Commit graph

421 commits

Author SHA1 Message Date
heinrich5991 a5ab0faee7 Simplify aio stuff a little
This hopefully gets rid of the uninitialized writes CI and I sometimes
see.

Fixes #914.
2018-01-13 19:17:33 +01:00
bors[bot] c15f52bf5f Merge #957
957: Add manual locking to `ASYNCIO` for transacted writes r=Learath2 a=heinrich5991

Previously, e. g. it was possible that newlines are separated from the
printed line in `logger_file`.
2018-01-02 15:31:09 +00:00
heinrich5991 eb31a52b83 Add very basic test for Unix sockets 2017-12-20 16:56:44 +01:00
heinrich5991 1a236dbefc Send connection information to external server 2017-12-20 16:56:34 +01:00
heinrich5991 8d47638a29 Add manual locking to ASYNCIO for transacted writes
Previously, e. g. it was possible that newlines are separated from the
printed line in `logger_file`.
2017-11-27 01:04:55 +01:00
heinrich5991 f0c647dba5 Change os_compare_version to os_is_winxp_or_lower
This stops leaking OS details in non-`system.c` files.
2017-11-23 03:10:15 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
ChillerDragon 86f4deef8c fixed boardcast 2017-10-24 13:40:35 +02:00
heinrich5991 b463197348 Add CTestInfo class, add test for create-close-remove process 2017-10-23 00:13:53 +02:00
heinrich5991 c654d82fd2 Fix -Wtypedef-redefinition for struct ASYNCIO
Fixes #912.
2017-10-20 11:24:45 +02:00
heinrich5991 e989ffad78 Rename async_* to aio_* and add test for nondivisible buffer lengths 2017-10-13 02:48:42 +02:00
heinrich5991 8e778cd9ab Address pull request comments 2017-10-13 02:29:18 +02:00
heinrich5991 13f0655cba Don't reset ASYNCIO_CLOSE flag on async_wait 2017-10-12 00:53:12 +02:00
heinrich5991 2fc018aac3 Add asynchronous file output, port dbg_msg()s to that system
Also add tests.
2017-10-10 04:11:14 +02:00
heinrich5991 7de42a1414 Couple of thread fixes 2017-10-10 00:08:24 +02:00
Redix a3a82b6571 Move filename clearing function to base lib 2017-09-28 16:02:01 +02:00
Redix e8d3469465 Fix fs_rename on windows 2017-09-28 16:01:56 +02:00
Ryozuki f472b02b17 fix little typo 2017-09-25 14:25:23 +02:00
def fe208fb631 Cleaner logger 2017-08-31 20:07:43 +02:00
def 31ecbc3cf1 Don't skip items when logging 2017-08-31 19:51:58 +02:00
def 705349f2e5 Clean up and fix semaphores and threading 2017-08-31 19:18:07 +02:00
Learath2 cd386488e2 Rename semaphore_* to sphore_*
Previous naming conflicted with Mach kernel definitions.
2017-08-31 19:18:07 +02:00
Learath2 cd3038315b Forgot the include 2017-08-31 19:18:07 +02:00
Learath2 abb9891947 Use the pointer address to ensure uniqueness 2017-08-31 19:18:07 +02:00
Learath2 573b75b1b2 Forgot the / for semaphore name 2017-08-31 19:18:07 +02:00
Learath2 fd17477f06 Enable threaded logging on OSX 2017-08-31 19:18:07 +02:00
Learath2 a8e19205dc Fix conceptual mistakes 2017-08-31 19:18:07 +02:00
Learath2 153c6871c8 Try (ab)using named semaphores on OSX 2017-08-31 19:18:07 +02:00
def 5d8a0ddc1e Add time in console 2017-08-04 22:38:22 +02:00
heinrich5991 33315452c3 Merge branch 'master' into leak_fix 2017-07-31 20:42:32 +02:00
def d6143cb26f How come no one notices that we're missing the day in our logs?... 2017-07-30 15:40:37 +02:00
def 3eb079bd64 Correct type in printf 2017-07-30 12:43:54 +02:00
def d6deb707c8 no pragmas in functions 2017-07-30 12:35:54 +02:00
Learath2 4622ab4cb6 Merge pull request #814 from heinrich5991/pr_ddnet_fix_cmake_mac
Fix the CMake Mac build
2017-07-30 11:38:12 +02:00
HMH 04e2946efc mem_free is safe on null pointers 2017-07-28 15:42:32 +02:00
heinrich5991 6247aa0c7f Enable -Wextra and -Wformat=2
Also annotate `dbg_msg`, `str_format` and `str_timestamp_ex` so that the
compiler can determine whether the format strings are correct.

