ddnet/src/game/server
2020-06-14 19:21:12 +03:00
..
entities Save active weapon with /rescue 2020-05-31 22:39:28 -07:00
gamemodes Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
score Rename variables for consistency 2020-05-26 21:49:58 +02:00
ddracechat.cpp clarified /practice voting instructions 2020-05-30 20:58:01 -07:00
ddracechat.h Implement /practice for teams 2020-05-27 17:33:26 +02:00
ddracecommands.cpp add sv_tele_others_auth_level 2020-06-14 19:21:12 +03:00
entity.cpp Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
entity.h remove unused telegun function 2018-07-15 10:22:04 +02:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Use <stdint.h> instead of <cstdint> 2018-06-24 17:00:21 +02:00
gamecontext.cpp Some formatting 2020-05-27 20:03:11 +02:00
gamecontext.h Merge #2202 2020-05-27 17:49:31 +00:00
gamecontroller.cpp Send DDNet version early in the connection process 2020-05-22 17:58:41 +02:00
gamecontroller.h Remove unused vanilla code (closed #1658) 2019-04-24 22:36:47 +02:00
gameworld.cpp Send DDNet version early in the connection process 2020-05-22 17:58:41 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Fix team rejoin logic for sv_team 3 2020-05-30 14:47:34 +02:00
player.h Merge #2202 2020-05-27 17:49:31 +00:00
save.cpp Implement /practice for teams 2020-05-27 17:33:26 +02:00
save.h Implement /practice for teams 2020-05-27 17:33:26 +02:00
score.h Implement /load without params to show some info 2020-05-23 19:46:12 +02:00
teams.cpp Newly joined player should not immediately be subtracted from team 0 2020-05-31 00:34:29 +02:00
teams.h Newly joined player should not immediately be subtracted from team 0 2020-05-31 00:34:29 +02:00
teehistorian.cpp Merge #2202 2020-05-27 17:49:31 +00:00
teehistorian.h Merge #2202 2020-05-27 17:49:31 +00:00