Commit graph

3424 commits

Author SHA1 Message Date
Robert Müller 68d2d466d5 Fix use of invalid text container index for finish message HUD 2023-05-20 19:20:48 +02:00
bors[bot] 4ab55bd722
Merge #6626 #6629
6626: Remove popup for unofficial servers r=Robyt3 a=def-

Via https://github.com/ddnet/ddnet/pull/6618/files#r1199072246

Thoughts?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6629: Remove unused `CMenus::DoToolTip` declaration r=def- a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-19 18:55:32 +00:00
Dennis Felsing 3593cce9b4 Revert "Add popup to confirm connecting to friend on non-official server"
This reverts commit 2e46460302.
2023-05-19 20:31:59 +02:00
Robert Müller 3d9d18c511 Remove unused CMenus::DoToolTip declaration 2023-05-19 19:40:46 +02:00
Robert Müller 56d1c8e560 Slightly increase font size of friend name 2023-05-19 19:22:11 +02:00
Dennis Felsing cca040274f Remove popup for unofficial servers
Via https://github.com/ddnet/ddnet/pull/6618/files#r1199072246

Thoughts?
2023-05-19 17:09:01 +02:00
Robert Müller 2e46460302 Add popup to confirm connecting to friend on non-official server 2023-05-19 15:51:05 +02:00
Robert Müller 1bea7a2cd5 Show race disconnect confirmation when joining friend
Closes #6622.
2023-05-19 15:16:32 +02:00
Robert Müller fc3583a18e Show official server icon in friends list
Show the official server icon for online friends who are currently on official servers.
2023-05-19 15:15:44 +02:00
Robert Müller 637f7fd736 Reduce duplicate UI spacing code 2023-05-19 15:14:46 +02:00
Robert Müller b33ce0f37d Change friend info text to Map | Mode | Country/Ping 2023-05-18 23:06:29 +02:00
Robert Müller a2cbc7fb24 Render tees for online friends in friends list
Closes #6614.
2023-05-18 22:03:43 +02:00
Robert Müller 15f839960a Port friends list UI from 0.7
Separate friends list into three groups, which can be expanded and collapsed: online players, online clanmates and offline friends.

Friends with the same name/clan are no longer grouped together. Instead, each individual player that is online and has name/clan matching a friend is shown in either the online players or online clanmates group. Friends for which no matching players are found are shown in the offline group.

Friends in the friend list can no longer be selected. Instead, left-clicking a friend selects the server that the friend is on. Double-clicking a friend joins the server that they are playing on.

Render small X button in top-right corner of every friend list entry to remove the respective friend instead of using one button that removes the selected friend.

Change "Add Friend" button to "Add Clan" when only clan is entered.

Remove excess empty space from layout.

Closes #6326.
2023-05-18 16:46:26 +02:00
bors[bot] 373595dec8
Merge #6608
6608: Support rendering tooltips with multiple lines of text, support overlapping tooltip activation rects, add alpha fade-in for tooltips  r=edg-l a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-18 11:24:25 +00:00
Robert Müller 47fca7683d Add alpha fade-in for tooltips
After 0.75 seconds of hovering the tooltip rect without rendering the tooltip, start fading in the tooltip for the remaining 0.25 seconds.
2023-05-18 13:22:52 +02:00
Robert Müller 13ed0e386a Use const when possible 2023-05-18 12:21:34 +02:00
Robert Müller fe359e2909 Combine Margin function calls
Both calls put a margin around the same rect but the intermediate result is never used, so both margins can be combined.

The variable `Screen` is also not necessary.
2023-05-18 12:20:53 +02:00
Robert Müller f60dd0d3c2 Fix name of static variable s_LastLoadRender 2023-05-18 12:19:10 +02:00
Robert Müller af67130dbd Use nullptr for unused UI rect splitting parameters 2023-05-18 12:18:22 +02:00
Robert Müller 05f2b19391 Remove unused SLabelProperties Props variable 2023-05-18 12:17:15 +02:00
Robert Müller 31304c4573 Support overlapping tooltip activation rects
When the activation rects for two tooltips overlap, this always causes the first tooltip to be rendered.

This is changed so the last active tooltip is rendered instead, to simplify the usage of the tooltip function.
2023-05-18 12:12:44 +02:00
Robert Müller ed09bba45a Support rendering tooltips with multiple lines of text
Render tooltip text correctly with multiple lines when the maximum tooltip width is limited.

Add missing padding when rendering multi-line tooltip.

Update doxygen documentation.
2023-05-18 12:12:26 +02:00
bors[bot] cca6d867cb
Merge #6588 #6589
6588: Add default argument to `CDataFileReader/IMap::GetItem` r=def- a=Robyt3

Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6589: Fix heap-use-after-free when quitting/restarting r=def- a=Robyt3

Items and particles were also rendered in the client states quitting and restarting, which was causing accesses to the already freed map data.

Closes #6387 until further notice.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 18:58:08 +00:00
Robert Müller f3e8513477 Fix heap-use-after-free when quitting/restarting
Items and particles were also rendered in the client states quitting and restarting, which was causing accesses to the already freed map data.
2023-05-14 18:12:47 +02:00
Robert Müller d08626cf69 Add default argument to CDataFileReader/IMap::GetItem
Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.
2023-05-14 16:39:46 +02:00
bors[bot] 03d17a98ed
Merge #6585
6585: Add client_score_kind field to serverinfo (followup) r=Robyt3 a=edg-l

followup on #5960 (fixes conflicts)

It specifies whether the scores are to be interpreted as times (string value starting with "time") or as points (string value starting with "points").

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2023-05-14 12:17:55 +00:00
bors[bot] ada7c4d597
Merge #6497
6497: Fix client crash/hang when launching without data directory r=edg-l a=Robyt3

Closes #4638.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 09:43:06 +00:00
Edgar 1ca7870bf2
fix conflicts 2023-05-14 11:22:06 +02:00
bors[bot] e9d08a15fd
Merge #6560
6560: Replace EntityEx with new netobjs r=edg-l a=trml

This is a proposal for replacing EntityEx with new netobjects, like suggested in #5860.
- Adds a new DDNetPickup that includes switch number
- a new DDNetProjectile that replaces the old one (which is renamed to DDRaceProjectile)
  - includes switch number, tunezone and velocity/speed (plus a flag that can be used to send velocitiy of player projectiles with full precision)
- switch number and subtype is added to DDNetLaser (to distinguish e.g. draggers with different strength)

The pr removes EntityEx from the server, but keeps compatibility in the client.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-05-14 08:43:02 +00:00
Edgar 0db2f6243f
fix nameplate related indicators opacity 2023-05-11 22:23:48 +02:00
Robert Müller d9307ca756 Use FileExists/fs_is_file instead of opening file
This is more concise and works more reliable e.g. on Windows.

