Commit graph

17797 commits

Author SHA1 Message Date
Dennis Felsing f2451c7c93
Merge pull request #7191 from furo321/demo-slice-dotdemo
Don't include .demo in demo slice input
2023-09-16 22:16:23 +00:00
furo 67e753bd6b Don't include .demo in demo slice input 2023-09-16 22:09:26 +02:00
heinrich5991 0448debf47
Merge pull request #7189 from Robyt3/Base-Network-Init-Error
Remove unnecessary return value of `net_init`
2023-09-16 11:59:15 +00:00
Robert Müller 673b7facbe Remove unnecessary return value of net_init
The return value is unused and always 0, as the function fails with an assertion instead of returning an error value.
2023-09-16 13:37:53 +02:00
heinrich5991 286104cf08
Merge pull request #7181 from furo321/color-vote
Color vote if you have voted f3 or f4.
2023-09-16 10:40:15 +00:00
heinrich5991 b22956e7c6
Merge pull request #7188 from Robyt3/Server-Missing-Testing-Commands
Add `unninja`, `solo` and `deep` testing commands
2023-09-16 10:25:53 +00:00
furo b423ee59af Color text if you have voted f3 or f4
Add Sv_YourVote packet
2023-09-16 12:17:11 +02:00
Robert Müller 643a23aad3 Add unninja, solo and deep testing commands
Closes #7161.
2023-09-16 11:59:21 +02:00
heinrich5991 6117fa636c
Merge pull request #7187 from Robyt3/UI-ScrollRegion-ListBox-Naming
Consistently name `CScrollRegion` and `CListBox` getters
2023-09-16 09:59:06 +00:00
Robert Müller f42e39a9e2 Consistently name CScrollRegion and CListBox getters
Remove `Is` from the getter names for the same reason that removing `Get` from the name is preferred. The word `Is` was inconsistently used as a prefix in `CScrollRegion` but as an infix in `CListBox`.
2023-09-16 11:37:19 +02:00
Dennis Felsing 6b8997b64a
Merge pull request #7185 from furo321/editor-use-pack-functions
Use colour pack functions for editor
2023-09-15 22:37:03 +00:00
Dennis Felsing 15bdef32a1
Merge pull request #7136 from infclass/for-ddnet2
Refactor some core classes (step 1/xxx to shared CGameWorld)
2023-09-15 22:34:53 +00:00
furo 25c3e1616e Use colour pack functions for editor 2023-09-15 22:30:25 +02:00
Dennis Felsing 141072192b
Merge pull request #7156 from Robyt3/Country-Flags-Indexed-Colors
Fix country flags MW and MQ not being loaded anymore
2023-09-15 20:17:48 +00:00
Dennis Felsing 5e3d97f635
Merge pull request #7174 from Robyt3/Demo-Player-Skipping-Overhaul
Overhaul demo player skipping UI and UX
2023-09-15 20:12:44 +00:00
Dennis Felsing 0f7d83e7f3
Merge pull request #7183 from Robyt3/Menus-Ingame-Browser-Refactoring
Minor refactoring of ingame server browser
2023-09-15 20:09:37 +00:00
Robert Müller 350ba77a74 Minor refactoring of ingame server browser
- Remove unnecessary variable `Page`.
- Use `IGraphics::CORNER_NONE` instead of `0` and instead of the inconsistent-looking `CORNER_BR` for the KoG-button.
- Simplify UI rect layout.
2023-09-15 20:57:56 +02:00
Alexander Akulich 3fd4e10def World cleanup 2023-09-15 18:04:29 +03:00
Alexander Akulich f58eef45b9 Server: Use the tuning params via GameWorld (like in prediction)
The world tuning is a part of the world. This way the entities implementation
use the same API as available on the client side.

This change is a step toward unified/shared world logic for client and server.
2023-09-15 18:04:29 +03:00
Alexander Akulich 77fc14f251 Server: Move player (ID) mapping update to GameContext
This way the GameWorld does not deal with CPlayer.
2023-09-15 18:04:29 +03:00
Alexander Akulich a244e2ced9 prediction/gameworld.h: Drop unneeded friendship with CCharacter 2023-09-15 18:04:29 +03:00
Alexander Akulich a1b7e0c37c Move alloc.h to game/ and use it in client/prediction/entity.h 2023-09-15 18:04:29 +03:00
Alexander Akulich 7dab9e430d CCharacterCore: Break the friendship with CCharacter 2023-09-15 18:04:29 +03:00
Alexander Akulich 4c55e83d91 Character (cli and srv): Access WorldCore via GameWorld() 2023-09-15 18:04:29 +03:00
Alexander Akulich 9eb4cf7508 CCoreCharacter: Add and use HookedPlayer() 2023-09-15 18:04:23 +03:00
Dennis Felsing 886962b561
Merge pull request #7180 from furo321/prevent-actions-editor
Prevent some editor shortcuts when a dialog is open
2023-09-15 13:39:05 +00:00
Dennis Felsing faa2f57849
Merge pull request #7179 from infclass/for-ddnet4
CMake: Change the net versioning
2023-09-15 13:38:36 +00:00
furo 321622b66b Prevent editor shortcuts when a dialog is open 2023-09-15 11:15:22 +02:00
Alexander Akulich 96af62c3fd CMake: Change the net versioning
Set DDNET_VERSION_NUMBER from DDNET_NETWORK_VERSION no matter what VERSION is.
Provide get_network_version_number() which parses version to network version.
2023-09-15 01:58:11 +03:00
heinrich5991 ab5834278f
Merge pull request #7129 from Robyt3/Team-Color-Golden-Ratio
Use golden angle to generate unique, distinct DDTeam colors
2023-09-14 10:45:17 +00:00
Robert Müller 0ea4d6540a Overhaul demo player skipping UI and UX
Make the skipping duration adjustable with a dropdown menu. The dropdown menu includes the durations 1s, 5s, 10s, 30s, 1m, 5m and 10m. The default duration is 5s. Skipping durations longer than the current demo are not shown. The dropdown menu is only shown if two or more durations would be shown.

