ddnet/src/game/server
bors[bot] 00f93da936
Merge #4661
4661: Make spawn position independent of players in other teams r=heinrich5991 a=def-

As suggested by Rockus, should help speedrunners who get followed by
other players

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-06 12:50:04 +00:00
..
entities Merge #4661 2022-02-06 12:50:04 +00:00
gamemodes Fix SendStartWarning() to only warn every 3 seconds 2022-01-26 12:24:56 +01:00
alloc.h maybe_unused with older compilers 2021-11-04 10:59:25 +01:00
ddracechat.cpp Add teleport/tp chat command to teleport yourself 2022-01-31 13:21:04 +01:00
ddracecommands.cpp Add teleport/tp chat command to teleport yourself 2022-01-31 13:21:04 +01:00
entity.cpp Add more readability checks 2022-01-22 17:45:25 +01:00
entity.h Add some further readability checks, mostly redundancy 2022-01-22 17:22:01 +01:00
eventhandler.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
eventhandler.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
gamecontext.cpp Merge #4628 #4639 2022-01-26 13:17:54 +00:00
gamecontext.h Ignore start line warning in practice mode 2022-01-31 13:21:26 +01:00
gamecontroller.cpp Make spawn position independent of players in other teams 2022-02-06 00:01:50 +01:00
gamecontroller.h Make spawn position independent of players in other teams 2022-02-06 00:01:50 +01:00
gameworld.cpp Improve interfaces by exposing SwapClients in CEntities 2021-12-14 10:35:00 +01:00
gameworld.h Improve interfaces by exposing SwapClients in CEntities 2021-12-14 10:35:00 +01:00
player.cpp Make spawn position independent of players in other teams 2022-02-06 00:01:50 +01:00
player.h Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
save.cpp Enable readability-const-return-type, readability-container-data-pointer, readability-delete-null-pointer 2022-01-22 13:49:14 +01:00
save.h Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
score.cpp Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
score.h Factor CScoreWorker out of CScore, add SaveScore test 2021-12-19 19:40:20 +01:00
scoreworker.cpp Add more readability checks 2022-01-22 17:45:25 +01:00
scoreworker.h Factor CScoreWorker out of CScore, add SaveScore test 2021-12-19 19:40:20 +01:00
teams.cpp Merge #4580 2022-01-31 21:29:14 +00:00
teams.h Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
teehistorian.cpp teehistorian: Test statefulness of PLAYER_TEAM and TEAM_PRACTICE 2021-10-06 18:06:19 +02:00
teehistorian.h Address review to make code more consistent 2021-09-15 17:31:35 +02:00
teeinfo.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
teeinfo.h Run clang-format 2020-09-26 21:50:15 +02:00