Merge branch 'master' of git://github.com/teeworlds/teeworlds

This commit is contained in:
SushiTee 2012-08-12 15:57:19 +02:00
commit 0b739d0404
47 changed files with 333 additions and 293 deletions

View file

@ -64,6 +64,10 @@ if gen_server_content_header:
if gen_client_content_header or gen_server_content_header:
# print some includes
print('#include <engine/graphics.h>')
print('#include <engine/sound.h>')
# emit the type declarations
contentlines = open("datasrc/content.py", "rb").readlines()
order = []

View file

@ -4,7 +4,7 @@ from datatypes import *
class Sound(Struct):
def __init__(self, filename=""):
Struct.__init__(self, "CDataSound")
self.id = Int(0)
self.id = SampleHandle()
self.filename = String(filename)
class SoundSet(Struct):
@ -21,7 +21,7 @@ class Image(Struct):
Struct.__init__(self, "CDataImage")
self.name = String(name)
self.filename = String(filename)
self.id = Int(-1)
self.id = TextureHandle()
class SpriteSet(Struct):
def __init__(self, name="", image=None, gridx=0, gridy=0):

View file

@ -168,6 +168,18 @@ class Pointer(BaseType):
def EmitDefinition(self, name):
return ["&"+self.target.TargetName()]
class TextureHandle(BaseType):
def __init__(self):
BaseType.__init__(self, "IGraphics::CTextureHandle")
def EmitDefinition(self, name):
return ["IGraphics::CTextureHandle()"]
class SampleHandle(BaseType):
def __init__(self):
BaseType.__init__(self, "ISound::CSampleHandle")
def EmitDefinition(self, name):
return ["ISound::CSampleHandle()"]
# helper functions
def EmitTypeDeclaration(root):

View file

@ -5,6 +5,7 @@
#include "kernel.h"
#include "message.h"
#include "graphics.h"
class IClient : public IInterface
{
@ -143,7 +144,7 @@ public:
virtual bool SoundInitFailed() = 0;
virtual int GetDebugFont() = 0;
virtual IGraphics::CTextureHandle GetDebugFont() = 0; // TODO: remove this function
};
class IGameClient : public IInterface

View file

@ -94,12 +94,12 @@ void CGraph::Add(float v, float r, float g, float b)
m_aColors[m_Index][2] = b;
}
void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription)
void CGraph::Render(IGraphics *pGraphics, IGraphics::CTextureHandle FontTexture, float x, float y, float w, float h, const char *pDescription)
{
//m_pGraphics->BlendNormal();
pGraphics->TextureSet(-1);
pGraphics->TextureClear();
pGraphics->QuadsBegin();
pGraphics->SetColor(0, 0, 0, 0.75f);
@ -136,7 +136,7 @@ void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, f
}
pGraphics->LinesEnd();
pGraphics->TextureSet(Font);
pGraphics->TextureSet(FontTexture);
pGraphics->QuadsText(x+2, y+h-16, 16, 1,1,1,1, pDescription);
char aBuf[32];

View file

@ -23,7 +23,7 @@ public:
void ScaleMin();
void Add(float v, float r, float g, float b);
void Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription);
void Render(IGraphics *pGraphics, IGraphics::CTextureHandle FontTexture, float x, float y, float w, float h, const char *pDescription);
};
@ -83,7 +83,7 @@ class CClient : public IClient, public CDemoPlayer::IListner
unsigned m_SnapshotParts;
int64 m_LocalStartTime;
int m_DebugFont;
IGraphics::CTextureHandle m_DebugFont;
int64 m_LastRenderTime;
float m_RenderFrameTimeLow;
@ -212,7 +212,7 @@ public:
virtual bool SoundInitFailed() { return m_SoundInitFailed; }
virtual int GetDebugFont() { return m_DebugFont; }
virtual IGraphics::CTextureHandle GetDebugFont() { return m_DebugFont; }
void DirectInput(int *pInput, int Size);
void SendInput();