Add buttons for skipping the duration, which was previously only possible with the hotkeys.

Add Ctrl+Left/Right hotkeys for skipping to chapters.

Add Shift+Left/Right hotkeys for adjusting the skipping time.

The Left/Right arrow keys and the J/L keys work identically for all hotkeys now.

Ignore ctrl, shift and alt keys for demo speed changes with the mouse wheel, to better support actions like zooming being bound to alt+mousewheel etc.

Also handle keypad enter key for play/pause like the normal return key.

Use arrow up/down icon for speed adjustment buttons, so that the "backward/forward" icons can be used for duration skipping instead.

Closes #7064.
2023-09-13 21:03:04 +02:00
Robert Müller dcd86cb873 Use golden angle to generate unique, distinct DDTeam colors
The DDTeam colors were previously generated in HSL by taking the team index and multiplying it by 360/64° to calculate the hue, which results in team colors being evenly distributed over the entire color range like a rainbow. However, this causes colors of adjacent teams to be very similar and therefore hard to distinguish.

Now, the hue is calculated by multiplying the team index with the golden angle (~137.50776°) and taking the modulo 360° of that. Due to the properties of the golden angle, this can generate never repeating sequences of unique colors where the adjacent colors are very distinct.

Duplicate code is reduced by adding the `CGameClient::GetDDTeamColor` function.
2023-09-13 18:56:47 +02:00
Robert Müller 6440cdcf91 Fix country flags MW and MQ not being loaded anymore
These PNG files were using an indexed color palette, which is currently not supported, although most image optimizer tools will try to use it if possible.

Closes #7121.
2023-09-13 18:56:10 +02:00
Edgar 36f72b936a
Merge pull request #7173 from heinrich5991/pr_ddnet_fix_ci
Hopefully fix intermittent CI failures
2023-09-13 13:01:58 +00:00
heinrich5991 14dc6b3e70 Hopefully fix intermittent CI failures
Thanks to @Robyt3 for the solution.

https://rust-lang.zulipchat.com/#narrow/stream/246057-t-cargo/topic/timeout.20investigation
https://github.com/serde-rs/serde/issues/2577
https://github.com/dtolnay/rust-toolchain/pull/94
2023-09-12 21:22:17 +02:00
Jupeyy f25773243f
Merge pull request #7150 from heinrich5991/pr_ddnet_cmakelists_add_in_h
Revert "`.h.in` aren't compiled"
2023-09-12 19:07:53 +00:00
Robert Müller c0526f06a8
Merge pull request #7167 from l-ouis/default-skin-fix
replace unsymmetrical default skin
2023-09-12 19:00:04 +00:00
heinrich5991 1bc250ba08
Merge pull request #7147 from infclass/for-ddnet
Server: Split the huge CGameContext::OnMessage()
2023-09-11 22:32:44 +00:00
louis 2e24e743d3
additional optimization 2023-09-11 17:23:39 -04:00
louis be74fed25b replace unsymmetrical default skin with fixed+optimized version
replace unsymmetrical default skin
2023-09-11 16:55:47 -04:00
Robert Müller 4ca86f1b05
Merge pull request #7166 from Jupeyy/pr_fix_skin_invalid
Make skin refind cleanup bit more aggressive
2023-09-11 15:22:48 +00:00
Dennis Felsing 2bac51fd33
Merge pull request #7164 from Robyt3/UI-Dropdown-Icon-Alignment
Improve dropdown menu button label alignment
2023-09-11 05:42:19 +00:00
Dennis Felsing 6ab04afd66
Merge pull request #7159 from Robyt3/CLineInput-Desync-Fix
Fix desynced lineinput cursor/selection on external buffer change
2023-09-11 05:38:04 +00:00
Jupeyy 47addc4175 Make skin refind bit more aggressive 2023-09-10 20:14:19 +02:00
Robert Müller 4fb44fc0e8 Improve dropdown menu button label alignment
Reduce the space reserved for the label by the space for the dropdown icon instead of rendering the label behind the icon.

This is more noticeable with smaller dropdown menu buttons, which will be used in the future.
2023-09-10 13:42:38 +02:00
Jupeyy 62c0d34129
Merge pull request #7163 from Robyt3/Editor-Vector-X
Render editor brush selection size with `⨯` instead of `,`
2023-09-10 10:22:17 +00:00
Robert Müller e19a96d0e5 Render editor brush selection size with instead of ,
For example, `20⨯10` instead of `20,10`.

This is the "vector" symbol, which makes the most sense in this context.
2023-09-10 11:59:27 +02:00
Robert Müller 36867df722
Merge pull request #7162 from Jupeyy/pr_fix_clipping_chat
Disable scissor for clearing the framebuffer
2023-09-10 08:44:27 +00:00
Robert Müller e8f17aade1
Merge pull request #7134 from infclass/for-ddnet3
Mod Support: Add NINJA_SKIN_FOR_FROZEN game info flag
2023-09-10 08:32:43 +00:00
Jupeyy ca2926335b Disable scissor for clearing the framebuffer 2023-09-10 09:44:32 +02:00