Fix the compiler warnings generated by these extra warnings -- some of
them were security issues.
2017-07-27 20:38:17 +02:00
heinrich5991 ed0949cb2e Remove unused function gui_messagebox
The Mac implementation was causing problems and it wasn't used anywhere.
2017-07-26 11:38:26 +02:00
def 34c8b047ea Oldschool C please 2017-07-22 21:20:15 +02:00
def 53565aa937 fixes 2017-07-09 14:56:57 +02:00
def 46cedf3a8c Compiler warnings 2017-07-09 10:27:58 +02:00
heinrich5991 409bc0e019 Ensure null-termination in str_escape
This also fixes a couple of potential buffer overflows. The affected
code is still buggy (doesn't do the right thing on potential buffer
overflow), but at least it won't result in crashes/out of bound writes
anymore.
2017-07-08 13:06:03 +02:00
def 36d5c8d608 string toggling supports escaped strings; also some code cleanup 2017-07-08 11:03:51 +02:00
def 7a83af4d1b Fix Mac build 2017-06-02 22:10:58 +02:00
def fe89b65368 Stupid C90 2017-06-02 20:31:37 +02:00
def a6e144ea72 Let's not crash the client and server on dbg_assert 2017-06-02 20:12:20 +02:00
def 9b48e902f0 Prevent data race when initializing loggers 2017-06-02 18:47:26 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
Dennis Felsing 63ca2f8749 Show nr of skipped log messages 2017-04-21 10:50:16 +02:00
def d84911618a Don't block when logging queue is full, instead ignore message 2017-04-20 21:25:20 +02:00
heinrich5991 1d81d56850 Introduce new, vanilla-compatible server info protocol
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.

The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).

The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.

Also fixes #130, the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
heinrich5991 f7dde1e061 Partially revert #681
The refactoring can cause a gameplay change, laws of associativity like
`x * (1 / z) == (x * 1) / z` don't hold for floating point numbers.
2017-03-16 10:19:08 +01:00
Ryozuki d0c317d7c7 Fix a typo and refactor the normalize function 2017-03-16 07:55:49 +01:00
heinrich5991 d98abf35db Rename WEBSOCKETS to CONF_WEBSOCKETS 2017-03-07 13:03:37 +01:00
heinrich5991 c201d7959c Enable -Wdeclaration-after-statement for compat with MSVC 2017-03-07 13:02:37 +01:00
heinrich5991 6302e4d7e0 Fix some style issues and a > to >= 2017-03-06 20:11:23 +01:00
Learath2 8c79f28802 Fix a crash on malformed input 2017-03-06 15:18:52 +01:00
Learath2 3c6a21ace2 dbg_assert felt more appropriate 2017-03-06 12:58:49 +01:00
Learath2 939a7f0d3f This time actually add error checking to str_hex_decode 2017-03-06 12:33:29 +01:00
Learath2 ed5824589c Make str_hex_decode a little more friendly 2017-03-04 23:06:07 +03:00
Learath2 b7cbaedea0 New auth system for rcon 2017-03-02 18:16:29 +03:00
def 49127a251a Initialize int to fix compiler warning 2016-11-19 01:42:20 +01:00
heinrich5991 ba8f2feb8b Improve performance of str_utf8_skeleton
Break out of the loop early if possible.
2016-11-07 21:42:19 +01:00
heinrich5991 cd3b0ae855 Implement the confusable algorithm from Unicode more closely
See UTS#39 "Unicode Security Mechanisms":
http://www.unicode.org/reports/tr39/

This means that characters with accents or other things around them are
now considered the confusable with the base character.

