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5407db0236
Author | SHA1 | Date | |
---|---|---|---|
5407db0236 | |||
d2348b2e06 | |||
96cc8c5830 | |||
45808841ac | |||
78d702d3b7 | |||
cbc21fab4a | |||
ChillerDragon | 3781f95190 | ||
ChillerDragon | 32e8bb1f05 | ||
a2e0ab2dbe | |||
255694c061 | |||
b475c67039 | |||
a266cd2f70 | |||
2c77e79061 | |||
ChillerDragon | 46c5344d71 |
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@ -996,6 +996,7 @@ endif()
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########################################################################
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set(EXPECTED_DATA
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announcement.txt
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arrow.png
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assets/entities/comfort/ddnet.png
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assets/entities/license.txt
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0
data/announcement.txt
Normal file
0
data/announcement.txt
Normal file
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@ -80,10 +80,10 @@ sv_rescue_delay 5
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# Message on chat displayed when joining
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sv_welcome "Welcome to my server!"
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# File which will have the announcements (each one in new line)
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# File which contains the announcements (One on each line)
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sv_announcement_filename "announcement.txt"
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# Number of minutes before next announcement will be displayed (from the announcement file)
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# Number of minutes before the next announcement will be displayed (from the announcement file)
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sv_announcement_interval 120
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# Whether announcements will be displayed in their order or chosen randomly
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@ -80,6 +80,7 @@ void CInput::Init()
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m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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m_pConfigManager = Kernel()->RequestInterface<IConfigManager>();
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MouseModeRelative();
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@ -824,6 +825,9 @@ int CInput::Update()
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}
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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#if defined(CONF_PLATFORM_ANDROID) // Save the config when minimized on Android.
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m_pConfigManager->Save();
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#endif
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Graphics()->WindowDestroyNtf(Event.window.windowID);
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break;
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|
|
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@ -14,6 +14,7 @@
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#include <vector>
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class IEngineGraphics;
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class IConfigManager;
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class CInput : public IEngineInput
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{
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@ -59,6 +60,7 @@ public:
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private:
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IEngineGraphics *m_pGraphics;
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IConsole *m_pConsole;
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IConfigManager *m_pConfigManager;
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IEngineGraphics *Graphics() const { return m_pGraphics; }
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IConsole *Console() const { return m_pConsole; }
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|
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@ -273,7 +273,8 @@ public:
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virtual bool DnsblWhite(int ClientId) = 0;
