5554: Fix out of bounds read in checksum stuff r=def- a=heinrich5991
## Checklist
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
5553: Fix skindownload by only allowing move assignments r=def- a=Jupeyy
fixes#5551
## Checklist
- [x] Tested the change ingame
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5552: Update simplified_chinese.txt r=def- a=Cheeser0613
rephrase old translation to match new patch
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
5547: Minor tweaks to keep ODR across translation units r=def- a=Jupeyy
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## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5546: Remove unused `#include <windows.h>` in engine client r=Jupeyy a=Robyt3
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## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5542: Fix HUD on KOG and do no longer show new DDRace HUD on old DDRace Servers r=def- a=C0D3D3V
I tested it on KOG and some other servers. Seems fine
I personally would have shown the new HUD also on old server. But I guess it is fine to show the old HUD on old servers.
If we decide for this solution... we can merge it also into 16.2 so that a HUD is shown on KoG servers
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- [x] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5541: Fix player input player flags translation with sixup, fix player flags output of `status` command r=def- a=Robyt3
Closes#5220.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
The sixup translated player flags were previously applied in `OnDirectInput` directly to the player input data.
However, the input data has already been copied at that point, so predicted inputs were using the incorrect flags.
This is fixed by moving the player flags translation to `OnClientPrepareInput`, which is called first and only once on each new player input before it is copied.
The flags were only being updated based on rather arbitrary conditions, so they could never reset to zero or reduced.
The flags are now always updated. The flags are only used in the output of the `status` command.
5540: Minor refactoring: Fix variable names and use sizeof in CMapImages r=Jupeyy a=Robyt3
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5538: fix typo and comment r=def- a=luk51
just found a variable lasterOutlineColor instead of laserOutlineColor + double comment
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Co-authored-by: luk <lsk@posteo.de>
5486: Switch to loading screen, when map creation takes too long r=def- a=Jupeyy
Same as #4941
It doesn't directly fix the issue described in #5478, it does however not trigger it anymore. it's still a bug in our code unrelated to this. This just triggered the UB from the issue as `@ardadem` confirmed, SDL received a SDL_QUIT (`[2022-06-23 20:26:31][test]: sdl closed my client, but why xd`)
Now we have a confirmed case that making the window unresponsive can create weird behavior. Similar to the other pr switch to a loading screen after 500ms (this time without menu background map tho, since the menu background map calls the same code).
We really need some fancy loading screen for such situations, even tho they are rare xD
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5514: Update menu music state when the config variables change via console, various refactoring r=heinrich5991 a=Robyt3
Also update the background music when `snd_enable` or `snd_enable_music` change via console or bind. Closes#2911.
For this purpose, add `IsPlaying` method to engine sound and client sound component to check whether a specific sound sample is already playing.
Various refactoring in engine sound.
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5535: Updated french language r=def- a=Chairn
## Checklist
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5536: Fix more unsafe define r=def- a=Chairn
Fix some unsafe define that can expand in an undesired way if used with some bitwise operator (very unlikely though)
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>
5210: Move ddnet character display info in ddnet character r=def- a=C0D3D3V
- I also added the default value mechanic for Net Objects that have set `validate_size=False`
- I removed the ramp value from the snap, because currently all maps use the default tuning parameters for it
- I renamed `m_FreezeTick` to `m_FreezeStart`
- Added Extended Net Objects to the debug HUD (Also added a Headline):
![grafik](https://user-images.githubusercontent.com/14315968/175284419-3014bc06-96a0-407d-b170-15e06350caa7.png)
(out of range) is in the screenshot the old DDNetCharacterDisplayInfo
fixes#5455
## Checklist
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- [x] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5532: Update hungarian.txt r=def- a=bencie
16.2-rc4 translations (missing: Aim bind, Show freeze bars, Opacity of freeze bars inside freeze )
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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Co-authored-by: bencie <78111412+bencie@users.noreply.github.com>
5531: Editor envelope preview: fix last point not being editable, fix movement of envelope points in Info mode (Ctrl+I) r=def- a=Robyt3
Port two fixes for the editor envelope preview from upstream:
1. Make it possible to edit the last envelope point.
2. Fix envelope points being moved incorrectly when grabbed with the mouse. Closes#1984.
## Checklist
- [X] Tested the change ingame
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: BeaR <cinaera@web.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5529: Print font name instead of address in log message, `pFont` -> `font` r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>