Merge pull request #8984 from ChillerDragon/pr_qa_afl

Add quick action "Add front layer"
This commit is contained in:
Dennis Felsing 2024-09-18 13:03:00 +00:00 committed by GitHub
commit cbc21fab4a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 22 additions and 9 deletions

View file

@ -328,6 +328,7 @@ public:
bool CanFillGameTiles() const;
void AddGroup();
void AddTileLayer();
void AddFrontLayer();
void LayerSelectImage();
bool IsNonGameTileLayerSelected() const;
#define REGISTER_QUICK_ACTION(name, text, callback, disabled, active, button_color, description) CQuickAction m_QuickAction##name;

View file

@ -543,16 +543,9 @@ CUi::EPopupMenuFunctionResult CEditor::PopupGroup(void *pContext, CUIRect View,
// new front layer
View.HSplitBottom(5.0f, &View, nullptr);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewFrontLayerButton = 0;
if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add front layer", 0, &Button, 0, "Creates a new item layer"))
if(pEditor->DoButton_Editor(&pEditor->m_QuickActionAddFrontLayer, pEditor->m_QuickActionAddFrontLayer.Label(), 0, &Button, 0, pEditor->m_QuickActionAddFrontLayer.Description()))
{
std::shared_ptr<CLayer> pFrontLayer = std::make_shared<CLayerFront>(pEditor, pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
pEditor->m_Map.MakeFrontLayer(pFrontLayer);
pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->AddLayer(pFrontLayer);
int LayerIndex = pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->m_vpLayers.size() - 1;
pEditor->SelectLayer(LayerIndex);
pEditor->m_pBrush->Clear();
pEditor->m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(pEditor, pEditor->m_SelectedGroup, LayerIndex));
pEditor->m_QuickActionAddFrontLayer.Call();
return CUi::POPUP_CLOSE_CURRENT;
}
}

View file

@ -37,6 +37,17 @@ void CEditor::AddTileLayer()
m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(this, m_SelectedGroup, LayerIndex));
}
void CEditor::AddFrontLayer()
{
std::shared_ptr<CLayer> pFrontLayer = std::make_shared<CLayerFront>(this, m_Map.m_pGameLayer->m_Width, m_Map.m_pGameLayer->m_Height);
m_Map.MakeFrontLayer(pFrontLayer);
m_Map.m_vpGroups[m_SelectedGroup]->AddLayer(pFrontLayer);
int LayerIndex = m_Map.m_vpGroups[m_SelectedGroup]->m_vpLayers.size() - 1;
SelectLayer(LayerIndex);
m_pBrush->Clear();
m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(this, m_SelectedGroup, LayerIndex));
}
bool CEditor::IsNonGameTileLayerSelected() const
{
std::shared_ptr<CLayer> pLayer = GetSelectedLayer(0);

View file

@ -169,6 +169,14 @@ REGISTER_QUICK_ACTION(
"Toggles proof borders. These borders represent the area that a player can see with default zoom.")
REGISTER_QUICK_ACTION(
AddTileLayer, "Add tile layer", [&]() { AddTileLayer(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Creates a new tile layer.")
REGISTER_QUICK_ACTION(
AddFrontLayer,
"Add front layer",
[&]() { AddFrontLayer(); },
[&]() -> bool { return !GetSelectedGroup()->m_GameGroup || m_Map.m_pFrontLayer; },
ALWAYS_FALSE,
DEFAULT_BTN,
"Creates a new item layer.")
REGISTER_QUICK_ACTION(
SaveAs,
"Save As",