src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2469: Update french 07/07/20 r=def- a=F3aRZ-hub
Fixed some translations, and what was missing are already translated.
Fix 1: Line 244
Fix 2: Line 241
Fix 3: Line 265
Fix 4: Line 573
Fix 5: Line 585
Fix 6: Line 609
Fix 7: Line 867
Fix 8: Line 942
Fix 9: Line 1050
Fix 10: Line 1071
Fix 11: Line 1209
Co-authored-by: FeaRZ <67929476+F3aRZ-hub@users.noreply.github.com>
Fixed some translations, and what was missing are already translated.
Fix 1: Line 244
Fix 2: Line 241
Fix 3: Line 265
Fix 4: Line 573
Fix 5: Line 585
Fix 6: Line 609
Fix 7: Line 867
Fix 8: Line 942
Fix 9: Line 1050
Fix 10: Line 1071
Fix 11: Line 1209
2464: Update spanish 07/07/20 r=def- a=F3aRZ-hub
Little changes.
Fix1: Line 866 (V instead of v)
Fix2: Line 869 (O instead of o)
Fix3: Line 1190 ("Agarrar")
Fix4: Line 423 ("Apariencia" instead of HUD)
Fix5: Line 252 ("Mensaje del día" instead of MOTD)
Co-authored-by: FeaRZ <67929476+F3aRZ-hub@users.noreply.github.com>
Little changes.
Fix1: Line 866 (V instead of v)
Fix2: Line 869 (O instead of o)
Fix3: Line 1190 (Agarrar)
Fix4: Line 423 ("Apariencia" instead of HUD)
Fix5: Line 252 ("Mensaje del día" instead of MOTD)
2456: Finished what was left to translate in Spanish r=def- a=F3aRZ-hub
Translated from line 658 to line 1199. Finished what was left to translate in Spanish.
Co-authored-by: FeaRZ <67929476+F3aRZ-hub@users.noreply.github.com>
2429: Use a cubic polynomial for smoothing zoom r=def- a=heinrich5991
Supersedes #2420.
Co-authored-by: Edgar <git@edgarluque.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2446: Fix storing finish on solo server with practice mode enabled r=heinrich5991 a=Zwelf
Fixes#2445
vulnerable versions:
* 506602d472c48821b6e7bb846b86431a113834a1..59a7e1f1873ad58b838cd3470d51b6ba84c02926~
* b99bbccd248437c928b25e32d40deaf98d8ef3ad..4186622d8750f4288be86b9064886a86c665c45d~
Problem was that `OnFinish` is only suited for team0 finishes, where `/practice` can't be enabled. Solo server finishes have to be handled like team finishes in CheckTeamFinished, which checks if `/practice` was enabled.
Co-authored-by: Zwelf <zwelf@strct.cc>
2437: Spam protection on /rank r=Zwelf a=Learath2
Honestly, this isn't really the best fix, it'd probably be best to rate limit the query itself more harshly but this is how it behaved in the past before @Zwelf's rework.
Co-authored-by: Learath <learath2@gmail.com>
2424: Keep hook when loading r=heinrich5991 a=Zwelf
Solves issue discussed in #2374. Also keeps direction and jump, which is evaluated when player is in /pause. Fire could be deleted, as it does not affect game play in any way.
Co-authored-by: Zwelf <zwelf@strct.cc>
2436: Revert "Don't run UpdateServerInfo if server isn't initialized yet" r=Learath2 a=heinrich5991
This reverts commit e69f747e5f.
Fixes `shutdown` on the initial command line which is also used on CI.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>