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virtual bool DnsblPending(int ClientId) = 0;
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virtual bool DnsblBlack(int ClientId) = 0;
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virtual const char *GetAnnouncementLine(const char *pFileName) = 0;
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virtual const char *GetAnnouncementLine() = 0;
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virtual void ReadAnnouncementsFile(const char *pFileName) = 0;
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virtual bool ClientPrevIngame(int ClientId) = 0;
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virtual const char *GetNetErrorString(int ClientId) = 0;
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virtual void ResetNetErrorString(int ClientId) = 0;
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|
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@ -537,8 +537,7 @@ int CServer::Init()
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m_CurrentGameTick = MIN_TICK;
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m_AnnouncementLastLine = 0;
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m_aAnnouncementFile[0] = '\0';
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m_AnnouncementLastLine = -1;
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mem_zero(m_aPrevStates, sizeof(m_aPrevStates));
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return 0;
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@ -2783,6 +2782,8 @@ int CServer::Run()
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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}
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ReadAnnouncementsFile(g_Config.m_SvAnnouncementFileName);
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// process pending commands
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m_pConsole->StoreCommands(false);
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m_pRegister->OnConfigChange();
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@ -3809,6 +3810,17 @@ void CServer::ConchainStdoutOutputLevel(IConsole::IResult *pResult, void *pUserD
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}
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}
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void CServer::ConchainAnnouncementFileName(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
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{
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CServer *pSelf = (CServer *)pUserData;
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bool Changed = pResult->NumArguments() && str_comp(pResult->GetString(0), g_Config.m_SvAnnouncementFileName);
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pfnCallback(pResult, pCallbackUserData);
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if(Changed)
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{
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pSelf->ReadAnnouncementsFile(g_Config.m_SvAnnouncementFileName);
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}
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}
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#if defined(CONF_FAMILY_UNIX)
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void CServer::ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
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{
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|
@ -3887,6 +3899,8 @@ void CServer::RegisterCommands()
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Console()->Chain("loglevel", ConchainLoglevel, this);
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Console()->Chain("stdout_output_level", ConchainStdoutOutputLevel, this);
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Console()->Chain("sv_announcement_filename", ConchainAnnouncementFileName, this);
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#if defined(CONF_FAMILY_UNIX)
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Console()->Chain("sv_conn_logging_server", ConchainConnLoggingServerChange, this);
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#endif
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|
@ -3930,27 +3944,30 @@ void CServer::GetClientAddr(int ClientId, NETADDR *pAddr) const
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}
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}
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const char *CServer::GetAnnouncementLine(const char *pFileName)
