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14292 commits

Author SHA1 Message Date
bors[bot] 1dea02d456
Merge #5018
5018: fix dummy hammer interval, this became incorrect after a few days r=def- a=C0D3D3V

Reported by Konsti here: https://discord.com/channels/252358080522747904/293493549758939136/967073772836376586
I have tested the change on Justfly with my dummy :D since it is exactly the same interval as before it should not change any Physics. 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-25 13:17:01 +00:00
c0d3d3v 2f4ccb94de
fix dummy hammer interval, this became incorrect after a few days 2022-04-25 14:10:32 +02:00
def 2c0565b85e Fix creating storage directory recursively 2022-04-25 09:50:46 +02:00
Dennis Felsing 50e9e4c8c4 Use XDG_DATA_HOME 2022-04-25 09:50:46 +02:00
def 790c1cc0aa Switch new players to DDNet config dir, support Teeworlds as fallback
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
2022-04-25 09:50:45 +02:00
bors[bot] 9be59a990b
Merge #4678
4678: Ignore F5 key press when ingame menu is open r=heinrich5991 a=def-

Since ghost menu and browser use F5 already to refresh, and having a
bind on it, would cause both actions at once.

I believe it makes sense to have this special handling only for F5,
other F-keys don't have this problem since we don't use them in any
menus.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-24 23:04:58 +00:00
bors[bot] 0be35fb7c1
Merge #5016
5016: Remove cl_show_quads standard bind r=Jupeyy a=def-

Leads to confusion why parts of map are not shown, no good reason to use
it on hardware of the last 15 years. If someone has a use case for it
please say so now.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-24 15:36:05 +00:00
Dennis Felsing 394b2a02e0 Remove cl_show_quads bind 2022-04-24 12:28:04 +02:00
bors[bot] b14c916dd5
Merge #5012
5012: Rename `Act` → `Cur`, some "actual" → "current" r=def- a=heinrich5991

Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-04-22 22:47:01 +00:00
heinrich5991 103b663662 Rename ActCur, some "actual" → "current"
Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".
2022-04-23 00:42:37 +02:00
bors[bot] 3cf8048608
Merge #5011
5011: Update Korean translations by CHaBek r=def- a=cwh7435

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
2022-04-20 15:18:43 +00:00
CHaBek 886b6514b0
Update Korean translations by CHaBek 2022-04-21 00:11:33 +09:00
bors[bot] 001ccca493
Merge #5009
5009: Fix wrongly used viewport parameters r=def- a=Jupeyy

wrong from
50f9aa88d3

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-19 15:29:28 +00:00
Jupeyy 0b5122d751 Fix wrongly used viewport parameters 2022-04-19 17:26:05 +02:00
bors[bot] e06b3d9579
Merge #5007
5007: Get rid of optional, not available on Debian9 build r=edg-l a=def-

Since we don't have full C++17 support with the GCC version there.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-19 07:57:40 +00:00
Dennis Felsing 4e3d5c5626 Get rid of optional, not available on Debian9 build 2022-04-19 09:56:28 +02:00
bors[bot] 08f856d741
Merge #5004
5004: add livefreeze commands to rcon r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
2022-04-19 07:35:42 +00:00
Edgar 6b15abeeae
put it above left up down 2022-04-19 08:58:26 +02:00
bors[bot] b84a347817
Merge #5002
5002: make super ignore livefreeze, fix #4973 r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-04-18 16:56:27 +00:00
bors[bot] 585b95d219
Merge #5005
5005: Fix asan CI r=def- a=ChillerDragon



Co-authored-by: Chiller Dragon <chillerdragon@gmail.com>
2022-04-18 16:43:03 +00:00
Chiller Dragon d45448fab6
Fix asan CI 2022-04-18 17:32:06 +02:00
Edgar 50e6744d91
fix typo 2022-04-18 16:38:17 +02:00
Edgar b9fc6bc8a4
add livefreeze commands to rcon 2022-04-18 16:37:35 +02:00
Edgar 646162eb09
make super ignore livefreeze, fix #4973 2022-04-18 15:40:39 +02:00
bors[bot] c39448ca53
Merge #5000
5000: Inform about client restart when changing GPU r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-18 08:22:18 +00:00
def 87b7550a4a Inform about client restart when changing GPU 2022-04-18 10:16:24 +02:00
bors[bot] fdcb1576bd
Merge #4946 #4993 #4998 #4999
4946: Better forced viewport handling r=def- a=Jupeyy

