5554: Fix out of bounds read in checksum stuff r=def- a=heinrich5991

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
This commit is contained in:
bors[bot] 2022-07-05 08:32:17 +00:00 committed by GitHub
commit cbd0eafd95
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@ -4131,7 +4131,10 @@ int CClient::HandleChecksum(int Conn, CUuid Uuid, CUnpacker *pUnpacker)
sha256_update(&Sha256Ctxt, &Uuid, sizeof(Uuid));
sha256_update(&Sha256Ctxt, aStartBytes, sizeof(aStartBytes));
sha256_update(&Sha256Ctxt, aEndBytes, sizeof(aEndBytes));
sha256_update(&Sha256Ctxt, m_Checksum.m_aBytes + Start, ChecksumBytesEnd - Start);
if(Start < (int)sizeof(m_Checksum.m_aBytes))
{
sha256_update(&Sha256Ctxt, m_Checksum.m_aBytes + Start, ChecksumBytesEnd - Start);
}
if(End > (int)sizeof(m_Checksum.m_aBytes))
{
unsigned char aBuf[2048];