See: https://devblogs.microsoft.com/oldnewthing/20071023-00/?p=24713
2023-05-10 21:04:02 +02:00
Robert Müller 58184c2d67 Replace usages of atan2f and atan2 with std::atan2
Another leftover from #6372.
2023-05-09 22:38:44 +02:00
Robert Müller 98a8507184 Fix division by zero when using random theme with no themes 2023-05-08 14:04:22 +02:00
Robert Müller b590eff24e Add missing HUD text container deletion
See #5143.
2023-05-07 15:37:08 +02:00
Robert Müller ce4228e08a Simplify by calculating broadcast render offset in OnRender
And ensure that the render offset is recalculated after the window is resized.
2023-05-06 15:57:44 +02:00
Robert Müller bd20423de2 Wrap long broadcast text instead of stopping
Instead of stopping when a broadcast line exceeds the screen width, wrap the text to the next line. Otherwise one long line in a broadcast can end the rendering so following lines are skipped.
2023-05-06 15:56:34 +02:00
Robert Müller 5c78093da4 Fade out broadcast in last second, use text container
Fade the broadcast alpha to zero in the last second that the broadcast is shown.

Use text container to support the fade out and to make broadcast rendering more efficient.
2023-05-06 15:55:42 +02:00
Robert Müller 74c1f38ca0 Use str_next_token to reduce duplicate code
Instead of manually splitting a string at newline characters.
2023-05-06 15:54:33 +02:00
Robert Müller 00ed9d0ecd Fix horizontal centering of broadcast
The screen also needs to be mapped when calculating the width of the broadcast text, otherwise the width is not correct and so the text is not correctly centered horizontally.

The wrong text width was also being calculated when the text has multiple lines. Now `TextWidth` is used so the width is also correct for multi-line text.
2023-05-06 15:54:33 +02:00
Robert Müller 8617411bfa Render broadcast only when online or in demo playback 2023-05-06 15:54:32 +02:00
Robert Müller c2d0835743 Extract CBroadcast::RenderServerBroadcast function 2023-05-06 15:54:32 +02:00
Robert Müller 7afa11e92c Extract CBroadcast::OnBroadcastMessage function 2023-05-06 15:54:28 +02:00
Robert Müller 6d2e2788e2 Use DefaultTextColor and DefaultTextOutlineColor 2023-05-06 15:22:58 +02:00
Robert Müller 4b2ec2c202 Remove dead code 2023-05-06 15:22:58 +02:00
bors[bot] e16e271f17
Merge #6562
6562: Fix server password input not being activated automatically, always move cursor to end when selecting all text r=Jupeyy a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-05 15:10:59 +00:00
Robert Müller b4a7038fad Fix server password input not being activated automatically 2023-05-05 16:20:55 +02:00
Robert Müller a443d99ccf Remove unused CMenus::setPopup function 2023-05-05 16:08:43 +02:00
Robert Müller 0c32eacbab Make text container index type-safe
Use `STextContainerIndex` wrapper instead of `int` for text container index for type-safety.

Add missing checks to ensure valid text container index before rendering FPS and finish time text containers.
2023-05-05 15:58:17 +02:00
trml e10f528215 Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
Jupeyy 54e013fa1a Fix alpha fading in hud 2023-05-01 12:33:47 +02:00
Robert Müller 11cb72be32 Fix Ctrl+F not activating search box in browser and tee settings
Closes #6537.
2023-04-28 17:17:30 +02:00
Robert Müller abbe2ce1de Use Height variable to reduce duplicate code 2023-04-27 20:47:56 +02:00
Robert Müller 5cb9902745 Fix variable name m_VictimTextWidth 2023-04-27 20:46:58 +02:00
Robert Müller be68c5ad7a Fix client crash on team kill message with invalid team
The client crashes when a team kill message specifies a team for which no client can be found. This can easily happen when the server sends an unknown team on purpose. It may also happen sporadically during normal gameplay, assuming a team is dissolved or the last team member leaves at the same time as the kill message is received.

The crash is fixed by not rendering any tee for these kill messages. The kill message text is always set depending on the team number in the team kill message, regardless of whether the team exists.

Closes #6533.
2023-04-27 20:45:30 +02:00
Robert Müller 60c0da7c4d Use IsValid***Tile functions
Use the utility function to check if tele/speedup/switch/tune tile indices are valid.

Using `IsValidSwitchTile` fixes that the switch number and delay were not updated when selecting freeze, deep freeze, deep unfreeze, live freeze and live unfreeze tiles, as those tiles were missing in the existing condition.
2023-04-26 19:04:56 +02:00
Robert Müller ebb2e4253d Port line input and IME support from 0.7
Port the line input (UI edit boxes, chat, console) and Input Method Editor (IME) support from upstream. Closes #4397.

General
------------------------------

Fix issues with the text input. Closes #4346. Closes #4524.

Word skipping (when holding Ctrl) is overhauled to be consistent with the Windows / Firefox experience that I took as reference.

Improve usability by not blinking (i.e. always rendering) the caret shortly after is has been moved.

UI text input
------------------------------

Fix inconsistent mouse-based left and right scrolling (closes #4347).

Support smooth left and right scrolling.

Chat
------------------------------

Support keyboard-based text selection of the chat input.

Mouse-based selection could be support in the future when we decide to add something like an ingame UI cursor.

Support smooth up and down scrolling of the chat input, removing the old hack that offsets the input string to simulate scrolling.

Console
------------------------------

Also support mouse-based text selection of the command input.

Only text from either the command input or the console log can be selected at the same time. This ensures that Ctrl+C will always copy the text that is currently visually selected in the console.

Check for Ctrl+C input event in event handler instead of in render function, to hopefully fix the issue that copying does not work sometimes (closes #5974 until further notice).

When Ctrl+C is used to copy text from the console log, the selection is cleared. This should make it more clear when text was copied from the log.

Fix an issue that was preventing the console log selection from being cleared, when all log lines are selected.

Remove Ctrl+A/E hotkeys that move cursor to beginning/end respectively. Ctrl+A now selectes all text like for all other inputs. Home and End keys can still be used to go the beginning and end.

