GreYFoXGTi
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40d2068c70
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/editor/ed_editor.cpp
src/game/editor/ed_editor.h
src/game/editor/ed_layer_tiles.cpp
src/game/server/gamecontroller.cpp
src/game/server/player.cpp
src/game/variables.h
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2010-10-10 14:36:02 +02:00 |
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oy
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b3c81e7258
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added the possibility to shift the tiles of a layer into any direction
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2010-10-09 18:38:23 +02:00 |
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oy
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ab2df14641
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made INT_STEP properties in the editor just change by 1
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2010-10-09 13:33:33 +02:00 |
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oy
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7ad4d3224c
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use file dialog when saving a map which was not loaded from the maps save path
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2010-10-08 22:06:12 +02:00 |
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GreYFoXGTi
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6ca75f086e
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Merge branch 'master' of http://github.com/oy/teeworlds
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2010-10-08 13:37:38 +02:00 |
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oy
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04234c109e
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show filename of the map in the editor. Closes #122
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2010-10-08 00:04:46 +02:00 |
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oy
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6a26cd6621
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fixed various problems with the file dialog in the editor
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2010-10-07 23:51:07 +02:00 |
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GreYFoXGTi
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faaa8c241e
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Merge branch 'master' of http://github.com/oy/teeworlds into Cleanup
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2010-10-07 15:33:48 +02:00 |
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oy
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3a98f7a048
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added mod system. Closes #34
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2010-10-06 23:07:35 +02:00 |
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GreYFoXGTi
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dff5a70b91
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Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup
Conflicts:
src/game/editor/ed_editor.cpp
src/game/server/entities/character.cpp
src/game/server/entities/projectile.cpp
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2010-10-02 03:32:44 +02:00 |
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GreYFoXGTi
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16bb3621c3
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Not only the main game layer is always on top, all game layers are on top of other layers, but in a specified order to each other. Closes #38. again
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2010-10-01 21:28:56 +02:00 |
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GreYFoXGTi
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c24964ebcd
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Added tele, speedup, front and switch layer to the client
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-30 23:36:08 +02:00 |
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GreYFoXGTi
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896634a061
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Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-30 23:28:06 +03:00 |
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GreYFoXGTi
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9fde901705
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Removed multipliers and changed initial layer size
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-27 14:44:57 +03:00 |
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GreYFoXGTi
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526e36f8a0
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/client/components/menus.h
src/game/client/gameclient.cpp
src/game/editor/ed_editor.cpp
src/game/variables.h
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2010-09-27 06:32:14 +03:00 |
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oy
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feb7e60bb2
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fixed map listing
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2010-09-24 13:48:23 +02:00 |
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oy
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7e0b37e06c
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fixed that it checks the current dir for demos too
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2010-09-24 13:38:03 +02:00 |
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GreYFoXGTi
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a02bceafed
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Added Max Speed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 20:43:23 +03:00 |
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GreYFoXGTi
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bf53d85a14
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Fixed merge mistake
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 16:30:40 +03:00 |
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GreYFoXGTi
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67a5765c9f
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/game/client/components/camera.cpp
src/game/client/components/camera.h
src/game/editor/ed_editor.cpp
src/game/editor/ed_layer_tiles.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-19 21:27:40 +03:00 |
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oy
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08f6e7dd07
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added button to resize a quad based on the aspect ratio of the image. Closes #169
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2010-09-19 17:12:09 +02:00 |
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GreYFoXGTi
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2ac229f228
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Partially Revert "Changed the way Layers are rendered."Closes #38.
This reverts commit bfd7d11a99 .
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2010-09-16 23:08:55 +03:00 |
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oy
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9727cd25ec
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do not rotate/flip gamelayer tiles. Closes #155
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2010-09-16 13:13:53 +02:00 |
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oy
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a2083b31e3
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fixed last commit
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2010-09-16 12:48:32 +02:00 |
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Choupom
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582763bc21
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made folders in editor (#80)
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2010-09-16 12:28:10 +02:00 |
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GreYFoXGTi
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37d9bbf7c5
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Brush is never cleared on layer change.
there are enough checks if it has tiles that doesn't belong.
