3474: Fix scrollbar going out of bounce (fixes#3416) r=Learath2 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3478: Fix server crash with too many items (fixes#3477) r=heinrich5991 a=def-
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3448: Same default map as in autoexec_server.cfg r=Jupeyy a=def-
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3449: Fix x of y servers r=Jupeyy a=def-
as reported by louis
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Co-authored-by: def <dennis@felsin9.de>
3458: Respect possible particle size increase, of worst case rotation r=def- a=Jupeyy
Particle's achsis aligned bounding box can increase in size if the particle is rotating.
Even if the particle images are all "pretty" round and so it wouldn't matter for default particles,
its not correct and with a custom image it could break.
following #3441
Basically this:
![image](https://user-images.githubusercontent.com/6654924/103292756-be60ef80-49ee-11eb-8518-dd120d19ca17.png)
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3457: Don't render fully transparent quads r=def- a=Jupeyy
@def- i mean u could test the fps diff, its quite huge
and if u really only have 50fps, others will only have 30fps xd
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3451: Add New Year season theme by mind and use for 2 days r=Learath2 a=def-
Map reduces my FPS from 60 to 53, mind can't optimize it further.
I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
![screenshot_2020-12-28_14-51-48](https://user-images.githubusercontent.com/2335377/103228624-83e54d00-4931-11eb-96fd-c408a353cda0.png)
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Co-authored-by: def <dennis@felsin9.de>
3455: Readd round start tick to the calculation r=def- a=Jupeyy
fixes#3454
@bretonium would you be so kind and test this quickly, if everything looks fine again? :D
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3384: Add w as default bind for dummy hammer r=heinrich5991 a=def-
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3437: Update .clang-tidy file to 11 r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3434: Add F-DDrace entities r=heinrich5991 a=fokkonaut
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Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
3389: Alternative alternative fix for malloc of size 0 r=def- a=heinrich5991
Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.
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3405: Keep veto right after joining dummy with lower ID (fixes#3404) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3417: Notify about vote when authed r=heinrich5991 a=def-
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3419: Only assign aOldName when we need it r=heinrich5991 a=def-
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3432: Fix localization of version/game type/ping in server details r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3427: Remove hardcoded zoom level r=def- a=Jupeyy
E.g. on current tournament map its really annoying to not see the whole map at once to get a feeling for the map size
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3430: Filter invalid kill messages r=def- a=Jupeyy
Fixes#3429
Also made it a bit safer by checking what the server sends
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3425: Remove redundant check for pPlayer->m_IsReady r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
3402: Move PNG loading in SkinDL to fetch thread (fixes#3398) r=Jupeyy a=def-
Sorry for the trouble, seems to work.
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Co-authored-by: def <dennis@felsin9.de>
3403: Allow resizing on Windows too r=def- a=Jupeyy
I actually wanted to fix the grabbing issue on Windows, but sadly couldn't fix it, while trying to fix it, i fixed the resizing stuff tho(tested with a vm on win10 and win7), also gfx_resizable 1 should be fine now with KDE too(couldn't reproduce that blackscreen bug anymore)
Tho I also want to share some things about the grabbing thing, maybe someone is interested in improving it:
I found out that disabling the console on windows and creating the window as fast as possible reduces the grabbing issues.
Even better was making the windows always on top so SDL doesn't call the grab when our window looses focus, while the IO stuff is blocking.
The code is really random but here are the things i tried(c881720137)
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Resulting to race condition, since the main thread always thought that the
load/save thread already completed. Passing the shared_ptr by reference to
prevent a similar future bug to happen.
Fixes#3380
3315: Remove annoying "added option" logging r=heinrich5991 a=def-
Fills our logs all the time
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Co-authored-by: def <dennis@felsin9.de>
3341: Check finish of team after player joins spectators r=heinrich5991 a=def-
Reported by Jupeyy
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Co-authored-by: def <dennis@felsin9.de>
3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy
Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3358: Fix prediction with global collision off tiles and tunings (fix#2510) r=def- a=trml
Tested it now, and it seems that only the hook and collision off tiles were affected by this.
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Co-authored-by: trml <trml@users.noreply.github.com>
3316: Disable ninja jetpack when player has telegun r=heinrich5991 a=def-
Required for map Taceht because of weapon tele interaction with jetpack
As requested by Cøke
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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
3304: Improve list box behaviour, make it more consistent r=heinrich5991 a=def-
Make keys work after searching in vote menu
Unify some duplicated code
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3310: Found some more times with mins, use hours for consistency r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3325: Add ball effects, even for invalid projectiles r=heinrich5991 a=Jupeyy
@pure-luck-999 can you test, if this is already enough?
fixes#3323
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>