Remove Ctrl+U/K hotkeys that clear everything before/after the cursor respectively. Hold shift and use Home/End to select everything instead.

IME support
------------------------------

Render list of IME candidates in the client on Windows, so the candidate list can also be viewed in fullscreen mode. There is no API available to retrieve a candidate list on the other operating systems.

Improve composition rendering by underlining the composition text instead of putting it in square brackets.

Track active input globally to properly activate and deactivate IME through the SDL functions.

Closes #1030. Closes #1008.

Password rendering
------------------------------

Fix rendering of passwords containing unicode. Instead of rendering one star character for each UTF-8 `char`, render on star for every unicode codepoint.

Show the composition text also for passwords. Without seeing the composition text it's hard to type a password containing those characters. The candidate window exposes the composition anyway. If you don't want to expose your password this way, e.g. while streaming, you could:

1. Use a latin password and switch off the IME for the password input with the IME hotkey.
2. Blank your screen with an external program while you are streaming and entering passwords.
3. Use binds to authenticate in rcon or to set the server browser password.

Refactoring
------------------------------

Move all text input logic and general rendering to `CLineInput`.

A `CLineInput` is associated with a particular `char` buffer given as a pointer either in the constructor or with `SetBuffer`. The maximum byte size of the buffer must also be specified. The maximum length in unicode codepoints can also be specified separately (e.g. on upstream, name are limited by the number of unicode codepoints instead).

Add `CLineInputBuffered`, which is a `CLineInput` that own a `char` buffer of a fixed size, which is specified as a template argument. As `CLineInput` does not own a buffer anymore, this reduces duplicate code for line inputs that need their own buffer.

Add `CLineInputNumber` which has additional convenience functions to consider the text as an `int` or `float`, to reduce duplicate code in those cases. In the future we could also add an input filter function so that only numbers can be entered in the number input.

Add `CLineInput::SetClipboardLineCallback` to handle the case that multiple lines of text are pasted into a lineinput. This reduces duplicate code, as this behavior was previously implemented separately for chat and console. The behavior is also fixed to be consistent with the console on Windows, so the first line being pasted edits the current input text and then sends it instead of being sent on its own without the existing input text.

Add `CalcFontSizeAndBoundingBox` to UI to reduce duplicate code. Expose `CalcAlignedCursorPos` as static member function to reuse it for line input.

Dispatch input events to UI inputs through the event handler instead of storing them in a duplicate buffer.

Use `size_t` for line input cursor position, length etc. and for `str_utf8_stats`.

Add `IButtonColorFunction` to UI to describe a functions that defines colors for the Default, Active and Hovered states of UI elements. Add some default button color functions. Use button color function to reduce duplicate code in scrollbar rendering.

Use `vec2` instead of two `floats` to represent the mouse positions in the text renderer.

Remove `CaretPosition` again, as it does not calculate the correct Y position near line breaks due to the wrapping being different when not rendering the entire string. Instead, calculate the exact caret position when rending a text container and store the caret position in the text cursor for later use.

IME usage guide (Windows)
------------------------------

1. Install the respective language and the Microsoft-IME keyboard (e.g. for Chinese, Japanese or Korean).
2. Launch the game (or a text editor to first try out the IME). Note that Windows may track the input language separately for every application. You can change this in the Windows input settings so the input language is changed globally.
2. Switch the input language using the hotkey Windows+Space or another hotkey that you configured in the Windows input settings (Alt+Shift is the default, but you should consider disabling it, to avoid accidentally changing the input language while playing).
3. Switch from Latin/English input mode to the respective asian input mode.
   - Chinese: Use Ctrl+Space to switch between English and Chinese input mode. You can change this hotkey in the IME's settings.
   - Japanese: Use Ctrl+Space to switch between Alphanumeric and Hiragana/Katakana input mode. You can change this hotkey in the IME's settings.
   - Korean: Use Right Alt to switch between English and Hangul input mode. You cannot change this hotkey as of yet.
   - Note that the input mode is also tracked per application, but there is no setting to change this behavior as far as I know, so you'll need to switch for every application separately.
4. Start typing. The underlined text is the current composition text. While a composition is active, you can only edit the composition text. Confirm the composition with Space or by selecting a candidate from the candidate list with the arrow keys. Cancel the composition with Escape or by using Backspace to delete the composition text. Note that not all languages offer a candidate list.

SDL version-specific issues
------------------------------

- 2.26.5, 2.24.2, 2.0.22: IME candidates work. But there are minor bugs when moving the composition cursor.
- 2.0.18, 2.0.20: IME candidates work.
- 2.0.16 (our current version): IME candidates cannot be determined with Windows API. Windows tries to draw the composition window like before, so this does not work in fullscreen mode.
- 2.0.8 (upstream 0.7): IME candidates work. But this SDL version is too old for us.
2023-04-23 15:00:29 +02:00
Robert Müller 09462cff67 Use KEY_FIRST and KEY_UNKNOWN instead of 0 2023-04-21 18:47:44 +02:00
Robert Müller ecc49a699f Use size_t for number of input events 2023-04-21 18:44:49 +02:00
Robert Müller 2b7f054590 Use const reference to pass CEvent objects
The size of the `CEvent` class is 140 bytes, so it's more efficient to pass objects by reference.
2023-04-21 18:44:48 +02:00
bors[bot] cdd19beee4
Merge #6437
6437: Make team kills condensed in killfeed r=heinrich5991 a=VoxelDoesCode

For those who still have the killfeed on, I wanted to modernize it, by having team kills become one line instead of a bunch!

![image](https://user-images.githubusercontent.com/95713843/226060109-ed74c2f6-1289-4247-81dc-1725428ddf59.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <dante_n_cedroni@hotmail.com>
2023-04-21 10:37:40 +00:00
VoxelDoesCode 049d89ca41 Simplify NetMsg even more, with help from Fokko
Quick changes

Add m_First

one more thing

fokko pointed this out at 3 am

Final push
2023-04-18 07:51:44 -04:00
bors[bot] 391c127cb3
Merge #6515
6515: Add OnNewSnapshot to component hooks r=heinrich5991 a=ChillerDragon

Waste some clock cycles on zero lines code removed :D
Downstream client maintainers will love it tho 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2023-04-18 11:33:14 +00:00
ChillerDragon 7c2c5aeee7 Add OnNewSnapshot to component hooks 2023-04-15 12:47:33 +02:00
Robert Müller c7cea0a37f Fix incorrect chat background rect width calculation
The calculation of `m_LongestLineWidth` was adjusted in bf1e757581 so it's really the width of the line and not the X position of the end of the line. This caused the background rects of chat messages to be rendered incorrectly.
2023-04-15 12:17:49 +02:00
bors[bot] b1f2862cff
Merge #6511
6511: Refactor vertical alignment of UI labels, add more text render convenience functions r=def- a=Robyt3

Should change layout only very little.