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void CServer::ReadAnnouncementsFile(const char *pFileName)
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{
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if(str_comp(pFileName, m_aAnnouncementFile) != 0)
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{
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str_copy(m_aAnnouncementFile, pFileName);
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m_vAnnouncements.clear();
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m_vAnnouncements.clear();
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CLineReader LineReader;
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if(!LineReader.OpenFile(m_pStorage->OpenFile(pFileName, IOFLAG_READ, IStorage::TYPE_ALL)))
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if(pFileName[0] == '\0')
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return;
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CLineReader LineReader;
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if(!LineReader.OpenFile(m_pStorage->OpenFile(pFileName, IOFLAG_READ, IStorage::TYPE_ALL)))
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{
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dbg_msg("announcements", "failed to open '%s'", pFileName);
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return;
|
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}
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while(const char *pLine = LineReader.Get())
|
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{
|
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if(str_length(pLine) && pLine[0] != '#')
|
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{
|
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return 0;
|
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}
|
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while(const char *pLine = LineReader.Get())
|
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{
|
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if(str_length(pLine) && pLine[0] != '#')
|
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{
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m_vAnnouncements.emplace_back(pLine);
|
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}
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m_vAnnouncements.emplace_back(pLine);
|
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}
|
||||
}
|
||||
}
|
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|
||||
const char *CServer::GetAnnouncementLine()
|
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{
|
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if(m_vAnnouncements.empty())
|
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{
|
||||
return 0;
|
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|
@ -3959,7 +3976,7 @@ const char *CServer::GetAnnouncementLine(const char *pFileName)
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{
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m_AnnouncementLastLine = 0;
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}
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else if(!Config()->m_SvAnnouncementRandom)
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else if(!g_Config.m_SvAnnouncementRandom)
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{
|
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if(++m_AnnouncementLastLine >= m_vAnnouncements.size())
|
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m_AnnouncementLastLine %= m_vAnnouncements.size();
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|
|
|
@ -259,7 +259,6 @@ public:
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|||
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||||
size_t m_AnnouncementLastLine;
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std::vector<std::string> m_vAnnouncements;
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char m_aAnnouncementFile[IO_MAX_PATH_LENGTH];
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std::shared_ptr<ILogger> m_pFileLogger = nullptr;
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||||
std::shared_ptr<ILogger> m_pStdoutLogger = nullptr;
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||||
|
@ -427,6 +426,7 @@ public:
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|||
static void ConchainSixupUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
|
||||
static void ConchainLoglevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainStdoutOutputLevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