For #4939

For the performance warnings refering `vkCmdClearAttachments` ignore them, because this function is only called when:
- clear color is changed(open/close editor, switch between entities) to directly flush a clear with the new color
- ~~a viewport is used that is "worse" than 5:4 (I don't really want to switch to non renderpass clear completly, since it *can* improve performance -- https://community.arm.com/arm-community-blogs/b/graphics-gaming-and-vr-blog/posts/vulkan-samples "Therefore, avoid using LOAD_OP_LOAD and vkCmdClearAttachments and use LOAD_OP_CLEAR or LOAD_OP_DONT_CARE whenever possible.")~~
thinking about it, maybe i can also drop this call now, since its dynamic viewport anyway

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4993: Unselect text after ctrl-u r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4998: Refactor tooltips and add some more r=def- a=edg-l

Refactored tooltips so they render last, otherwise stuff rendered after the call is overlapped.

Also renamed "Alpha" to "Opacity" which is more clear to non-devs.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4999: Respect GPU type better r=def- a=Jupeyy

fixes #4994

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-04-18 08:06:49 +00:00
Edgar eba7a14cb4
add missing end new lines 2022-04-18 09:55:50 +02:00
Jupeyy d770913c11 Don't force clear anymore for forced viewports 2022-04-18 09:50:26 +02:00
Jupeyy 0312346d1a Use a forced dynamic viewport for unsupported resolutions instead 2022-04-18 09:50:26 +02:00
Jupeyy 50f9aa88d3 Prepare graphics for dynamic viewport changes 2022-04-18 09:50:19 +02:00
bors[bot] ad56578bde
Merge #4992
4992: Add sanitizer runs to bors too, ignore pnglite shift ubsan issue r=Jupeyy a=def-

`@ChillerDragon` 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-18 07:46:45 +00:00
Edgar fbbcbb6d2f
remove designated initializers because we live in 2017 2022-04-18 09:44:13 +02:00
Jupeyy 2a71e381ea Respect GPU type better 2022-04-18 09:44:11 +02:00
def af610c2bbf Add ubsan.supp to README, add runtime suppression for json.c 2022-04-18 09:42:20 +02:00
Edgar 74286d1dd4
format code 2022-04-18 09:34:21 +02:00
Edgar faab2ded74
Refactor tooltips to render last, add some tooltips 2022-04-18 09:34:05 +02:00
def 7973713257 Ignore pnglite shift ubsan
/home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:68:16: runtime error: left shift of 170 by 24 places cannot be represented in type 'int'
    #0 0x1b85f2f in file_read_ul /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:68:16
    #1 0x1b7e129 in png_read_ihdr /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:171:2
    #2 0x1b7d867 in png_open_read /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:275:11
    #3 0xb59f78 in CGraphics_Threaded::LoadPNG(CImageInfo*, char const*, int) /home/runner/work/ddnet/ddnet/src/engine/client/graphics_threaded.cpp:642:14
    #4 0xb54e78 in CGraphics_Threaded::LoadTexture(char const*, int, int, int) /home/runner/work/ddnet/ddnet/src/engine/client/graphics_threaded.cpp:517:5
    #5 0x18e24f7 in CEditor::Init() /home/runner/work/ddnet/ddnet/src/game/editor/editor.cpp:6354:32
    #6 0xa8732e in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2917:13
    #7 0xaef796 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4462:11
    #8 0x7ff6950d80b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
    #9 0x43ce7d in _start (/home/runner/work/ddnet/ddnet/san/DDNet+0x43ce7d)

SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:68:16 in
2022-04-18 00:42:44 +02:00
def 041c565534 Unselect text after ctrl-u 2022-04-18 00:22:11 +02:00
Dennis Felsing 96710aa255
Merge pull request #4991 from Zwelf/pr-initialize-num-input
Initialize CCharacter::m_NumInputs of game server
2022-04-17 23:37:19 +02:00
def 0bef280fc1 Add sanitizers run to bors too 2022-04-17 23:22:28 +02:00
Zwelf 887e6673fe Initialize CCharacter::m_NumInputs of game server 2022-04-17 23:06:35 +02:00
bors[bot] c5e59db533
Merge #4970
4970: Add UBSan and ASan to CI r=def- a=ChillerDragon

Start server and headless client once and see if it gets some ubsan or asan hits.
The headless client might have less or different violations of the holy c++ standard but its the best way to get some client code runtime in the CI.