Fixes #557. Fixes #575.
2016-10-30 13:45:55 +01:00
east 3b8c17d9d6 fixed VS compilation 2016-10-06 13:03:48 +02:00
heinrich5991 89b6d0c3da Fix C89 compilation and a copy&paste mistake 2016-10-03 12:31:11 +02:00
heinrich5991 e950351346 Put the password generation into base 2016-10-01 23:04:16 +02:00
def 28f50e4440 Revert "Implement comma in search and exclude queries to separate search terms"
This reverts commit 3341e18d13.
2016-08-07 00:52:00 +02:00
def 5b19be992d C89 fix 2016-08-03 00:24:58 +02:00
def 3341e18d13 Implement comma in search and exclude queries to separate search terms 2016-08-02 22:16:02 +02:00
H-M-H a4a841c0f9 fix timer on macOS 2016-07-10 16:07:21 +02:00
heinrich5991 d8e27027f8 Use the monotonic clock on OS X 2016-07-03 12:56:29 +02:00
def 071822d281 Use clock_gettime(CLOCK_MONOTONIC) instead of gettimeofday().
Seems to work fine. (The initial bugs I had with this were caused by my
system's clock being wrong)
2016-06-28 23:30:35 +02:00
H-M-H c9e65c7931 Merge branch 'master' into sqlmasters 2016-05-03 23:07:24 +02:00
def 61e47422f6 Clean up debug messages a bit (lower case, no useless errors) 2016-05-02 21:35:32 +02:00
def c683703df0 Fix system.c for C89 2016-05-01 19:35:21 +02:00
def ab13a0086d Updater: Support downloading files into new directories 2016-05-01 14:20:55 +02:00
H-M-H 88ed7391da handle exceptions from sql properly
- write failed sqlinserts to a file
- improved structure
2016-02-20 15:33:35 +01:00
heinrich5991 a1923b154b Only ignore messages on invalid UTF-8, don't kick players 2016-01-27 01:48:19 +01:00
east 5267dfa9ac secure_rand: range [0, RAND_MAX] 2016-01-02 15:51:21 +01:00
east f3f33904f7 secure_rand() as replacement for client source port generation 2016-01-02 15:37:44 +01:00
fisted 522c41330d support NetBSD 2015-09-23 16:47:20 +02:00
heinrich5991 41a9760d79 Fix a constant in the UTF-8 decoder
(I can't read. Constant is described in
https://encoding.spec.whatwg.org/#utf-8-decoder step 3 second case.)
2015-09-08 11:44:57 +01:00
def 96f2a380f6 Get rid of warning 2015-09-05 04:52:18 +02:00
def 7487923774 Fix Windows thread handle leak 2015-09-05 04:49:22 +02:00
east 675c6eb1e0 Demo browser column listbox added 2015-08-27 15:05:24 +02:00
def a4a48255bc Minor indentation fix 2015-08-26 15:44:25 +02:00
def 6c0bac7508 Remove useless comparison 2015-08-26 04:02:52 +02:00
def 982737909f Merge branch 'master' of github.com:ddnet/ddnet
Fixes #249
2015-08-22 21:53:10 +02:00
oy 893964848e fixed wrong types within vector constructors. Closes #1371 2015-08-22 21:49:11 +02:00
Chairn 33c421b428 Made fs_getmtime works for window. 2015-08-22 21:29:34 +02:00
def c033ad6828 Fix compilation on windows, needs implementation of fs_getmtime on Windows 2015-08-22 20:32:02 +02:00
def 08ac551e0e Add fs_getmtime as preparation for sorting by timestamp of file in demo view 2015-08-22 17:57:58 +02:00
def db2256e827 Fix a few whitespace-at-end-of-file issues 2015-08-22 15:27:41 +02:00
BeaR ff3c4f22b4 Add hex value edit field for quad point color 2015-08-20 12:51:30 +02:00
BeaR a4cfc10898 Implement an HSV picker for color of quad points 2015-08-17 20:14:23 +02:00
def 74391e63b9 Hopefully fix moving config file on save on Windows by allowing overwrite 2015-07-28 02:12:05 +02:00
def 77c1442499 IPV6 fix by east 2015-07-12 03:08:58 +02:00
def 6d68e22cd1 Hopefully fix string fuzzying for unicode 2015-07-11 19:26:57 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def a9690bb484 Show all recorders in scoreboard (fixes #227) 2015-07-09 02:00:40 +02:00
def 7033ece009 Update/fix confusables 2015-07-05 17:12:40 +02:00
heinrich5991 8ccfd0188d Error out on overlong UTF-8 sequences
This not only makes `str_utf8_decode` a compliant parser, but also fixes an
issue where overlong encodings led to undetected line breaks.