|
||||
static void ConchainAnnouncementFileName(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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||||
|
||||
#if defined(CONF_FAMILY_UNIX)
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static void ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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||||
|
@ -443,7 +443,8 @@ public:
|
|||
|
||||
void GetClientAddr(int ClientId, NETADDR *pAddr) const override;
|
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int m_aPrevStates[MAX_CLIENTS];
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const char *GetAnnouncementLine(const char *pFileName) override;
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const char *GetAnnouncementLine() override;
|
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void ReadAnnouncementsFile(const char *pFileName) override;
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int *GetIdMap(int ClientId) override;
|
||||
|
||||
|
|
|
@ -548,8 +548,8 @@ MACRO_CONFIG_INT(SvMinTeamSize, sv_min_team_size, 2, 1, MAX_CLIENTS, CFGFLAG_SER
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MACRO_CONFIG_INT(SvMaxTeamSize, sv_max_team_size, MAX_CLIENTS, 1, MAX_CLIENTS, CFGFLAG_SERVER | CFGFLAG_GAME, "Maximum team size")
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MACRO_CONFIG_INT(SvMapVote, sv_map_vote, 1, 0, 1, CFGFLAG_SERVER, "Whether to allow /map")
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MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, 24, "announcement.txt", CFGFLAG_SERVER, "file which will have the announcement, each one at a line")
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MACRO_CONFIG_INT(SvAnnouncementInterval, sv_announcement_interval, 300, 1, 9999, CFGFLAG_SERVER, "time(minutes) in which the announcement will be displayed from the announcement file")
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MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, IO_MAX_PATH_LENGTH, "announcement.txt", CFGFLAG_SERVER, "File which contains the announcements, one on each line")
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MACRO_CONFIG_INT(SvAnnouncementInterval, sv_announcement_interval, 120, 1, 9999, CFGFLAG_SERVER, "The time (minutes) for how often an announcement will be displayed from the announcement file")
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MACRO_CONFIG_INT(SvAnnouncementRandom, sv_announcement_random, 1, 0, 1, CFGFLAG_SERVER, "Whether announcements are sequential or random")
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MACRO_CONFIG_INT(SvOldLaser, sv_old_laser, 0, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter")
|
||||
|
|
|
@ -95,7 +95,6 @@ class CMenus : public CComponent
|
|||
void DoJoystickBar(const CUIRect *pRect, float Current, float Tolerance, bool Active);
|
||||
|
||||
bool m_SkinListNeedsUpdate = false;
|
||||
void RandomSkin();
|
||||
|
||||
// menus_settings_assets.cpp
|
||||
public:
|
||||
|
|
|
@ -152,7 +152,9 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView)
|
|||
|
||||
Left.HSplitTop(10.0f, nullptr, &Left);
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
Ui()->DoScrollbarOption(&g_Config.m_ClRefreshRate, &g_Config.m_ClRefreshRate, &Button, Localize("Refresh Rate"), 10, 10000, &CUi::ms_LogarithmicScrollbarScale, CUi::SCROLLBAR_OPTION_INFINITE, " Hz");
|
||||
str_copy(aBuf, " ");
|
||||
str_append(aBuf, Localize("Hz", "Hertz"));
|
||||
Ui()->DoScrollbarOption(&g_Config.m_ClRefreshRate, &g_Config.m_ClRefreshRate, &Button, Localize("Refresh Rate"), 10, 10000, &CUi::ms_LogarithmicScrollbarScale, CUi::SCROLLBAR_OPTION_INFINITE, aBuf);
|
||||
Left.HSplitTop(5.0f, nullptr, &Left);
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
static int s_LowerRefreshRate;
|
||||
|
@ -404,50 +406,6 @@ void CMenus::OnRefreshSkins()
|
|||
m_SkinListNeedsUpdate = true;
|
||||
}
|
||||
|
||||
void CMenus::RandomSkin()
|
||||
{
|
||||
static const float s_aSchemes[] = {1.0f / 2.0f, 1.0f / 3.0f, 1.0f / -3.0f, 1.0f / 12.0f, 1.0f / -12.0f}; // complementary, triadic, analogous
|
||||
const bool UseCustomColor = !m_Dummy ? g_Config.m_ClPlayerUseCustomColor : g_Config.m_ClDummyUseCustomColor;
|
||||
if(UseCustomColor)
|
||||
{
|
||||
float GoalSat = random_float(0.3f, 1.0f);
|
||||
float MaxBodyLht = 1.0f - GoalSat * GoalSat; // max allowed lightness before we start losing saturation
|
||||
|
||||
ColorHSLA Body;
|
||||
Body.h = random_float();
|
||||
Body.l = random_float(0.0f, MaxBodyLht);