Related issue https://github.com/ddnet/ddnet/issues/3050

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-04-17 20:54:54 +00:00
bors[bot] d4dcaa2471
Merge #4989
4989: Add null backend r=def- a=ChillerDragon

Thanks to `@Jupeyy` for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.

Fixes these memory leaks in headless client (https://github.com/ddnet/ddnet/pull/4970)

```
Direct leak of 1048576 byte(s) in 1 object(s) allocated from:
    #0 0x4b6f6d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet+0x4b6f6d)
    #1 0xd92ffb in CTextRender::InitTextures(int, int, IGraphics::CTextureHandle (&) [2], unsigned char* (&) [2]) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:325:24
    #2 0xd53795 in CTextRender::LoadFont(char const*, unsigned char const*, unsigned long) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:729:3
    #3 0xade5cd in CClient::LoadFont() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4070:32
    #4 0x155b3de in CGameClient::OnInit() /home/runner/work/ddnet/ddnet/src/game/client/gameclient.cpp:246:12
    #5 0xa8ecfe in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2933:16
    #6 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
    #7 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-16 20:15:13 +00:00
bors[bot] 2825ceba87
Merge #4990
4990: fix pistol sounds for BW servers r=def- a=NouaaTW

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Noa <75568768+NouaaTW@users.noreply.github.com>
2022-04-16 19:56:49 +00:00
Noa 482d45484b fix gun sounds for blockworlds servers 2022-04-16 19:36:25 +02:00
ChillerDrgon 9ee3534ec6 Add null backend
Thanks to @Jupeyy for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.
2022-04-16 12:31:28 +02:00
bors[bot] e81ebfb0bb
Merge #4964 #4984 #4985
4964: allow freecam to center on world border r=def- a=C0D3D3V

fixes #4953

I think the 200 units or 6.25 blocks more should not bother anyone. 
![fix 2022-04-09_15-14](https://user-images.githubusercontent.com/14315968/162576159-7d73eb8c-b9c9-471b-bed0-7477568376d6.png)
under some circumstances, it will only move to x=1 (or in blocks 0.03) but this should be negligible.  

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4984: Don't read from backend if Init failed r=def- a=Jupeyy

fixes #4981 

This `bug` should not create any uninitended behavior, since these values get reinitialized after the backend creation worked

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4985: Close sockets r=def- a=ChillerDragon

https://github.com/ddnet/ddnet/pull/4970

Fixes

```
 Direct leak of 205848 byte(s) in 1 object(s) allocated from:
    #0 0x4a200d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet-Server+0x4a200d)
    #1 0xc7fe3f in net_udp_create /home/runner/work/ddnet/ddnet/src/base/system.cpp:1640:41
    #2 0xbf2d0b in CNetServer::Open(NETADDR, CNetBan*, int, int) /home/runner/work/ddnet/ddnet/src/engine/shared/network_server.cpp:55:13
    #3 0x568cdc in CServer::Run() /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:2448:60
    #4 0x5a922b in main /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:3718:21
    #5 0x7ff75f52c0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-15 20:37:18 +00:00
bors[bot] 740a18436d
Merge #4988
4988: Update voting.cpp r=def- a=bencie

fix console help text for callvote parameters

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: bencie <78111412+bencie@users.noreply.github.com>
2022-04-15 20:18:25 +00:00
bors[bot] df7bb16c75
Merge #4987
4987: Fix editor animation offset time being affected by the animation spee… r=def- a=Jupeyy

…d factor

As reported by Derp in Discord:

The animation offset should not be affected by the time scale, the offset is a static offset, unrelated to how the animation works

WRONG:

![Screenshot_39](https://user-images.githubusercontent.com/6654924/163543537-8b243234-2e1a-4173-b43c-175d4b335512.png)
![Screenshot_40](https://user-images.githubusercontent.com/6654924/163543544-b226affc-2d22-472b-802e-9716b90eca29.png)

RIGHT:

![screenshot_2022-04-15_10-04-31](https://user-images.githubusercontent.com/6654924/163543669-13847136-de5a-454a-bafe-16feddd94396.png)
![screenshot_2022-04-15_10-04-36](https://user-images.githubusercontent.com/6654924/163543675-337349a9-2abf-4b20-9b42-dc4ee44367c4.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-15 19:49:13 +00:00