Implemented as per https://encoding.spec.whatwg.org/#utf-8-decoder.

Audited the following files, checking whether the new semantics work with the
existing code:
- src/base/system.c
- src/engine/client/text.cpp
- src/game/client/components/chat.cpp
- src/game/server/gamecontext.cpp

They all check whether the string is at its end separately.
2015-06-30 21:15:10 +02:00
heinrich5991 71548fc0d6 If no rcon password is set, generate one
After the generation (using the OS random number generator), the password is
displayed to the user on stdout.
2015-06-21 19:56:35 +02:00
def 85795b3331 Fix typo 2015-06-16 21:39:22 +02:00
east 0128456ed3 Merge remote-tracking branch 'def/DDRace64' into econfix 2015-06-14 14:19:54 +02:00
def 7d66398f14 l and I are confusable! 2015-06-14 01:02:42 +02:00
east d9cc5a7458 allow reuse of tcp addr on restart 2015-06-13 11:49:35 +02:00
def 8a6e115b13 Add != for vectors (fixes #202) 2015-04-28 19:02:13 +02:00
def 0ffa79671b Get rid of all GCC warnings 2015-04-18 21:33:51 +02:00
def aead2631b6 Fix os_compare_version a bit 2015-04-18 16:23:43 +02:00
Learath Lea df57a981de Add os_compare_version. Check for WinXP. 2015-04-18 15:53:11 +03:00
def ea55306a90 Minor fix 2015-04-08 13:58:39 +02:00
def 3992b1346b Hopefully fix compilation on new OS X systems
Names collided with some new OS X defined names, fixes #189
2015-04-07 19:07:38 +02:00
def 9b27da8e4a Try to fix secure RNG on Windows 2015-03-15 12:11:44 +01:00
Learath Lea b1044647f9 Winapi MoveFile allows moving the client. 2015-03-14 18:49:18 +02:00
def f893ed6ec4 Fix and clean up autoupdater 2015-03-13 15:14:00 +01:00
eeeee 739a83a3ce fix missing size_t definition on mac 2015-03-05 23:47:17 -08:00
heinrich5991 fa0708b99d Make the secure random stuff platform-independent 2015-03-06 01:35:08 +01:00
Learath Lea 8d7251be4a Add shell_execute. 2015-02-23 20:24:48 +02:00
timgame 758c4b1c4d added 'NOINDEX' and 'OR' to automapper 2015-02-19 22:54:47 +01:00
eeeee 56c42c3c31 websockets support in server 2015-02-08 19:11:34 -08:00
def 27ac37a9f0 Oops 2015-01-19 22:14:49 +01:00
def b4f7321dd6 Revert "Add unicode support for console output on windows"
This reverts commit 92cdb15679.