|
||||
Body.s = clamp(GoalSat * GoalSat / (1.0f - Body.l), 0.0f, 1.0f);
|
||||
|
||||
ColorHSLA Feet;
|
||||
Feet.h = std::fmod(Body.h + s_aSchemes[rand() % std::size(s_aSchemes)], 1.0f);
|
||||
Feet.l = random_float();
|
||||
Feet.s = clamp(GoalSat * GoalSat / (1.0f - Feet.l), 0.0f, 1.0f);
|
||||
|
||||
unsigned *pColorBody = !m_Dummy ? &g_Config.m_ClPlayerColorBody : &g_Config.m_ClDummyColorBody;
|
||||
unsigned *pColorFeet = !m_Dummy ? &g_Config.m_ClPlayerColorFeet : &g_Config.m_ClDummyColorFeet;
|
||||
|
||||
*pColorBody = Body.Pack(false);
|
||||
*pColorFeet = Feet.Pack(false);
|
||||
}
|
||||
|
||||
const size_t SkinNameSize = !m_Dummy ? sizeof(g_Config.m_ClPlayerSkin) : sizeof(g_Config.m_ClDummySkin);
|
||||
char aRandomSkinName[24];
|
||||
str_copy(aRandomSkinName, "default", SkinNameSize);
|
||||
if(!m_pClient->m_Skins.GetSkinsUnsafe().empty())
|
||||
{
|
||||
do
|
||||
{
|
||||
auto it = m_pClient->m_Skins.GetSkinsUnsafe().begin();
|
||||
std::advance(it, rand() % m_pClient->m_Skins.GetSkinsUnsafe().size());
|
||||
str_copy(aRandomSkinName, (*it).second->GetName(), SkinNameSize);
|
||||
} while(!str_comp(aRandomSkinName, "x_ninja") || !str_comp(aRandomSkinName, "x_spec"));
|
||||
}
|
||||
char *pSkinName = !m_Dummy ? g_Config.m_ClPlayerSkin : g_Config.m_ClDummySkin;
|
||||
str_copy(pSkinName, aRandomSkinName, SkinNameSize);
|
||||
|
||||
SetNeedSendInfo();
|
||||
}
|
||||
|
||||
void CMenus::Con_AddFavoriteSkin(IConsole::IResult *pResult, void *pUserData)
|
||||
{
|
||||
auto *pSelf = (CMenus *)pUserData;
|
||||
|
@ -673,7 +631,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
|
|||
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
|
||||
if(DoButton_Menu(&s_RandomSkinButton, s_apDice[s_CurrentDie], 0, &RandomSkinButton, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
|
||||
{
|
||||
RandomSkin();
|
||||
GameClient()->m_Skins.RandomizeSkin(m_Dummy);
|
||||
SetNeedSendInfo();
|
||||
s_CurrentDie = rand() % std::size(s_apDice);
|
||||
}
|
||||
TextRender()->SetRenderFlags(0);
|
||||
|
@ -1628,7 +1587,9 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
|||
}
|
||||
|
||||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||||
Ui()->DoScrollbarOption(&g_Config.m_GfxRefreshRate, &g_Config.m_GfxRefreshRate, &Button, Localize("Refresh Rate"), 10, 1000, &CUi::ms_LinearScrollbarScale, CUi::SCROLLBAR_OPTION_INFINITE | CUi::SCROLLBAR_OPTION_NOCLAMPVALUE, " Hz");
|
||||
str_copy(aBuf, " ");
|
||||
str_append(aBuf, Localize("Hz", "Hertz"));
|
||||
Ui()->DoScrollbarOption(&g_Config.m_GfxRefreshRate, &g_Config.m_GfxRefreshRate, &Button, Localize("Refresh Rate"), 10, 1000, &CUi::ms_LinearScrollbarScale, CUi::SCROLLBAR_OPTION_INFINITE | CUi::SCROLLBAR_OPTION_NOCLAMPVALUE, aBuf);
|
||||
|
||||
MainView.HSplitTop(2.0f, nullptr, &MainView);
|
||||
static CButtonContainer s_UiColorResetId;
|
||||
|
|
|
@ -433,3 +433,45 @@ const CSkin *CSkins::FindImpl(const char *pName)
|
|||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CSkins::RandomizeSkin(int Dummy)
|
||||
{
|
||||
static const float s_aSchemes[] = {1.0f / 2.0f, 1.0f / 3.0f, 1.0f / -3.0f, 1.0f / 12.0f, 1.0f / -12.0f}; // complementary, triadic, analogous
|
||||
const bool UseCustomColor = Dummy ? g_Config.m_ClDummyUseCustomColor : g_Config.m_ClPlayerUseCustomColor;
|
||||
if(UseCustomColor)
|
||||
{
|
||||
float GoalSat = random_float(0.3f, 1.0f);
|
||||
float MaxBodyLht = 1.0f - GoalSat * GoalSat; // max allowed lightness before we start losing saturation
|
||||
|
||||
ColorHSLA Body;
|
||||
Body.h = random_float();
|
||||
Body.l = random_float(0.0f, MaxBodyLht);
|
||||
Body.s = clamp(GoalSat * GoalSat / (1.0f - Body.l), 0.0f, 1.0f);
|
||||
|
||||
ColorHSLA Feet;
|
||||
Feet.h = std::fmod(Body.h + s_aSchemes[rand() % std::size(s_aSchemes)], 1.0f);
|
||||
Feet.l = random_float();
|
||||
Feet.s = clamp(GoalSat * GoalSat / (1.0f - Feet.l), 0.0f, 1.0f);
|
||||
|
||||
unsigned *pColorBody = Dummy ? &g_Config.m_ClDummyColorBody : &g_Config.m_ClPlayerColorBody;
|
||||
unsigned *pColorFeet = Dummy ? &g_Config.m_ClDummyColorFeet : &g_Config.m_ClPlayerColorFeet;
|
||||
|
||||
*pColorBody = Body.Pack(false);
|
||||
*pColorFeet = Feet.Pack(false);
|
||||
}
|
||||
|
||||
const size_t SkinNameSize = Dummy ? sizeof(g_Config.m_ClDummySkin) : sizeof(g_Config.m_ClPlayerSkin);
|
||||
char aRandomSkinName[24];
|
||||
str_copy(aRandomSkinName, "default", SkinNameSize);
|
||||
if(!m_pClient->m_Skins.GetSkinsUnsafe().empty())
|
||||
{
|
||||
do
|
||||
{
|
||||
auto it = m_pClient->m_Skins.GetSkinsUnsafe().begin();
|
||||
