The graphics backends only support the RGBA format with the `SCommand_Texture_Create` and `SCommand_Texture_Update` commands, so the `TexFormatToOpenGLFormat`, `TextureFormatToVulkanFormat` and `TexFormatToNewOpenGLFormat` functions and the command member variables for the format are unnecessary. The `TexFormatToNewOpenGLFormat` function was unused.
Add additional checks to ensure that the `CVideo::Stop` function and the functions called by it will correctly stop the current video also if the video was not started successfully, i.e. if `CVideo::Start` returned `false` from any of the error branches.
In the `CVideo::Stop` function, iterate over the vectors of video and audio threads directly instead of using `m_VideoThreads` and `m_AudioThreads`, which do not reflect the actual count if the initialization failed before the threads were created.
In the `CVideo::Stop` function, only call `av_write_trailer` if the video recording was stated successfully, i.e. only if `avformat_write_header` was called successfully, as this will otherwise cause the client to crash. Closes#6375.
In the `CVideo::Stop` function, only call `avio_closep` if the format context was allocated.
In the `CVideo::FinishFrames` function, ensure that the codec has been allocated and opened, otherwise using it is not allowed.
Add assertions to the `CVideo::Start` and `Stop` functions to ensure that the same video is not started/stopped multiple times.
Crash with assertion when the size of the graphics is different from the video currently being rendered, instead of causing weirder bugs and a corrupted video file.
The wrong sampling rate was being used for video recording if the client is not restarted after changing the `snd_rate` config variable.
Ensure that the correct bit rate is used if the sample rate was adjusted because the selected value is not supposed.
Use `log_error` for all errors and consistently format all error messages.
Handle all ffmpeg errors and output the formatted ffmpeg error message when possible.
Register a log callback for ffmpeg log messages to delegate them to our logging system, to fix the log messages being interleaved with our log messages and not using the correct line breaks on Windows.
Stop video and demo immediately and show an error message popup if the video could not be started successfully.
Remove unnecessary debug output from ffmpeg.
Removed member prefix m_ used for local variables.
Removed all b, c, i hungarian notation prefixes for boolean, const and integers.
Fixed local variables using lower_snake_case instead of UpperCamelCase.
Renamed all ``float wSearch = TextRender()->TextWidth..`` to ``float SearchWidth = ..``.
Fix leak of pending future logger log messages if the future logger is not set, in particular when the `logfile` config variable is not set or the file could not be opened, by setting a logger that discards all log messages in this case.
Closes#8265.
When changing the screen width, height or refresh rate config variables to 0 or negative values, which are not allowed by the backend, automatically revert the config variables to the actual values again to ensure that the config variables stay in sync with the state of the window. This fixes the client crashing in the graphics settings when setting the screen width and height to 0 via the console, which causes a division by zero when calculating the aspect ratio.
According to the documentation, this function returns `0` on success and a negative number (error code) otherwise, which would cause an allocation of an invalid size.
The third parameter of the `op_read` function specifies the remaining size of the buffer, but we always passed the total size of the buffer without respecting the position at which the data is written into the buffer.
Set the data pointer of the sample only when the sample has been loaded successfully, so the invalid sample data is not freed again when decoding fails.
Otherwise the snapshots may incorrectly be invalidated because a change of the `cl_dummy` variable is detected when connecting to another server after disconnecting while the dummy is active.
Send dummy ready and enter game when connection is online based on its state instead of when the security token is not unknown anymore, which should effectively be the same condition but more understandable. This is also how it's already done for the main connection so the `SecurityTokenUnknown` function can be removed as it's unused now.
The console was not keeping its current scoll position if entries from the backlog are removed due to being recycled when new entries are added. For this purpose, a callback function is added to the ringbuffer to handle popped items, so the scrolling position of the console can be updated based on the number of lines of the removed backlog entries.
Add optional filename argument to `start_video` command, to start recording to a video file with a specific filename, instead of always using the current timestamp.
Add log messages to `start_video` and `stop_video` commands to indicate success and errors.
Make the `CClient::StartVideo` function non-`static` and reduce duplicate code in the `Con_StartVideo` function.
Determine the video filename outside of the `CVideo` constructor, same as for demos.
Fix game times and prediction not being updated when only exactly two snapshots have been received, due to the conditions `m_aReceivedSnapshots[...] >= 3`. These specific condition are not necessary and replaced with simpler checks whether the current snapshot is set. Some duplicate nested conditions are also removed.
Pump the network first in `CClient::Update` before updating anything else, to ensure that snapshots are received from the network client before the game times and prediction are being updated based on the current snapshots.
Fix current and previous game tick always being `0` on the first call of `IGameClient::OnNewSnapshot` when two snapshot have been received. Now, the game ticks are properly initialized from the two initial snapshots.
Fix old inputs sometimes being used in prediction after changing map because inputs with tick `-1` were not being ignored.
Ensure all snapshots and game times are properly cleared when entering the game.
Clear current server info when playing demos to ensure that the score kind (points, time) is detected correctly. Previously, when playing a demo with points score kind and `cl_demo_assume_race 0`, the score was not shown as points when the last server that the client connected to had a race gametype.
Move the implementation for `cl_demo_assume_race` together with the rest of the demo server info initialization in the `CClient::DemoPlayer_Play` function.
These conditions are contained in an `if(State() == IClient::STATE_ONLINE)` branch and the state does not change while inside this branch, so these checks are unnecessary.
For the internet/favorite tabs, instead of combining the country/type filters of all communities in one view, track the country/type filters separately for these tabs using the new, reserved community name `all`. This should make the filters less confusing to use, as changing the country/type filters in one tab will not influence the other tabs anymore. Though the country/type filters of the internet and favorite tabs are still combined, as this is also the case for the community filter.
However, this made it possible to select country/type filters that exclude all servers, by first excluding some countries/types and then changing the selected communities so all selectable countries/types are excluded. To prevent this, the filters will now include all countries/types, if they would otherwise exclude all selectable countries/types.
To do this more efficiently, the community cache is moved from the menus to the engine serverbrowser. To avoid using the UI page in the engine serverbrowser, the serverbrowser type is instead used to detect if the community cache should be updated. This required additional changes in the menus to ensure that the UI page and the serverbrowser type stay in sync with each other, which would otherwise cause incorrect server entries to be shown for one frame when switching tabs. The serverbrowser type is now refreshed immediately when the menu page is changed with the `CMenus::SetMenuPage` function, which allowed removing duplicate code for the server browser tab buttons. The `CMenus::RefreshBrowserTab` function does not take the page to be refreshed as argument anymore, as it always was only used to refresh the current page. Instead, a `bool` argument is used to specify whether the refresh should be forced even if the server browser type has not changed.
Closes#8158.
Adding the snap to the demo is the last usage of `pTmpBuffer3`
all prior usages of it copy the data if needed.
So we can edit it in place. No need to copy it into a new buffer.
Simply hide the favorite community tabs in the offline server browser with screen resolutions where not enough width is available.
The ingame server browser can always show at least 5 favorite community tabs with all screen resolutions.
Pass `CImageInfo` arguments to various graphics and text render functions instead of passing the components (data pointer, width, height, format/pixel size) of the image info separately.
Pass texture/file name to loading functions when available to improve error/warning messages.
Invalid UTF-8 will not be read from config files with `CLineReader` anymore and the local console never allowed entering invalid UTF-8, so this additional mangling of invalid UTF-8 string config variable values is unnecessary.