### Notes if you are porting this downstream

`SLabelProperties::m_AlignVertically` is removed. The usage was previously confusing and inconvenient, as the `SLabelProperties` parameter object was necessary to change the vertical alignment. If `m_AlignVertically == 1` (which is the default value) then the text is vertically centered and this works correctly also for multi-line text, assuming that the correct rect height is specified and the previous fixes have been applied (#6507). If `m_AlignVertically == 0` then the text is somehow more correctly aligned for some UI elements that span only one line in cases where the previous option doesn't work correctly. Other `m_AlignVertically` values besides `0` and `1` are not used.

With this PR most text is centered vertically by setting `TEXTALIGN_MIDDLE`. The UI code always uses shorthand constants for combinations of horizontal and vertical alignment, e.g. `TEXTALIGN_MC` for `TEXTALIGN_MIDDLE | TEXTALIGN_CENTER`. To port your own code, I'd recommend replacing all of your usages of `TEXTALIGN_LEFT`, `TEXTALIGN_CENTER` and `TEXTALIGN_RIGHT` with `TEXTALIGN_ML`, `TEXTALIGN_MC` and `TEXTALIGN_MR` respectively. Remove all usages of `m_AlignVertically` and also the `SLabelProperties` variables for which only `m_AlignVertically` was changed. This means all text will be vertically centered and have the same horizontal alignment as before. For some labels the vertical centering does not work correctly though, so you'll have to visually check if any of the texts are misaligned and then manually adjust the alignment or the UI rect position and/or size.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-10 17:29:23 +00:00
bors[bot] 4d697c7be3
Merge #6509
6509: Fix client crash when spectating on server with missing game info r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-10 17:08:19 +00:00
Robert Müller 301567507f Fix client crash when spectating on server with missing game info 2023-04-10 17:27:21 +02:00
Robert Müller 8f5708a882 Use TextBoundingBox for tooltip rendering
Calculate correct height for tooltip and apply consistent padding.

Ensure tooltip width and height do not exceed size of screen.
2023-04-10 17:22:10 +02:00
Robert Müller 8507a651d1 Refactor vertical alignment in UI
Add separate constants `TEXTALIGN_TOP`, `TEXTALIGN_MIDDLE` and `TEXTALIGN_BOTTOM` for vertical alignment.

Add shorthand constants for all possible combinations of horizontal and vertical alignment, e.g. `TEXTALIGN_MC` for `TEXTALIGN_MIDDLE | TEXTALIGN_CENTER`.

Replace usage of `SLabelProperties::m_AlignVertically` with these constants in all menu and editor code for more convenient and versatile alignment of text. Use combined horizontal-vertical alignment constants for all existing labels. Manually adjust layout for some elements which were initially misaligned with the new implementation.

Refactoring:

- Use `CORNER_NONE` instead of `0`.
- Improve some `CUIRect` variables names and usage.
2023-04-10 17:22:09 +02:00
Robert Müller 76ad9e2e3b Use Localizable instead of comment with Localize 2023-04-10 16:43:53 +02:00
Robert Müller 9693d4beac Fix vertical centering of multi-line UI labels
Also calculate text height in `TextWidth`.

Use calculated text height to verically center UI labels.

The text cursor flags (in particular, the `TEXTFLAG_STOP_AT_END` flag) must also be passed to `TextWidth`. Otherwise, for example, when `TEXTFLAG_STOP_AT_END` is missing, the wrong text height is calculated, as text is rendered over multiple lines instead of stopping at the end of the first line.

Closes #5396.
2023-04-09 20:10:09 +02:00
Robert Müller ede3e5631f Move generic popup handling to UI (port from editor and upstream)
Support using editor popup rendering in game client.

Support unlimited number of popup menus instead of maximum of 8.

Fix non-active popups handling key events. Add `Active` parameter to popup function, so key events are only processed by the active (top-most) popup. Previously the "New folder" popup could be confirmed with enter while an error message is shown, which causes multiple error messages to stack.

Allow popups to close without closing their child popups. Previously a popup could not open another popup and close itself immediately afterwards, as this was causing the newly opened popup to be closed instead.

Support using return/enter keys to confirm binary choice popups and to close message popups for more convenient usage.
2023-04-07 17:16:16 +02:00
Robert Müller 72775f236b Let CUI::Screen return a const pointer
Callers should never modify the UI screen.
2023-04-07 11:50:48 +02:00
Valentin Bashkirov 85485d23ce highlight game type 2023-04-05 20:02:25 +02:00
VoxelDoesCode df48c44e78 Bring every Font Icon unicode into a namespace
Fix namespace hopefully
2023-04-03 20:25:28 -04:00
VoxelDoesCode 0dfced4ca4 Bring Team logic into teams.cpp
MsgPlus -> Msg
2023-04-02 21:40:39 -04:00
Jupeyy ffe3d26e59 fix start size of freezing flakes particles & vel of player death 2023-03-28 21:33:48 +02:00
bors[bot] a27dbb1219
Merge #6435
6435: add proof mode for menu backgrounds closes #3009 r=def- a=Marmare314


![backgroundproof](https://user-images.githubusercontent.com/49279081/225979288-3fb43d41-79f7-477e-8479-6b3d106fbd5b.gif)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-27 14:48:18 +00:00
VoxelDoesCode 5b1a716aa2 Simplify KillMsgTeams NetMsg, fixing bugs
Clang format before squash

Split apart OnMessage() before squash

forgot something
2023-03-26 23:32:34 -04:00
Robert Müller 1b19895204 Ensure texture is cleared when rendering MOTD background
Seems like there are cases where the texture is not cleared when the MOTD background is rendered, so part of the font texture is used for the round rect.
2023-03-26 13:15:36 +02:00
Ravie 20ac914e0e Tooltip ID 2023-03-25 16:13:29 +01:00
Ravie eb41ecf3d7 Icon button, tooltip and various fixes 2023-03-25 15:43:25 +01:00
Ravie 705be7c6e3 Implement random skin button 2023-03-25 13:11:47 +01:00
Robert Müller 880ced2de0 Fix dummy tee being able to ping main tee in chat
Main and dummy tee cannot ping each other anymore. Other main and dummy tees can still ping your own main and dummy tees.