std::advance(it, rand() % m_pClient->m_Skins.GetSkinsUnsafe().size());
|
||||
str_copy(aRandomSkinName, (*it).second->GetName(), SkinNameSize);
|
||||
} while(!str_comp(aRandomSkinName, "x_ninja") || !str_comp(aRandomSkinName, "x_spec"));
|
||||
}
|
||||
char *pSkinName = Dummy ? g_Config.m_ClDummySkin : g_Config.m_ClPlayerSkin;
|
||||
str_copy(pSkinName, aRandomSkinName, SkinNameSize);
|
||||
}
|
||||
|
|
|
@ -66,6 +66,7 @@ public:
|
|||
std::unordered_map<std::string_view, std::unique_ptr<CSkin>> &GetSkinsUnsafe() { return m_Skins; }
|
||||
const CSkin *FindOrNullptr(const char *pName, bool IgnorePrefix = false);
|
||||
const CSkin *Find(const char *pName);
|
||||
void RandomizeSkin(int Dummy);
|
||||
|
||||
bool IsDownloadingSkins() { return m_DownloadingSkins; }
|
||||
|
||||
|
|
|
@ -1565,7 +1565,7 @@ void CGameClient::OnNewSnapshot()
|
|||
pClient->m_SkinInfo.m_ColorFeet = ColorRGBA(1, 1, 1);
|
||||
}
|
||||
|
||||
pClient->UpdateRenderInfo(IsTeamPlay(), g_Config.m_ClDummy);
|
||||
pClient->UpdateRenderInfo(IsTeamPlay());
|
||||
}
|
||||
}
|
||||
else if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
|
||||
|
@ -2388,7 +2388,7 @@ void CGameClient::CClientStats::Reset()
|
|||
m_FlagCaptures = 0;
|
||||
}
|
||||
|
||||
void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn)
|
||||
void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay)
|
||||
{
|
||||
m_RenderInfo = m_SkinInfo;
|
||||
|
||||
|
@ -2403,6 +2403,7 @@ void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn)
|
|||
m_RenderInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(aTeamColors[m_Team]));
|
||||
|
||||
// 0.7
|
||||
for(auto &Sixup : m_RenderInfo.m_aSixup)
|
||||
{
|
||||
const ColorRGBA aTeamColorsSixup[2] = {
|
||||
ColorRGBA(0.753f, 0.318f, 0.318f, 1.0f),
|
||||
|
@ -2410,19 +2411,20 @@ void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn)
|
|||
const ColorRGBA aMarkingColorsSixup[2] = {
|
||||
ColorRGBA(0.824f, 0.345f, 0.345f, 1.0f),
|
||||
ColorRGBA(0.345f, 0.514f, 0.824f, 1.0f)};
|
||||
float MarkingAlpha = m_RenderInfo.m_aSixup[Conn].m_aColors[protocol7::SKINPART_MARKING].a;
|
||||
for(auto &Color : m_RenderInfo.m_aSixup[Conn].m_aColors)
|
||||
float MarkingAlpha = Sixup.m_aColors[protocol7::SKINPART_MARKING].a;
|
||||
for(auto &Color : Sixup.m_aColors)
|
||||
Color = aTeamColorsSixup[m_Team];
|
||||
if(MarkingAlpha > 0.1f)
|
||||
m_RenderInfo.m_aSixup[Conn].m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team];
|
||||
Sixup.m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RenderInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(12829350));
|
||||
m_RenderInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(12829350));
|
||||
for(auto &Color : m_RenderInfo.m_aSixup[Conn].m_aColors)
|
||||
Color = color_cast<ColorRGBA>(ColorHSLA(12829350));
|
||||
for(auto &Sixup : m_RenderInfo.m_aSixup)
|
||||
for(auto &Color : Sixup.m_aColors)
|
||||
Color = color_cast<ColorRGBA>(ColorHSLA(12829350));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3757,8 +3759,7 @@ void CGameClient::RefreshSkins()
|
|||
Client.m_SkinInfo.m_OriginalRenderSkin.Reset();
|
||||
Client.m_SkinInfo.m_ColorableRenderSkin.Reset();
|
||||
}
|
||||
for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++)
|
||||
Client.UpdateRenderInfo(IsTeamPlay(), Dummy);
|
||||
Client.UpdateRenderInfo(IsTeamPlay());
|
||||
}
|
||||
|
||||
for(auto &pComponent : m_vpAll)
|
||||
|
|
|
@ -438,7 +438,7 @@ public:
|
|||
bool m_SpecCharPresent;
|
||||
vec2 m_SpecChar;
|
||||
|
||||
void UpdateRenderInfo(bool IsTeamPlay, int Conn);
|
||||
void UpdateRenderInfo(bool IsTeamPlay);
|
||||
void Reset();
|
||||
|
||||
class CSixup
|
||||
|
|
|
@ -196,7 +196,7 @@ void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
|
|||
{
|
||||
m_aClients[pMsg7->m_ClientId].m_Team = pMsg7->m_Team;
|
||||
m_pClient->m_TranslationContext.m_aClients[pMsg7->m_ClientId].m_Team = pMsg7->m_Team;
|
||||
m_aClients[pMsg7->m_ClientId].UpdateRenderInfo(IsTeamPlay(), Conn);
|
||||
m_aClients[pMsg7->m_ClientId].UpdateRenderInfo(IsTeamPlay());
|
||||
|
||||
// if(pMsg7->m_ClientId == m_LocalClientId)
|
||||
// {
|
||||
|
|
|
@ -328,8 +328,10 @@ public:
|
|||
bool CanFillGameTiles() const;
|
||||
void AddGroup();
|
||||
void AddTileLayer();
|
||||
void AddFrontLayer();
|
||||
void LayerSelectImage();
|
||||
bool IsNonGameTileLayerSelected() const;
|
||||
void MapDetails();
|
||||
#define REGISTER_QUICK_ACTION(name, text, callback, disabled, active, button_color, description) CQuickAction m_QuickAction##name;
|
||||
#include <game/editor/quick_actions.h>
|
||||
#undef REGISTER_QUICK_ACTION