Conflicts:
	src/base/system.c
2015-01-19 22:14:49 +01:00
eeeee 073a552b82 fix mac os build 2015-01-19 22:14:49 +01:00
def 55bfd2cf01 Always call freeaddrinfo 2014-12-28 01:40:15 +01:00
def 8b108a2311 Clean up gametype determination 2014-12-10 03:39:15 +01:00
BeaR 0b00f17627 Fix visual studio build (C89-compatibility) 2014-12-08 18:44:01 +01:00
def 9d488d7a28 No one cares about the TOS value but shouldn't hurt to set it 2014-12-07 14:19:03 +01:00
def 9e1ed24c53 Fuzzable server 2014-12-06 19:19:39 +01:00
def 771eb1a625 Disregard whitespaces in confusable name comparison 2014-11-26 02:05:40 +01:00
heinrich5991 1651c2ea35 Only use WriteConsoleW if the intended output is the console
Conflicts:
	src/base/system.c
2014-11-25 19:49:31 +01:00
heinrich5991 d2d4423655 Fix compilation on windows
const int wasn't detected as compile-time constant.
2014-11-25 19:49:19 +01:00
heinrich5991 92cdb15679 Add unicode support for console output on windows
Hints regarding the unicode support were taken from the libuv project, which
really helped.

Conflicts:
	src/base/system.c
2014-11-25 19:48:53 +01:00
def 434b757733 Exactly wrong way around 2014-11-24 17:15:05 +01:00
def 92e4a5c7f1 Add ASCII confusable detection in names 2014-11-24 17:09:01 +01:00
def a08ed87cc4 Initial work on confusable utf8 name detection 2014-11-24 16:22:00 +01:00
def 140173311e Uncached time_get by default 2014-11-18 18:21:30 +01:00
def 808f889c00 Improve server wakeup timing 2014-11-11 13:00:02 +01:00
BeaR 29b5b92827 Fix C89-compatibility compiler error 2014-11-10 14:09:42 +01:00
def 4e9b6ea336 Ugly fix for client (TODO: improve) 2014-11-10 00:17:31 +01:00
def aede6df2ca Cache get_time calls 2014-11-10 00:08:50 +01:00
def bc9d632103 Clean up whitespace detection a bit and add BRAILLE PATTERN BLANK (U+2800) 2014-11-08 20:14:12 +01:00
def a36358190b Mac OS X compilation 2014-09-11 21:38:23 +02:00
def 1c8ca264c7 Use semaphores instead of locks 2014-09-11 21:12:18 +02:00
def dcfe0a7295 Fix Visual Studio compile 2014-09-11 18:23:59 +02:00
def 49682f4a8d Threaded logger output 2014-09-09 23:02:05 +02:00
def 60f0ae8607 Case insensitive filenames on Windows (fixes #20) 2014-08-26 22:37:59 +02:00
def 3c4bf96b8c Recording with multiple clients working 2014-08-22 14:18:16 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
def 15ecbb71d1 fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
def 948197b598 Only wake up server once every second if noone is connected anyway 2014-01-15 16:52:22 +01:00
Patrick Rathje 5114570794 Hotfix for Refresh 2014-01-08 07:46:24 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def 33566a626c Try to fix memory leaks 2013-08-08 01:47:49 +02:00
def c42e9f1399 Add /points and /toppoints using points.cfg file 2013-07-21 04:52:23 +02:00
oy fd5fe8b6ae fixed a warning 2013-04-26 17:10:05 +02:00
BeaR 9b81779ae3 Using MemoryBarrier() for CPUs not supporting SSE2 2013-04-26 16:44:59 +02:00
BeaR 234a76f0b3 Fixing atomics 2013-04-26 16:44:48 +02:00
oy f0e09f50d9 improved chat msg spam protection 2013-04-01 20:30:58 +02:00
Magnus Auvinen 1711be955b fixed all the errors that the clang static analayzer found 2013-02-24 17:58:34 +01:00
Magnus Auvinen 98042012a6 cleaned up warnings that clang spits out. some bugs found with it.
Conflicts:

	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
oy 0a0c131cdc fixed compiler error. Closes #982 2013-02-24 17:45:02 +01:00
oy 71907fbeb9 fixed semaphore behavior on windows. Closes #926. Closes #934. 2013-02-24 17:43:57 +01:00
oy 6c8e097bb2 fixed try_lock on windows 2013-02-24 17:42:20 +01:00
oy b7e5bb54ad fixed semaphore on macosx 2013-02-24 17:35:51 +01:00
oy 85271f2e7e increased recv buffer size on windows 2013-02-24 17:14:55 +01:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
oy 7d2df3a386 added some vector operators 2012-01-09 00:38:20 +01:00
GreYFoX c46f3e06e7 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace 2012-01-04 20:10:07 +02:00
oy f4f425b230 fixed compiling with gcc on windows 2012-01-04 01:10:56 +01:00
oy 7328098f8d Merge pull request #912 from matricks/threadedflip
Threadedflip
2012-01-03 15:40:30 -08:00
Magnus Auvinen e59b24d8db fixed atomics and semaphore for windows. can't test it correctly however due to that I only have a virtual box machine 2012-01-01 15:56:28 +01:00
GreYFoX ee670118a5 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
	src/engine/console.h
	src/engine/server/server.cpp
	src/engine/server/server.h
	src/engine/shared/config.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
@heinrich5991 todo
2012-01-01 00:11:56 +02:00
Magnus Auvinen 8ffe582615 ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip 2011-12-30 16:02:22 +01:00
oy b44ee3d975 reworked ban system 2011-12-29 23:36:53 +01:00
oy 4f0ee26fcf removed some unused code 2011-12-29 12:37:28 +01:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy f12095fb51 fixed win64 building 2011-12-04 22:28:58 +01:00
oy 9221f3dda2 added missing close for a file search handle 2011-12-04 17:21:34 +01:00
oy c3a91f19b3 fixed debug message, c&p... 2011-12-04 17:12:44 +01:00
oy c057f96540 fixed error message for socket creation on windows 2011-12-04 17:09:30 +01:00
GreYFoX 116daa67d3 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace 2011-09-13 01:01:25 +02:00
Ian Wilson 5dd2d189ad Fixes for compiling with Solaris kernel.
Fixed typo in CONF_PLATFORM_SOLARIS. Made sure that we don't try to use
the gcc endianness for Solaris. Included sys/filio.h for Solaris so that
FIONBIO is defined. Added linking flags -lsocket and -lnsl for Solaris
in bam.
2011-09-12 00:16:31 +02:00
GreYFoX 7e24be5d83 Version 1.091a 2011-08-31 12:10:15 +02:00
GreYFoX de4a95c5d2 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611 2011-08-20 06:50:06 +02:00
oy b1e7797b19 fixed compiling with mingw 2011-08-19 00:12:30 +02:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
Shereef Marzouk c6fd4a2cc5 General whitespace and tab cleanup 2011-08-11 10:59:14 +02:00
oy a0a62bcd70 fixed econ feature and tcp 2011-07-30 13:40:01 +02:00
oy 83d8422c4c added "fixed tcp and added ipv6 tcp support" by SushiTee 2011-07-06 18:20:46 +02:00
fisted ca7c82f649 Fixed FreeBSD build 2011-06-29 23:07:30 +02:00
oy 601509fe8a fixed compiler error on older windows sdk's. Closes #627 2011-06-18 17:27:14 +02:00
oy e1ef01f656 made tab completion for names in chat start with the ones that match on the beginning 2011-06-09 23:28:20 +02:00
oy 69cb197f59 fixed compiling on mac os x 2011-06-09 22:50:42 +02:00
Felix Geyer 3d7bdaee8f Use gcc endianness definitions when available.
detect.h has manual litte/big endian definitions for some architectures
but many are missing.
Instead of adding more manual definitions it's better to use the
definitions of gcc when available.
2011-06-09 22:11:37 +02:00
Felix Geyer ee50ab5bea Fix build on GNU/kFreeBSD.
On GNU/kFreeBSD only "__FreeBSD_kernel__" is defined
but not "__FreeBSD__".
2011-06-09 22:11:34 +02:00
Felix Geyer 40330fd7c5 Fix build on GNU Hurd.
Add missing platform definitions.
2011-06-09 22:11:29 +02:00
GreYFoX bee10fda8f Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/game/server/gamecontext.cpp
2011-06-02 19:13:40 +02:00
oy 7df537fd68 fixed last commit 2011-06-02 17:38:36 +02:00