We must ensure to only use `m_aLocalIDs[1]` when the dummy is connected, as this ID is not updated when no dummy is connected, so it can refer to another client if you disconnect your dummy and another client subsequently takes its client ID.

Closes #3699.
2023-03-23 20:24:28 +01:00
bors[bot] 971b166488
Merge #6439
6439: Refactor `random` functions r=heinrich5991 a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-23 12:56:55 +00:00
Robert Müller a91b51c8a2 Select language on first start based on user locale
On first client start (when `cl_show_welcome` is `1`), determine the user locale with `os_locale_str` and initially select the most fitting language for this locale.

For this the language index must also be loaded immediately on client launch, before the initial language is loaded.
2023-03-21 21:17:40 +01:00
Robert Müller 481698c7d0 Move CLanguage and LoadLanguageIndexfile to localization
The `CLanguage` class and `LoadLanguageIndexfile` function are more appropriately located in the file for the other localization functions.
2023-03-21 21:17:40 +01:00
VoxelDoesCode 929675be68 Make team kills condensed in killfeed
Clang + Formatting test before merge
2023-03-18 23:27:59 -04:00
Robert Müller a9ef757475 Add random_float functions with min and max arguments
Add `random_float(float min, float max)` to generate a random `float` between `min` and `max`.

Add `random_float(float max)` to generate a random `float` between `0.0f` and `max`.
2023-03-18 12:09:37 +01:00
Robert Müller 0cf5dd7ad3 Add random_direction function
Replace existing `RandomDir` with this function. This function was biased towards the corners, as it first generates a random `vec2` with `x` and `y` in `[-0.5f;0.5f]` and then normalizes it, which doesn't result in a uniform distribution of directions. Now the random direction is generated by taking a random angle and then converting it to a direction which is per definition already normalized.
2023-03-18 12:09:37 +01:00
Robert Müller ea6e267d98 Add random_angle function
To generate a random angle in the range `[0.0f;2.0f * pi[`. This ensures that the random angle cannot be `2.0f * pi`, which would be identical to the angle `0.0f` and therefore cause the random angle to be less uniformly selected.

Note that this first casts `RAND_MAX` to a `float` and then uses `std::nextafter` to get the next larger `float`. Using `RAND_MAX + 1` would cause an integer overflow on systems where `RAND_MAX == INT_MAX` (e.g. Ubuntu and macOS).
2023-03-18 12:07:52 +01:00
Robert Müller d2bd863c79 Fix incorrect tee blood color being shown in settings
When the tee color lighting is set to 0, the blood color was shown as black instead of the actual tee blood color. The blood color used ingame is already correct and now matches the color shown in the settings.
2023-03-18 11:09:49 +01:00
marmare314 0cbc725235 fix formatting and include array 2023-03-18 08:07:25 +01:00
marmare314 9537656e57 use array again and consider checkpoints 2023-03-17 19:25:50 +01:00
marmare314 0ce70f863b add proof mode for menu backgrounds closes #3009 2023-03-17 18:37:55 +01:00
Robert Müller d08f784a97 Don't add duplicate consecutive commands to console history
Don't add entered command to console history, if the last console history entry is identical to this command. For example, entering the commands `1`, `2`, `3`, `3`, `2`, `1` adds 5 entries to the history, i.e. only one entry for the command `3`.
2023-03-14 23:33:06 +01:00
Robert Müller 128d3e4758 Handle return value of kill_process
Only clear process handle if the process was actually killed.
2023-03-10 17:59:36 +01:00
Robert Müller a0c61a1b60 Add INVALID_PROCESS to represent invalid PROCESS value 2023-03-10 17:39:24 +01:00
Robert Müller 4834cfdac9 Rename CServerProcess::Process to CServerProcess::m_Process 2023-03-10 17:38:04 +01:00
Robert Müller 8d225fd3e7 Remove unused CServerProcess members 2023-03-10 17:36:33 +01:00
Robert Müller e07d9ae724 Use std::size(g_Config.m_SvMotd) instead of magic number 900
The size of the `sv_motd` config variable is also `900`.
2023-03-10 00:32:51 +01:00
Robert Müller de99fecaa0 Use text container for ingame server info MOTD
Optimize MOTD rendering in ingame menu by caching the text.

Use the correct text height based on the aligned font size instead of the original font size, to fix the discrepancy between the scrollable height and the text height.
2023-03-09 23:48:31 +01:00
Robert Müller c286f32b17 Use text and quad containers for ingame MOTD, refactor variables
Optimize MOTD rendering by caching the round rect and the text.

Align font and rect sizes so exactly 24 lines of text fit in the MOTD rect with margins on all sizes.
2023-03-09 23:04:19 +01:00
Robert Müller a02738bd2e Mark CMotd::IsActive as const 2023-03-09 23:04:19 +01:00
Robert Müller 53635deb35 Encapsulate CMotd::m_aServerMotd with getter 2023-03-09 23:04:18 +01:00
bors[bot] 0f5d4d8bec
Merge #6372
6372: Check in CI that no C standard headers are used, replace all usages of C standard headers with C++ headers, replace usages of C math functions r=def- a=Robyt3

Closes #6334.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-01 22:34:26 +00:00
Robert Müller db4ec4a12d Replace usages of C math functions
Replacing the C standard headers with the C++ standard headers causes various `error: call to 'floor' promotes float to double [performance-type-promotion-in-math-fn,-warnings-as-errors]`, which are fixed by using the C++ std math functions or our own math functions instead of the C math functions.

- Use `absolute` instead of `abs` and `fabs`.
- Use `std::floor` instead of `floor` and `floorf`.
- Use `std::ceil` instead of `ceil`, `ceilf` and `round_ceil`.
- Use `std::round` instead of `round` and `roundf`.
- Use `std::sin` instead of `sin` and `sinf`.
- Use `std::asin` instead of `asin` and `asinf`.
- Use `std::cos` instead of `cos` and `cosf`.
- Use `std::acos` instead of `acos` and `acosf`.
- Use `std::tan` instead of `tan` and `tanf`.
- Use `std::atan` instead of `atan` and `atanf`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::log` instead of `log` and `logf`.
- Use `std::log2` instead of `log2` and `log2f`.
- Use `std::log10` instead of `log10` and `log10f`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::sqrt` instead of `sqrt` and `sqrtf`.
- Use `std::fmod` instead of `fmod` and `fmodf`.
- Use `direction(Angle)` instead of `vec2(std::cos(Angle), std::sin(Angle))`.
- Use `length(vec2(x, y))` instead of `std::sqrt(x * x + y * y)`.
- Remove unused `NormalizeAngular` and `AngularDistance` functions.
2023-03-01 19:26:53 +01:00
Robert Müller a76fb9b99a Replace all usages of C standard headers with C++ headers 2023-03-01 19:26:51 +01:00
Robert Müller 24fd7e626d Fix client crash when cl_chat_old config is used
The graphics are not initialised when `RebuildChat` is called by `ConchainChatOld`, which causes the client to crash if `cl_chat_old` is present in the user's config or used as a command line argument.
2023-02-28 21:43:21 +01:00
Robert Müller ffa4801220 Fix incorrect text wrapping in ingame server info
The maximum width for the server info and game info text was too small, which previously didn't matter, because the manual newlines broke text wrapping in this case, but with the fix from #6353 this now causes the text to break after the colons already.

