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removed some unused stuff
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@ -91,7 +91,6 @@ public:
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// networking
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virtual void EnterGame() = 0;
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virtual bool MapLoaded() = 0;
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//
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virtual int MapDownloadAmount() = 0;
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virtual int MapDownloadTotalsize() = 0;
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@ -769,11 +769,6 @@ void CClient::Render()
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DebugRender();
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}
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bool CClient::MapLoaded()
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{
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return m_pMap->IsLoaded();
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}
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const char *CClient::LoadMap(const char *pName, const char *pFilename, unsigned WantedCrc)
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{
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static char aErrorMsg[128];
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@ -256,7 +256,6 @@ public:
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virtual const char *ErrorString();
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bool MapLoaded();
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const char *LoadMap(const char *pName, const char *pFilename, unsigned WantedCrc);
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const char *LoadMapSearch(const char *pMapName, int WantedCrc);
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