View file

@ -165,7 +165,6 @@ CGraphics_OpenGL::CGraphics_OpenGL()
m_Rotation = 0;
m_Drawing = 0;
m_InvalidTexture = 0;
m_TextureMemoryUsage = 0;
@ -282,22 +281,22 @@ void CGraphics_OpenGL::LinesDraw(const CLineItem *pArray, int Num)
AddVertices(2*Num);
}
int CGraphics_OpenGL::UnloadTexture(int Index)
int CGraphics_OpenGL::UnloadTexture(IGraphics::CTextureHandle Index)
{
if(Index == m_InvalidTexture)
if(Index.Id() == m_InvalidTexture.Id())
return 0;
if(Index < 0)
if(!Index.IsValid())
return 0;
glDeleteTextures(1, &m_aTextures[Index].m_Tex);
m_aTextures[Index].m_Next = m_FirstFreeTexture;
m_TextureMemoryUsage -= m_aTextures[Index].m_MemSize;
m_FirstFreeTexture = Index;
glDeleteTextures(1, &m_aTextures[Index.Id()].m_Tex);
m_aTextures[Index.Id()].m_Next = m_FirstFreeTexture;
m_TextureMemoryUsage -= m_aTextures[Index.Id()].m_MemSize;
m_FirstFreeTexture = Index.Id();
return 0;
}
int CGraphics_OpenGL::LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
int CGraphics_OpenGL::LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
{
int Oglformat = GL_RGBA;
if(Format == CImageInfo::FORMAT_RGB)
@ -305,12 +304,12 @@ int CGraphics_OpenGL::LoadTextureRawSub(int TextureID, int x, int y, int Width,
else if(Format == CImageInfo::FORMAT_ALPHA)
Oglformat = GL_ALPHA;
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextureID].m_Tex);
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextureID.Id()].m_Tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pData);
return 0;
}
int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
IGraphics::CTextureHandle CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
{
int Mipmap = 1;
unsigned char *pTexData = (unsigned char *)pData;
@ -321,7 +320,7 @@ int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const vo
// don't waste memory on texture if we are stress testing
if(g_Config.m_DbgStress)
return m_InvalidTexture;
return m_InvalidTexture;
// grab texture
Tex = m_FirstFreeTexture;
@ -411,18 +410,18 @@ int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const vo
m_TextureMemoryUsage += m_aTextures[Tex].m_MemSize;
mem_free(pTmpData);
return Tex;
return CreateTextureHandle(Tex);
}
// simple uncompressed RGBA loaders
int CGraphics_OpenGL::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
IGraphics::CTextureHandle CGraphics_OpenGL::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
{
int l = str_length(pFilename);
int ID;
IGraphics::CTextureHandle ID;
CImageInfo Img;
if(l < 3)
return -1;
return m_InvalidTexture;
if(LoadPNG(&Img, pFilename, StorageType))
{
if (StoreFormat == CImageInfo::FORMAT_AUTO)
@ -430,8 +429,6 @@ int CGraphics_OpenGL::LoadTexture(const char *pFilename, int StorageType, int St
ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags);
mem_free(Img.m_pData);
if(ID != m_InvalidTexture && g_Config.m_Debug)
dbg_msg("graphics/texture", "loaded %s", pFilename);
return ID;
}
@ -530,17 +527,17 @@ void CGraphics_OpenGL::ScreenshotDirect(const char *pFilename)
mem_free(pPixelData);
}
void CGraphics_OpenGL::TextureSet(int TextureID)
void CGraphics_OpenGL::TextureSet(IGraphics::CTextureHandle Texture)
{
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
if(TextureID == -1)
if(Texture.IsValid())
{
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_aTextures[Texture.Id()].m_Tex);
}
else
{
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextureID].m_Tex);
glDisable(GL_TEXTURE_2D);
}
}

View file

@ -48,7 +48,7 @@ protected:
float m_ScreenX1;
float m_ScreenY1;
int m_InvalidTexture;
IGraphics::CTextureHandle m_InvalidTexture;
struct CTexture
{
@ -90,17 +90,17 @@ public:
virtual void LinesEnd();
virtual void LinesDraw(const CLineItem *pArray, int Num);
virtual int UnloadTexture(int Index);
virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
virtual int LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
virtual int UnloadTexture(IGraphics::CTextureHandle Index);
virtual IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
virtual int LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
// simple uncompressed RGBA loaders
virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
virtual IGraphics::CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType);
void ScreenshotDirect(const char *pFilename);
virtual void TextureSet(int TextureID);
virtual void TextureSet(IGraphics::CTextureHandle TextureID);
virtual void Clear(float r, float g, float b);