This is fixed by using the maximum available width for the text instead of a too small magic number (`250.0f`).

For completeness, the maximum width for the title texts is unset (`-1.0f`), because they should never wrap, which is consistent with the MOTD title text.
2023-02-26 11:43:55 +01:00
Jupeyy 9530077588 Only call onresize events if actual size changed
clearify difference between resize and window property change for resolution list
2023-02-25 16:02:38 +01:00
bors[bot] 931ea6d828
Merge #6351
6351: Fix client crash when echoing client message to chat, use em dash for client messages in chat like on upstream r=def- a=Robyt3

![client-message](https://user-images.githubusercontent.com/23437060/220452193-1ce5cc5b-b79b-4632-a675-5ca70c37e7f0.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-24 08:25:43 +00:00
Robert Müller a1821986fa Align color picker buttons on right side
Align the color picker selection and reset buttons on the right side instead of the left side dependent on the label width.

Closes #6237.

The `UseCheckBox` argument is removed and instead `pCheckBoxValue != nullptr` is used.
2023-02-23 22:32:04 +01:00
Robert Müller 541115022a Fix client crash when echoing client message to chat
The client crashes when printing a client message to the chat from a config file or from the command line, as the graphics have not been initialized at that point.

Closes #6350.
2023-02-23 21:49:56 +01:00
Robert Müller 284f3326a7 Use em dash for client messages in chat like on upstream 2023-02-23 21:49:56 +01:00
heinrich5991 1a2c82c0b1 Mark absolute #includes as absolute 2023-02-23 10:53:16 +01:00
Robert Müller 61bf48c1ed Add chat message constants from upstream, remove redundant comments
Add `CLIENT_MSG = -2` and `SERVER_MSG = -1` constants from upstream.

Remove comments for self-documenting code.
2023-02-21 20:46:17 +01:00
Robert Müller 8286105804 Use RecreateTextContainer, reorder parameters
The `RecreateTextContainer` function calls `DeleteTextContainer` and then `CreateTextContainer`.

The arguments of `RecreateTextContainer` and `RecreateTextContainerSoft` are reordered so all functions take the text container as their first argument.
2023-02-20 23:39:43 +01:00
Robert Müller f386eff45c Remove unused argument of Text/TextWidth/TextLineCount
The `void *pFontSetV` argument is unused and all invocations except one were already passing `0`, `0x0` or `nullptr` for this argument.
2023-02-20 20:06:17 +01:00
Sedonya_ c0b39628aa Update menus_browser.cpp 2023-02-17 00:48:31 +05:00
Robert Müller 3280f1824f Reset graphics container indices after deletion
Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.

Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.
2023-02-15 21:05:15 +01:00
Robert Müller 218e6f7985 Remove bytes_be_to_int and int_to_bytes_be
Use `bytes_be_to_uint` and `uint_to_bytes_be` instead.

As casting between `int` and `unsigned` preserves the bit representation of the value, it's not necessary to apply additional tricks to convert between `char` arrays and `int`.
2023-02-04 01:24:03 +01:00
Robert Müller 52aa8ac22a Use str_copy instead of str_format
Using `str_format` without format arguments is equivalent to `str_copy`, but using the latter is more efficient and readable.

As `str_format` also returns the result `str_utf8_fix_truncation`, i.e. the potentially truncated string length, the return value is also added to `str_copy` so existing invocations don't need to be adjusted.
2023-01-28 16:37:33 +01:00
Robert Müller 0948a1dc4c Fix layout of kick/spec vote list items
The tee and label were overlapping due to a regression from #6240.
2023-01-16 15:37:58 +01:00
Robert Müller d662c7e9fd Add tooltip to demo seekbar showing the currently hovered time
When hovering the demo seekbar, show a tooltip with the time at the hovered position.
2023-01-15 21:31:45 +01:00
Robert Müller 315e52fb99 Refactor demo seekbar width calculation 2023-01-15 21:31:21 +01:00
Jupeyy c820ac22d3 Merge most entity textures again 2023-01-13 15:25:38 +01:00
bors[bot] bda61e586e
Merge #6251
6251: Always assume there could potentially be a skin in serverbrowser's pl… r=def- a=Jupeyy

…ayer list

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-08 13:09:11 +00:00
Jupeyy ed1af6edb9 Always assume there could potentially be a skin in serverbrowser's player list 2023-01-08 13:42:18 +01:00
Robert Müller a0d4a55023 Fix server browser selection not being updated based an address input
The selected server browser entry was not being updated anymore when the server address input is changed manually by the user or when selecting an entry in the LAN server list and then switching back to the Internet list.

Regression from #6240.
2023-01-08 11:06:57 +01:00
Jupeyy 1182180e23 Add skin to serverbrowser player list 2023-01-07 09:20:25 +01:00
bors[bot] 73ce7598fa
Merge #6240
6240: Port `CListBox` from upstream, smooth scrolling for all lists r=def- a=Robyt3

Replace existing listbox implementations (`CMenus::UiDoListbox*` and `HandleListInputs` functions) with `CListBox` from upstream.

Reimplement additional feature that was already present in ddnet: page up/down, home and end key handling.

