixed all the weapon switching bugs
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2008-03-23 10:14:35 +00:00 |
gc_console.h
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fixed input problems. made better input in console and chat
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2008-03-21 16:45:26 +00:00 |
gc_effects.cpp
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reworked the whole message system
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2008-03-17 21:31:46 +00:00 |
gc_flow.cpp
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large update. cleaned up some code. added new effects for almost everything
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2008-01-29 21:39:41 +00:00 |
gc_hooks.cpp
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fixed all the weapon switching bugs
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2008-03-23 10:14:35 +00:00 |
gc_map_image.cpp
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security audit: first batch of fixes. replaced sprintf, strcpy with more secure versions
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2008-02-11 21:49:26 +00:00 |
gc_map_image.h
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new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now.
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2008-01-13 11:15:32 +00:00 |
gc_menu.cpp
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fixed the password box
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2008-03-23 09:46:15 +00:00 |
gc_menu.h
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editor update and other stuff
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2008-01-17 23:09:49 +00:00 |
gc_particles.cpp
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loads of fixes, skidding, velocity ramping and other stuff
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2008-03-16 22:32:17 +00:00 |
gc_render.cpp
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tweaked the airjump indicator
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2008-03-23 11:57:25 +00:00 |
gc_render.h
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tilemap skip optimizating
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2008-03-12 23:53:39 +00:00 |
gc_render_map.cpp
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tilemap skip optimizating
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2008-03-12 23:53:39 +00:00 |
gc_render_obj.cpp
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fixed invisible tees problem. increased mouse deadzone from 200 to 300. decreased max camera distance to 200.
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2008-03-22 10:59:36 +00:00 |
gc_skin.cpp
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blood color depending on skin fixed
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2008-03-17 01:41:11 +00:00 |
gc_skin.h
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blood color depending on skin fixed
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2008-03-17 01:41:11 +00:00 |
gc_ui.cpp
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fixed input problems. made better input in console and chat
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2008-03-21 16:45:26 +00:00 |
gc_ui.h
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editor update
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2008-01-13 22:03:32 +00:00 |