|
||||
|
|
|
@ -32,7 +32,6 @@ CUi::EPopupMenuFunctionResult CEditor::PopupMenuFile(void *pContext, CUIRect Vie
|
|||
static int s_OpenButton = 0;
|
||||
static int s_OpenCurrentMapButton = 0;
|
||||
static int s_AppendButton = 0;
|
||||
static int s_MapInfoButton = 0;
|
||||
static int s_ExitButton = 0;
|
||||
|
||||
CUIRect Slot;
|
||||
|
@ -115,15 +114,9 @@ CUi::EPopupMenuFunctionResult CEditor::PopupMenuFile(void *pContext, CUIRect Vie
|
|||
|
||||
View.HSplitTop(10.0f, nullptr, &View);
|
||||
View.HSplitTop(12.0f, &Slot, &View);
|
||||
if(pEditor->DoButton_MenuItem(&s_MapInfoButton, "Map details", 0, &Slot, 0, "Adjust the map details of the current map"))
|
||||
if(pEditor->DoButton_MenuItem(&pEditor->m_QuickActionMapDetails, pEditor->m_QuickActionMapDetails.Label(), 0, &Slot, 0, pEditor->m_QuickActionMapDetails.Description()))
|
||||
{
|
||||
const CUIRect *pScreen = pEditor->Ui()->Screen();
|
||||
pEditor->m_Map.m_MapInfoTmp.Copy(pEditor->m_Map.m_MapInfo);
|
||||
static SPopupMenuId s_PopupMapInfoId;
|
||||
constexpr float PopupWidth = 400.0f;
|
||||
constexpr float PopupHeight = 170.0f;
|
||||
pEditor->Ui()->DoPopupMenu(&s_PopupMapInfoId, pScreen->w / 2.0f - PopupWidth / 2.0f, pScreen->h / 2.0f - PopupHeight / 2.0f, PopupWidth, PopupHeight, pEditor, PopupMapInfo);
|
||||
pEditor->Ui()->SetActiveItem(nullptr);
|
||||
pEditor->m_QuickActionMapDetails.Call();
|
||||
return CUi::POPUP_CLOSE_CURRENT;
|
||||
}
|
||||
|
||||
|
@ -543,16 +536,9 @@ CUi::EPopupMenuFunctionResult CEditor::PopupGroup(void *pContext, CUIRect View,
|
|||
// new front layer
|
||||
View.HSplitBottom(5.0f, &View, nullptr);
|
||||
View.HSplitBottom(12.0f, &View, &Button);
|
||||
static int s_NewFrontLayerButton = 0;
|
||||
if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add front layer", 0, &Button, 0, "Creates a new item layer"))
|
||||
if(pEditor->DoButton_Editor(&pEditor->m_QuickActionAddFrontLayer, pEditor->m_QuickActionAddFrontLayer.Label(), 0, &Button, 0, pEditor->m_QuickActionAddFrontLayer.Description()))
|
||||
{
|
||||
std::shared_ptr<CLayer> pFrontLayer = std::make_shared<CLayerFront>(pEditor, pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
|
||||
pEditor->m_Map.MakeFrontLayer(pFrontLayer);
|
||||
pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->AddLayer(pFrontLayer);
|
||||
int LayerIndex = pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->m_vpLayers.size() - 1;
|
||||
pEditor->SelectLayer(LayerIndex);
|
||||
pEditor->m_pBrush->Clear();
|
||||
pEditor->m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(pEditor, pEditor->m_SelectedGroup, LayerIndex));
|
||||
pEditor->m_QuickActionAddFrontLayer.Call();
|
||||
return CUi::POPUP_CLOSE_CURRENT;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,6 +37,17 @@ void CEditor::AddTileLayer()
|
|||
m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(this, m_SelectedGroup, LayerIndex));
|
||||
}
|
||||
|
||||
void CEditor::AddFrontLayer()
|
||||
{
|
||||
std::shared_ptr<CLayer> pFrontLayer = std::make_shared<CLayerFront>(this, m_Map.m_pGameLayer->m_Width, m_Map.m_pGameLayer->m_Height);
|
||||
m_Map.MakeFrontLayer(pFrontLayer);
|
||||
m_Map.m_vpGroups[m_SelectedGroup]->AddLayer(pFrontLayer);
|
||||
int LayerIndex = m_Map.m_vpGroups[m_SelectedGroup]->m_vpLayers.size() - 1;
|
||||
SelectLayer(LayerIndex);
|
||||
m_pBrush->Clear();
|
||||
m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(this, m_SelectedGroup, LayerIndex));
|
||||
}
|
||||
|
||||
bool CEditor::IsNonGameTileLayerSelected() const
|
||||
{
|
||||
std::shared_ptr<CLayer> pLayer = GetSelectedLayer(0);
|
||||
|
@ -69,3 +80,21 @@ void CEditor::LayerSelectImage()
|
|||
Ui()->DoPopupMenu(&s_LayerPopupContext, Ui()->MouseX(), Ui()->MouseY(), 120, 270, &s_LayerPopupContext, PopupLayer);
|
||||
PopupSelectImageInvoke(pTiles->m_Image, Ui()->MouseX(), Ui()->MouseY());
|
||||
}
|
||||
|
||||
void CEditor::MapDetails()
|
||||
{
|
||||
const CUIRect *pScreen = Ui()->Screen();
|
||||
m_Map.m_MapInfoTmp.Copy(m_Map.m_MapInfo);
|
||||
static SPopupMenuId s_PopupMapInfoId;
|
||||
constexpr float PopupWidth = 400.0f;
|
||||
constexpr float PopupHeight = 170.0f;
|
||||
Ui()->DoPopupMenu(
|
||||
&s_PopupMapInfoId,
|
||||
pScreen->w / 2.0f - PopupWidth / 2.0f,
|
||||
pScreen->h / 2.0f - PopupHeight / 2.0f,
|
||||
PopupWidth,
|
||||
PopupHeight,
|
||||
this,
|
||||
PopupMapInfo);
|
||||
Ui()->SetActiveItem(nullptr);
|
||||
}
|
||||
|
|
|
@ -169,6 +169,14 @@ REGISTER_QUICK_ACTION(
|
|||
"Toggles proof borders. These borders represent the area that a player can see with default zoom.")
