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Fix 0.7 client team colors (Closed #8977)
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60624d5599
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@ -1565,7 +1565,7 @@ void CGameClient::OnNewSnapshot()
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pClient->m_SkinInfo.m_ColorFeet = ColorRGBA(1, 1, 1);
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}
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pClient->UpdateRenderInfo(IsTeamPlay(), g_Config.m_ClDummy);
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pClient->UpdateRenderInfo(IsTeamPlay());
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}
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}
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else if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
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@ -2388,7 +2388,7 @@ void CGameClient::CClientStats::Reset()
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m_FlagCaptures = 0;
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}
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void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn)
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void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay)
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{
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m_RenderInfo = m_SkinInfo;
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@ -2403,6 +2403,7 @@ void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn)
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m_RenderInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(aTeamColors[m_Team]));
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// 0.7
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for(auto &Sixup : m_RenderInfo.m_aSixup)
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{
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const ColorRGBA aTeamColorsSixup[2] = {
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ColorRGBA(0.753f, 0.318f, 0.318f, 1.0f),
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@ -2410,19 +2411,20 @@ void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn)
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const ColorRGBA aMarkingColorsSixup[2] = {
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ColorRGBA(0.824f, 0.345f, 0.345f, 1.0f),
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ColorRGBA(0.345f, 0.514f, 0.824f, 1.0f)};
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float MarkingAlpha = m_RenderInfo.m_aSixup[Conn].m_aColors[protocol7::SKINPART_MARKING].a;
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for(auto &Color : m_RenderInfo.m_aSixup[Conn].m_aColors)
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float MarkingAlpha = Sixup.m_aColors[protocol7::SKINPART_MARKING].a;
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for(auto &Color : Sixup.m_aColors)
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Color = aTeamColorsSixup[m_Team];
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if(MarkingAlpha > 0.1f)
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m_RenderInfo.m_aSixup[Conn].m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team];
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Sixup.m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team];
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}
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}
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else
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{
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m_RenderInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(12829350));
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m_RenderInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(12829350));
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for(auto &Color : m_RenderInfo.m_aSixup[Conn].m_aColors)
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Color = color_cast<ColorRGBA>(ColorHSLA(12829350));
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for(auto &Sixup : m_RenderInfo.m_aSixup)
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for(auto &Color : Sixup.m_aColors)
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Color = color_cast<ColorRGBA>(ColorHSLA(12829350));
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}
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}
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}
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@ -3757,8 +3759,7 @@ void CGameClient::RefreshSkins()
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Client.m_SkinInfo.m_OriginalRenderSkin.Reset();
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Client.m_SkinInfo.m_ColorableRenderSkin.Reset();
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}
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for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++)
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Client.UpdateRenderInfo(IsTeamPlay(), Dummy);
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Client.UpdateRenderInfo(IsTeamPlay());
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}
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for(auto &pComponent : m_vpAll)
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@ -438,7 +438,7 @@ public:
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bool m_SpecCharPresent;
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vec2 m_SpecChar;
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void UpdateRenderInfo(bool IsTeamPlay, int Conn);
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void UpdateRenderInfo(bool IsTeamPlay);
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void Reset();
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class CSixup
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@ -196,7 +196,7 @@ void *CGameClient::TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
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{
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m_aClients[pMsg7->m_ClientId].m_Team = pMsg7->m_Team;
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m_pClient->m_TranslationContext.m_aClients[pMsg7->m_ClientId].m_Team = pMsg7->m_Team;
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m_aClients[pMsg7->m_ClientId].UpdateRenderInfo(IsTeamPlay(), Conn);
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m_aClients[pMsg7->m_ClientId].UpdateRenderInfo(IsTeamPlay());
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// if(pMsg7->m_ClientId == m_LocalClientId)
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// {
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