To delete files and empty folders from the user's save directory.
Only files and folders from the user's save directory can be deleted. Only empty folders can be deleted.
Error message popups are shown when the deletion fails.
Closes#6272.
6443: Reveal selection when scrolling layer list with up/down arrow keys r=def- a=Robyt3
Closes#6441.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
The mouse slow flag must be reset at the beginning of the render function in the editor instead of at the beginning of the update function, as it otherwise only works very inconsistently.
The preview image was not being updated after the search term is changed. Changing the search term causes the selected image to be changed, so the preview image also needs to be updated.
If the preview image in the "Add image" dialog could not be loaded it was retried every frame, which causes a debug message to be printed each time.
Now a tristate variable is used to ensure that the image is not reloaded after is previously failed to load.
Show error message in a popup at the current mouse position when a file operation fails. Also works when pressing Ctrl+S to save.
When replacing images/sounds also first check if an image/sound with that name already exists.
When replacing sounds also first check whether the replacement sound could be loaded and don't replace existing sound with invalid sound on failure.
Replace existing error message for "Create folder" dialog with the new mechanism.
Closes#6430.
6433: add show directory button in filedialog closes#6422 r=Robyt3 a=Marmare314
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
The `UI()->MouseInside(&View)` check does work when the mouse is all the way at the right or bottom side. Changing the `MouseInside` functions introduces other problems due to UI element and mouse positions being floating point numbers and not corresponding to exact pixels.
As a workaround to enable unlimited editor panning in all direction when the GUI is hidden the check is omitted, as the map editor encompasses the entire view and so the check is not necessary in this case.
Closes#4553.
6421: ignore tiles that dont use ids in ContainsElementWithId r=Robyt3 a=Marmare314
See #5908. As far as I can tell this function is only used in the popup, so this should not break anything.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
6419: add sorting by name and time modified to filedialog r=Robyt3 a=Marmare314
As suggested in #4508 it would be nice to have at least some basic sorting ability in the filedialog. This PR implements at least the two most important sorting criteria: filename and time modified. Also the time modified is now displayed.
At the moment the characters ▲ and ▼ are used to indicate the sorting direction. Maybe there is a nicer way to display this.
![file_dialog_1](https://user-images.githubusercontent.com/49279081/224561567-d3335ca0-d9c9-4d44-ab97-31ce177d287e.png)
![dialog_2](https://user-images.githubusercontent.com/49279081/224561570-4182ba16-bfe0-42d7-b2ee-0f49895fec85.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
When pasting text containing multiple consecutive (back)slashes in the editor save dialog not all slashes where removed. For example with the text `/a//bb/\/ccc////dddd//\//`.
6416: use ValueSelector for envelope selection #3598 r=def- a=Marmare314
Allow choosing envelopes by typing its ID.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
6392: Add missing default value for custom parallax zoom property r=def- a=Robyt3
The "Custom Zoom" property was not initialized when creating a new layer group, leading to the property editor not working correctly and an undefined value being saved to the map file.
![property-editor](https://user-images.githubusercontent.com/23437060/223575784-81ce5eeb-992e-4084-985b-183b4389090c.png)
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
The "Custom Zoom" property was not initialized when creating a new layer group, leading to the property editor not working correctly and an undefined value being saved to the map file.
Prevent editor popups (quad point, quad pivot, sound source) from being opened while the editor GUI is hidden. The opened popups would not be visible, which results in multiple identical popups being opened at the same time. This cannot happen while the GUI is shown, as the already opened popup takes focus so no second identical popup can be opened at the same time.
Additionally, all opened popups are now closed when the GUI is hidden. Otherwise this results in crashes, as the already opened popups reference the current layer and quad selection, which can change or become invalidated while the GUI is hidden.
Closes#6383.
Replacing the C standard headers with the C++ standard headers causes various `error: call to 'floor' promotes float to double [performance-type-promotion-in-math-fn,-warnings-as-errors]`, which are fixed by using the C++ std math functions or our own math functions instead of the C math functions.
- Use `absolute` instead of `abs` and `fabs`.
- Use `std::floor` instead of `floor` and `floorf`.
- Use `std::ceil` instead of `ceil`, `ceilf` and `round_ceil`.
- Use `std::round` instead of `round` and `roundf`.
- Use `std::sin` instead of `sin` and `sinf`.
- Use `std::asin` instead of `asin` and `asinf`.
- Use `std::cos` instead of `cos` and `cosf`.
- Use `std::acos` instead of `acos` and `acosf`.
- Use `std::tan` instead of `tan` and `tanf`.
- Use `std::atan` instead of `atan` and `atanf`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::log` instead of `log` and `logf`.
- Use `std::log2` instead of `log2` and `log2f`.
- Use `std::log10` instead of `log10` and `log10f`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::sqrt` instead of `sqrt` and `sqrtf`.
- Use `std::fmod` instead of `fmod` and `fmodf`.
- Use `direction(Angle)` instead of `vec2(std::cos(Angle), std::sin(Angle))`.
- Use `length(vec2(x, y))` instead of `std::sqrt(x * x + y * y)`.
- Remove unused `NormalizeAngular` and `AngularDistance` functions.