Affects the following lists:

- server browser
  - see screenshots for scoreboard
- server browser scoreboard
  - before:
![server-browser-scoreboard old](https://user-images.githubusercontent.com/23437060/211005067-3a08f874-bcb5-40e1-84e8-3f3e8e3133c9.png)
  - after:
![server-browser-scoreboard new](https://user-images.githubusercontent.com/23437060/211005074-5d113fd3-e541-45e6-95d1-4d7f633b4d12.png)
- server browser friends
  - before:
![server-browser-friends old](https://user-images.githubusercontent.com/23437060/211005039-13ef4bda-5be4-4be4-8561-19cde9f487aa.png)
  - after:
![server-browser-friends new](https://user-images.githubusercontent.com/23437060/211005048-d9f74d13-e93d-4a35-b848-bee0c84ea047.png)
- country / region selection popup (server browser filter)
  - before:
![country-popup old](https://user-images.githubusercontent.com/23437060/211004344-04651e63-7931-4e82-8f6b-c0afa6f0ed33.png)
  - after:
![country-popup new](https://user-images.githubusercontent.com/23437060/211004353-866f081b-2444-4184-8194-9468c15460f0.png)
- player skin list
  - before:
![player-skins old](https://user-images.githubusercontent.com/23437060/211004903-88864d5d-17d8-4b23-836a-1ae24a9f36ac.png)
  - after:
![player-skins new](https://user-images.githubusercontent.com/23437060/211004909-a096b98e-e754-4e76-94ff-571a7462ba81.png)
- player country / region list
  - before:
![player-country old](https://user-images.githubusercontent.com/23437060/211004564-fbd7320b-95b5-4d0a-9629-9e511ff70f34.png)
  - after:
![player-country new](https://user-images.githubusercontent.com/23437060/211004571-4f3e1aed-b878-4b84-aa81-fe8edbee6ebd.png)
- theme list
  - before:
![themes new](https://user-images.githubusercontent.com/23437060/211005196-0692fcd1-770f-45a3-9290-2ac1af75e097.png)
  - after:
![themes old](https://user-images.githubusercontent.com/23437060/211005187-48a4436f-df54-43de-a15e-bf4920d99c85.png)
- assets list
  - before:
![assets old](https://user-images.githubusercontent.com/23437060/211004237-41b71b0d-c030-4ea6-9c6b-7be4aae0836b.png)
  - after:
![assets new](https://user-images.githubusercontent.com/23437060/211004251-9be08d8d-4b16-487f-82cc-a40c7e17bc48.png)
- graphics resolutions list
  - before:
![resolutions-dropdown old](https://user-images.githubusercontent.com/23437060/211004941-23105a96-815e-4ee9-b39a-de24dcd9e4e3.png)
  - after:
![resolutions-dropdown new](https://user-images.githubusercontent.com/23437060/211004947-e251ff3e-ece6-4c59-b62c-39ca277461b5.png)
- dropdown menus (e.g. graphics fullscreen mode)
  - see screenshots for graphics resolutions list
- ingame player list
  - before:
![players old](https://user-images.githubusercontent.com/23437060/211004612-f79e892c-2712-4904-9f5e-8ee7909c4a56.png)
  - after:
![players new](https://user-images.githubusercontent.com/23437060/211004632-b6b73c8e-3c14-4d72-8178-a1562bf968f9.png)
  - before (low number): 
![players-few old](https://user-images.githubusercontent.com/23437060/211004760-cd82b93f-b978-484b-a893-a9af2b881848.png)
  - after (low number):
![players-few new](https://user-images.githubusercontent.com/23437060/211004768-b844a98d-19d7-4519-883d-939ca9b4ef89.png)
- vote options list
  - before:
![vote-options old](https://user-images.githubusercontent.com/23437060/211005215-e9db81f2-24f2-48cd-9293-99a957fa372b.png)
  - after:
![vote-options new](https://user-images.githubusercontent.com/23437060/211005229-e9285a12-efb3-4236-9317-377ae0daf834.png)
- kick/specvote lists
  - before:
![kick-spec-vote old](https://user-images.githubusercontent.com/23437060/211004518-d6ed6869-6dda-46a4-a83f-b370c58a5727.png)
  - after:
![kick-spec-vote new](https://user-images.githubusercontent.com/23437060/211004527-5844caf8-6983-49e6-b309-c717a26de0c9.png)
- ghost list
  - before:
![ghosts old](https://user-images.githubusercontent.com/23437060/211004481-7be7d338-77fe-499d-9fba-3721e2d00215.png)
  - after:
![ghosts new](https://user-images.githubusercontent.com/23437060/211004490-d875eaf7-9fb0-4a29-9bbd-0226c7997434.png)
- language list (in settings and in popup on first launch)
  - settings:
    - before: 
![languages-setting old](https://user-images.githubusercontent.com/23437060/211007012-85d16464-6bd6-4444-bd32-57385afeb2c6.png)
    - after:
![languages-setting new](https://user-images.githubusercontent.com/23437060/211007018-faafdb88-9a0c-4e80-9955-0871c7cc4107.png)
  - popup:
    - before:
![languages-popup old](https://user-images.githubusercontent.com/23437060/211006181-2faa36be-3a4c-467b-91c2-2b0b9ea8eed2.png)
    - after:
![languages-popup new](https://user-images.githubusercontent.com/23437060/211006210-f91234f0-9d70-44a2-902d-0c049c63b2ba.png)
- demo browser
  - before:
![demos old](https://user-images.githubusercontent.com/23437060/211004399-c0f49652-cd0d-478c-8b2b-328512d6367b.png)
  - after:
![demos new](https://user-images.githubusercontent.com/23437060/211004406-ee1d2637-4d69-4aec-ba0b-26750bb5bf44.png)
- editor file browser (saving, loading, adding images / sounds)
  - before:
![editor old](https://user-images.githubusercontent.com/23437060/211004451-1d989358-f811-42ba-834f-0344e5e3f280.png)
  - after:
![editor new](https://user-images.githubusercontent.com/23437060/211004459-12c7abc7-4cc5-4610-b7e0-dfc546754c24.png)
  - The search / filename input is also improved so navigating a filtered list works correctly by porting the logic from upstream.

There are minor changes to the visual appearance of some lists, due to changed margins.

The vertical alignment of some list item texts is improved so the text is centered vertically.

Closes #5791.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-06 23:40:55 +00:00
Robert Müller fc7c376738 Add ingame and browser buttons to copy server info to clipboard
Add "Copy info" buttons to server browser and ingame menu to copy the server info of the selected/current server to the clipboard.

The margins around the server browser details are improved.

Closes #5440.
2023-01-06 21:23:33 +01:00
Robert Müller 91a23f00cb Port CListBox from upstream, smooth scrolling for all lists
Replace existing listbox implementations (`CMenus::UiDoListbox*` and `HandleListInputs` functions) with `CListBox` from upstream.

