Sergey Tolmachev
d26039cc84
9th mouse key and its code was added
2013-10-29 01:52:23 +03:00
Sergey Tolmachev
e2727c8e1e
Adding support 9th mouse key
2013-10-29 01:50:47 +03:00
Sergey Tolmachev
e06a57d437
9th mouse key name was added
2013-10-29 01:49:40 +03:00
oy
30e6e0877b
fixed master server lookup for servers. #1047
2013-09-25 15:03:28 +02:00
oy
22c14e9347
Made client/server check for correct map version on load. #1100
2013-06-01 15:26:22 +02:00
BeaR
c42666cd3c
Using MemoryBarrier() for CPUs not supporting SSE2
2013-04-03 11:44:06 +02:00
oy
109e122f4f
show reason for closing a connection within a debug message. Closes #1061
2013-02-20 16:49:21 +01:00
oy
d8a7eb6863
increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise
2013-02-20 15:51:46 +01:00
oy
3329c549e6
fixed couple of warnings
2012-12-20 16:30:16 +01:00
oy
61b515f9be
added missing json parser files
2012-12-17 18:50:06 +01:00
oy
b7dbf5431e
close workerthreads on shutdown
2012-12-17 00:43:31 +01:00
Choupom
3048ebe3c5
fixed some compiler warnings
2012-12-15 16:33:37 +01:00
oy
b8e3120c0d
disabled the map checker for now
2012-12-15 16:31:48 +01:00
oy
c81722f9e3
removed some unused stuff
2012-12-15 16:24:00 +01:00
oy
8a3de3fe28
fixed client clean up
2012-12-09 16:59:27 +01:00
oy
4214b576e9
fixed last commit
2012-12-09 15:55:01 +01:00
BeaR
66579083fa
Small aesthetical changes
2012-12-09 15:52:31 +01:00
oy
090867fa0d
fixed last commit
2012-11-13 21:37:46 +01:00
BeaR
591b6a2f62
Bug: Losing render-commands if commandbuffer is full(gfx)
...
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2012-11-13 21:33:16 +01:00
oy
082ee5c474
Merge branch 'master' of https://github.com/SushiTee/teeworlds
2012-11-03 17:52:39 +01:00
BeaR
70a648899d
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
2012-10-21 13:55:26 +02:00
SushiTee
20cfbfe3a7
Merge branch 'master' of git://github.com/teeworlds/teeworlds
...
Conflicts:
src/game/client/components/menus_ingame.cpp
2012-10-09 13:08:01 +02:00
SushiTee
c74637ae6d
began to rewrite server browser and ingame menu
2012-10-09 12:44:47 +02:00
oy
e29ced0741
fixed some compiler warnings and a line ending
2012-10-09 00:11:13 +02:00
oy
078390522e
Merge branch 'master' of https://github.com/SushiTee/teeworlds
2012-10-08 23:56:41 +02:00
oy
57e28e5c88
made favorites support hostnames. Closes #55
2012-10-07 23:56:37 +02:00
oy
e2973652f7
added skill level to server info. #1000
2012-10-07 22:02:50 +02:00
oy
c2cb73b87f
made numbers in server info ints instead of strings
2012-10-07 21:56:38 +02:00
oy
efc26acaaa
set default value for asynchronous rendering to disabled for now. #1001
2012-10-07 11:35:39 +02:00
oy
81f3882976
removed old non threaded graphics backend
2012-10-07 11:31:23 +02:00
oy
500621ec47
readded texture resampling
2012-10-07 11:22:49 +02:00
oy
e6a1f99681
fixed texture memory usage calculation in graphics threaded
2012-10-06 23:31:02 +02:00
oy
09cca41215
fixed last commit
2012-10-06 13:24:31 +02:00
BeaR
9071008a6f
Missed a file..
2012-10-06 13:20:50 +02:00
BeaR
056309ac5e
Readded Texturecompression-support
2012-10-06 13:20:44 +02:00
Johannes Loher
5db997445a
Fixed threaded gfx and building on Mac OS X
2012-08-26 20:02:04 +02:00
BeaR
dcbcfd34c7
Fixes some errors in the GUI(messed up buttons ingame and "Internet" and wrong ServerlistScroll)
...
Also small cleanup in backend header
2012-08-21 18:53:57 +02:00
SushiTee
d3f642a641
-removed color depth config variable
...
-updated fake list of resolutions
-make sure resolutions are sorted in menu
2012-08-18 17:51:47 +02:00
SushiTee
e3da49eac3
Merge branch 'master' of git://github.com/teeworlds/teeworlds
...
Conflicts:
src/engine/client/graphics_threaded.h
2012-08-18 15:39:23 +02:00
Magnus Auvinen
8ed246fa1c
fixed all the errors that the clang static analayzer found
2012-08-17 18:32:56 +02:00
Magnus Auvinen
4e20a9e6c0
cleaned up warnings that clang spits out. some bugs found with it.
2012-08-17 00:03:53 +02:00
SushiTee
0b739d0404
Merge branch 'master' of git://github.com/teeworlds/teeworlds
2012-08-12 15:57:19 +02:00
Magnus Auvinen
563f1d0c52
removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
2012-08-12 14:02:50 +02:00
Magnus Auvinen
dfcbe85488
introduced ISound::CSampleHandle to add more typesafty
2012-08-12 13:56:35 +02:00
Magnus Auvinen
cb95e8dfe8
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
2012-08-12 12:41:50 +02:00
SushiTee
6b279c770f
-remade settings->graphics menu
...
-added menu checkbox images
2012-08-11 23:51:46 +02:00
SushiTee
b10931eb9d
Merge branch 'master' of git://github.com/teeworlds/teeworlds
2012-08-11 16:28:12 +02:00
oy
25da0f4c52
fixed few things in pnglite
2012-08-11 11:51:01 +02:00
SushiTee
a4e13330f6
Merge branch 'master' of git://github.com/teeworlds/teeworlds
2012-08-10 19:01:28 +02:00
oy
9023796d27
fixed faulty message id
2012-08-09 10:30:04 +02:00