|
||||
REGISTER_QUICK_ACTION(
|
||||
AddTileLayer, "Add tile layer", [&]() { AddTileLayer(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Creates a new tile layer.")
|
||||
REGISTER_QUICK_ACTION(
|
||||
AddFrontLayer,
|
||||
"Add front layer",
|
||||
[&]() { AddFrontLayer(); },
|
||||
[&]() -> bool { return !GetSelectedGroup()->m_GameGroup || m_Map.m_pFrontLayer; },
|
||||
ALWAYS_FALSE,
|
||||
DEFAULT_BTN,
|
||||
"Creates a new item layer.")
|
||||
REGISTER_QUICK_ACTION(
|
||||
SaveAs,
|
||||
"Save As",
|
||||
|
@ -276,6 +284,14 @@ REGISTER_QUICK_ACTION(
|
|||
[&]() -> bool { return m_ColorPipetteActive; },
|
||||
DEFAULT_BTN,
|
||||
"[Ctrl+Shift+C] Color pipette. Pick a color from the screen by clicking on it.")
|
||||
REGISTER_QUICK_ACTION(
|
||||
MapDetails,
|
||||
"Map details",
|
||||
[&]() { MapDetails(); },
|
||||
ALWAYS_FALSE,
|
||||
ALWAYS_FALSE,
|
||||
DEFAULT_BTN,
|
||||
"Adjust the map details of the current map.")
|
||||
|
||||
#undef ALWAYS_FALSE
|
||||
#undef DEFAULT_BTN
|
||||
|
|
|
@ -893,6 +893,12 @@ void CGameContext::ConReloadCensorlist(IConsole::IResult *pResult, void *pUserDa
|
|||
pSelf->ReadCensorList();
|
||||
}
|
||||
|
||||
void CGameContext::ConReloadAnnouncement(IConsole::IResult *pResult, void *pUserData)
|
||||
{
|
||||
CGameContext *pSelf = (CGameContext *)pUserData;
|
||||
pSelf->Server()->ReadAnnouncementsFile(g_Config.m_SvAnnouncementFileName);
|
||||
}
|
||||
|
||||
void CGameContext::ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
|
||||
{
|
||||
CGameContext *pSelf = (CGameContext *)pUserData;
|
||||
|
|
|
@ -1253,7 +1253,7 @@ void CGameContext::OnTick()
|
|||
|
||||
if(Server()->Tick() % (g_Config.m_SvAnnouncementInterval * Server()->TickSpeed() * 60) == 0)
|
||||
{
|
||||
const char *pLine = Server()->GetAnnouncementLine(g_Config.m_SvAnnouncementFileName);
|
||||
const char *pLine = Server()->GetAnnouncementLine();
|
||||
if(pLine)
|
||||
SendChat(-1, TEAM_ALL, pLine);
|
||||
}
|
||||
|
@ -3643,6 +3643,7 @@ void CGameContext::OnConsoleInit()
|
|||
Console()->Register("set_team_all", "i[team-id]", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
|
||||
Console()->Register("hot_reload", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConHotReload, this, "Reload the map while preserving the state of tees and teams");
|
||||
Console()->Register("reload_censorlist", "", CFGFLAG_SERVER, ConReloadCensorlist, this, "Reload the censorlist");
|
||||
Console()->Register("reload_announcement", "", CFGFLAG_SERVER, ConReloadAnnouncement, this, "Reload the announcements");
|
||||
|
||||
Console()->Register("add_vote", "s[name] r[command]", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option");
|
||||
Console()->Register("remove_vote", "r[name]", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");
|
||||
|
|
|
@ -516,6 +516,7 @@ private:
|
|||
static void ConUnFreezeHammer(IConsole::IResult *pResult, void *pUserData);
|
||||
|
||||
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
|
||||
static void ConReloadAnnouncement(IConsole::IResult *pResult, void *pUserData);
|
||||
|
||||
CCharacter *GetPracticeCharacter(IConsole::IResult *pResult);
|
||||
|
||||
|
|
Loading…
Reference in a new issue