Reimplement additional feature that was already present in ddnet: page up/down, home and end key handling.

Affects the following lists:

- server browser
- server browser scoreboard
- server browser friends
- country / region selection popup (server browser filter)
- player skin list
- player country / region list
- theme list
- assets list
- graphics resolutions list
- dropdown menus (e.g. graphics fullscreen mode)
- ingame player list
- vote options list
- kick/specvote lists
- ghost list
- language list (in settings and in popup on first launch)
- demo browser
- editor file browser (saving, loading, adding images / sounds)
  - The search / filename input is also improved so navigating a filtered list works correctly by porting the logic from upstream.

There are minor changes to the visual appearance of some lists, due to changed margins.

The vertical alignment of some list item texts is improved so the text is centered vertically.
2023-01-06 12:46:16 +01:00
bors[bot] f3fca968f1
Merge #6158
6158: Add F-DDrace gametype color r=def- a=fokkonaut

Been using this color already since a while. I'd like to keep it.

![image](https://user-images.githubusercontent.com/35420825/208289135-e8f5ba01-f487-47f2-929c-f1029ddfbab5.png)
![image](https://user-images.githubusercontent.com/35420825/208289140-2b807ef3-4b0f-4917-9485-c47977d95aa2.png)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2023-01-04 10:26:06 +00:00
bors[bot] 6d3af742dd
Merge #6180
6180: Implement exact matches in search and exclude strings r=Robyt3 a=def-

Thanks to bencie for discussion

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-03 18:16:03 +00:00
Robert Müller a61eec8f1e Add DDNet settings button to unregister protocol and file extensions
Add a button to the Miscellaneous DDNet settings to manually unregister the protocol and file extension handlers.
2022-12-29 18:03:08 +01:00
Dennis Felsing 68625dd370 Implement exact matches in search and exclude strings
Thanks to bencie for discussion
2022-12-23 23:25:11 +01:00
Robert Müller 1eb600f7e0 Render bar below server browser to show loading progression
Render a slim bar below the server browser listbox to show the loading progression, instead of showing a percentage on the Refresh button, as suggested in https://github.com/ddnet/ddnet/pull/5878#issuecomment-1257227947.

The margin around the bottom status elements is removed to make more space and improve the alignment of the elements with the rest of the server browser.
2022-12-21 21:47:31 +01:00
bors[bot] 327f7de09b
Merge #5886
5886: Send laser objects as DDNetLaser with type (fixes #5885) r=heinrich5991 a=fokkonaut

This pull request will make the server send the correct lasertype directly. The type determining based on EntitiyEx for that got removed on the clientside as it is not needed anymore when using DDNetLaser.
Also, I fixed the NetObject to accept -1 (no owner). That is important in order to be able to render the laser at full opacity for everyone.

This does not only make the color determining more consistent as before (compared to entities using EntitiyEx and shotgun/laser using DDNetLaser), but it does also make it entirely more mod-friendly. As an example in my mod I dont use EntitiyEx to save objects in the snapshot, as we still dont have an extended snapshot system, and like this we can still have colors without doubling the amount of objects.

Also, this will color the dragger beam aswell as the plasma bullets being shot by the freeze/unfreeze/explosive laser gun correctly.

This PR should get applied for the next minor update on client & server.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2022-12-21 00:36:35 +00:00
Patiga be8f6217ce Make tileflag names consistent with automappers
Follow-up to commit a4867d29c6

- `TILEFLAG_FLIP_HORIZONTAL` -> `TILEFLAG_XFLIP`
- `TILEFLAG_FLIP_VERTICAL` -> `TILEFLAG_YFLIP`

In the previous commit, I pretty much just switched `V` and `H` and
changed the naming a little more to break further uses.
The reason was that the two flags were called counter-intuitively.
Since then, I realized that the auto mapper syntax also already faced
this issue and is already using `XFLIP` and `YFLIP`.
For more consistency and to reduce the amount of names for these flips,
these flags should also be called like that.

It also turned out that more things are connected to `V` and `H`.
Those letters are shown in the `Info` mode in the editor, and are used
extensively by the automapper community.
Switching to `X` and `Y` allows keeping backwards compatibility while
introducing more intuitive names.
2022-12-19 18:39:36 +01:00
bors[bot] 648b025906
Merge #6163
6163: Add tooltips for the buttons that open directories and files r=Jupeyy a=Robyt3

Closes #5653.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-19 10:23:36 +00:00
Robert Müller 3780c74add Add tooltips for the buttons that open directories and files
Closes #5653.
2022-12-18 21:58:25 +01:00
Robert Müller 32ce5be301 Fix smooth zooming overshooting the target zoom level
Ensure that the zoom level with smooth zooming does not exceed the target zoom level.

Closes #3747.
2022-12-18 20:58:29 +01:00
Robert Müller 2579f0be2f Add support for hot-plugging gamecontrollers
Handle the appropriate SDL events to open new joysticks when they are connected and remove joysticks when they are disconnected.

If the active joystick gets disconnected, then the first joystick in the list will be activated as a fallback.
If the previously activated joystick gets reconnected, it will be activated again automatically, as it is identified by the GUID stored in the configuration.
The stored joystick GUID is only updated when the user manually selects a new joystick in the controls settings or with the console.

Closes #6152.
2022-12-18 12:41:17 +01:00
fokkonaut 6e683dd210 Add F-DDrace gametype color 2022-12-18 09:44:05 +01:00
Patiga a4867d29c6 Make tileflag names consistent and intuitive
- `TILEFLAG_VFLIP` -> `TILEFLAG_FLIP_HORIZONTAL`
- `TILEFLAG_HFLIP` -> `TILEFLAG_FLIP_VERTICAL`

According to the native editor, the "Tiled" editor and image search, a
horizontal flip should be associated with switching left and right, modifying
the x coordinate.

I did not just switch the letters `H` and `V` to create compiler errors
where the original constants are used.

Whenever I was working with tileflags, the naming caused me to have no
idea what I was doing. I mostly had to resort to opening the resulting
map in the editor to see what the code does. This change aims to make
the naming intuitive and also consistent with the map editor.
2022-12-14 13:54:11 +01:00
Jupeyy 5341fc37fd Minimal changes to default to Vulkan 2022-12-13 19:37:03 +01:00
Jupeyy 870ea8566e Improve error handling in vulkan
so it doesn't assert & shows a message box with the error and some tips
2022-12-13 18:11:26 +01:00
Jupeyy dff876d58c Add Localizable hint 2022-12-13 17:53:32 +01:00