Closes #33.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-15 12:11:32 +03:00 |
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GreYFoXGTi
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229106a2bf
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Made BrushDraw always put the editor variables. Closes #32.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-15 12:06:02 +03:00 |
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GreYFoXGTi
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5d4f50e2d5
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Fixed when copying empty tiles in special game layers
editor variables were set to 0 ( like force in speedup )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-15 12:00:11 +03:00 |
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GreYFoXGTi
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bfd7d11a99
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Changed the way Layers are rendered. Closes #31.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-15 11:47:45 +03:00 |
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GreYFoXGTi
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72e05efc53
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Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-11 02:01:15 +02:00 |
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GreYFoXGTi
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616498e7b1
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Merge branch 'master' of http://github.com/oy/teeworlds into master
Conflicts:
src/engine/client/input.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/network_server.cpp
src/engine/storage.h
src/game/client/components/chat.cpp
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/collision.cpp
src/game/editor/ed_editor.cpp
src/game/editor/ed_editor.h
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-07 07:57:38 +02:00 |
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oy
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995d63d7f4
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added the possibility to rotate tiles in the editor by SushiTee
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2010-09-05 19:01:01 +02:00 |
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GreYFoXGTi
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bba6e8c827
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When grabbing a tile it copies it's data to the editor
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 20:07:00 +02:00 |
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GreYFoXGTi
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d4363d7ae3
|
Removed Moving objects check points from front layer to avoid confusion
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-30 06:57:29 +02:00 |
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GreYFoXGTi
|
dd63ab26a9
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Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-29 05:46:09 +02:00 |
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GreYFoXGTi
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ca7e8de0e5
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Shame on me ( takes 1 else to fuck me up )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-28 02:07:01 +02:00 |
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GreYFoXGTi
|
2208aad385
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Just Making Sure
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-28 01:45:48 +02:00 |
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GreYFoXGTi
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3a444a3b22
|
I did this fine in the morning (in the lost commit) but now it just doesn't work :s
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-28 01:30:50 +02:00 |
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GreYFoXGTi
|
fd7c0c39ac
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Reworked the Front Layer after reworking the front layer a similar bug was found, but this time fixed on double save, so i added a work around that double saves ( I'm not proud of this T.T )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-27 08:14:47 +02:00 |
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GreYFoXGTi
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b3736dded4
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Bye Bye Client-Side Front Layer T.T ( getting ready for a full rework of the front layer )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-27 06:23:34 +02:00 |
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GreYFoXGTi
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7f8fb7a5a7
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Merging the client manually into the server
but i can't get the client to accept the console class of the server -.-" yet..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-25 17:31:49 +02:00 |
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oy
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41afca6db2
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added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
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2010-08-25 01:17:02 +02:00 |
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oy
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8cd7093c63
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added localisation fixes and map editor tool tips by sworddragon
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2010-08-24 23:44:25 +02:00 |
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oy
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c1611b7ce9
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added localisation fixes by sworddragon
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2010-08-24 23:44:16 +02:00 |
|
oy
|
cabecb7fa9
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added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
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2010-08-18 00:06:00 +02:00 |
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oy
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4c2dcc4f2b
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added localisation fixes and map editor tool tips by sworddragon
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2010-08-16 01:29:11 +02:00 |
|
oy
|
5922cbb56d
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added localisation fixes by sworddragon
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2010-08-16 00:45:04 +02:00 |
|
oy
|
9753f62d46
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added tool tip for value selector button in the editor
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2010-08-10 13:47:33 +02:00 |
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oy
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d471663913
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added localisation fixes by fujnky
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2010-08-09 00:35:37 +02:00 |
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SushiTee
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866f76727b
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using PROPTYPE_INT_SCROLL for layer size in editor
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2010-08-08 23:46:23 +02:00 |
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