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f7dde1e061
The refactoring can cause a gameplay change, laws of associativity like `x * (1 / z) == (x * 1) / z` don't hold for floating point numbers. |
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.. | ||
tl | ||
color.h | ||
confusables.c | ||
confusables_data.h | ||
detect.h | ||
math.h | ||
system.c | ||
system.h | ||
vmath.h |