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Merge #5538
5538: fix typo and comment r=def- a=luk51 just found a variable lasterOutlineColor instead of laserOutlineColor + double comment ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: luk <lsk@posteo.de>
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@ -2933,16 +2933,15 @@ void CMenus::RenderSettingsAppearance(CUIRect MainView)
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LeftView.HSplitTop(SectionTotalMargin + 2 * ColorPickerLineSize, &Section, &LeftView);
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Section.Margin(SectionMargin, &Section);
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static int LasterOutResetID, LaserInResetID;
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static int LaserOutResetID, LaserInResetID;
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ColorHSLA LaserOutlineColor = DoLine_ColorPicker(&LasterOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Laser Outline Color"), &g_Config.m_ClLaserOutlineColor, ColorRGBA(0.074402f, 0.074402f, 0.247166f, 1.0f), false);
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ColorHSLA LaserOutlineColor = DoLine_ColorPicker(&LaserOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Laser Outline Color"), &g_Config.m_ClLaserOutlineColor, ColorRGBA(0.074402f, 0.074402f, 0.247166f, 1.0f), false);
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ColorHSLA LaserInnerColor = DoLine_ColorPicker(&LaserInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Laser Inner Color"), &g_Config.m_ClLaserInnerColor, ColorRGBA(0.498039f, 0.498039f, 1.0f, 1.0f), false);
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// ***** Laser Preview ***** //
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RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
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UI()->DoLabel(&Label, Localize("Preview"), HeadlineFontSize, TEXTALIGN_LEFT);
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// General laser settings
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RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
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Section.Margin(SectionMargin, &Section);
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