View file

@ -169,7 +169,6 @@ CGraphics_Threaded::CGraphics_Threaded()
m_Rotation = 0;
m_Drawing = 0;
m_InvalidTexture = 0;
m_TextureMemoryUsage = 0;
@ -281,21 +280,21 @@ void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num)
AddVertices(2*Num);
}
int CGraphics_Threaded::UnloadTexture(int Index)
int CGraphics_Threaded::UnloadTexture(CTextureHandle Index)
{
if(Index == m_InvalidTexture)
if(Index.Id() == m_InvalidTexture.Id())
return 0;
if(Index < 0)
if(!Index.IsValid())
return 0;
CCommandBuffer::SCommand_Texture_Destroy Cmd;
Cmd.m_Slot = Index;
Cmd.m_Slot = Index.Id();
m_pCommandBuffer->AddCommand(Cmd);
m_aTextures[Index].m_Next = m_FirstFreeTexture;
m_TextureMemoryUsage -= m_aTextures[Index].m_MemSize;
m_FirstFreeTexture = Index;
m_aTextures[Index.Id()].m_Next = m_FirstFreeTexture;
m_TextureMemoryUsage -= m_aTextures[Index.Id()].m_MemSize;
m_FirstFreeTexture = Index.Id();
return 0;
}
@ -308,10 +307,10 @@ static int ImageFormatToTexFormat(int Format)
}
int CGraphics_Threaded::LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
{
CCommandBuffer::SCommand_Texture_Update Cmd;
Cmd.m_Slot = TextureID;
Cmd.m_Slot = TextureID.Id();
Cmd.m_X = x;
Cmd.m_Y = y;
Cmd.m_Width = Width;
@ -337,7 +336,7 @@ int CGraphics_Threaded::LoadTextureRawSub(int TextureID, int x, int y, int Width
return 0;
}
int CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
{
// don't waste memory on texture if we are stress testing
if(g_Config.m_DbgStress)
@ -388,18 +387,18 @@ int CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const
m_TextureMemoryUsage += MemUsage;
//mem_free(pTmpData);
return Tex;
return CreateTextureHandle(Tex);
}
// simple uncompressed RGBA loaders
int CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
{
int l = str_length(pFilename);
int ID;
IGraphics::CTextureHandle ID;
CImageInfo Img;
if(l < 3)
return -1;
return CTextureHandle();
if(LoadPNG(&Img, pFilename, StorageType))
{
if (StoreFormat == CImageInfo::FORMAT_AUTO)
@ -407,7 +406,7 @@ int CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int
ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags);
mem_free(Img.m_pData);
if(ID != m_InvalidTexture && g_Config.m_Debug)
if(ID.Id() != m_InvalidTexture.Id() && g_Config.m_Debug)
dbg_msg("graphics/texture", "loaded %s", pFilename);
return ID;
}
@ -509,10 +508,10 @@ void CGraphics_Threaded::ScreenshotDirect(const char *pFilename)
}
}
void CGraphics_Threaded::TextureSet(int TextureID)
void CGraphics_Threaded::TextureSet(CTextureHandle TextureID)
{
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
m_State.m_Texture = TextureID;
m_State.m_Texture = TextureID.Id();
}
void CGraphics_Threaded::Clear(float r, float g, float b)

View file

@ -346,7 +346,7 @@ class CGraphics_Threaded : public IEngineGraphics
bool m_DoScreenshot;
char m_aScreenshotName[128];
int m_InvalidTexture;
CTextureHandle m_InvalidTexture;
struct CTexture
{
@ -393,17 +393,17 @@ public:
virtual void LinesEnd();
virtual void LinesDraw(const CLineItem *pArray, int Num);
virtual int UnloadTexture(int Index);
virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
virtual int LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
virtual int UnloadTexture(IGraphics::CTextureHandle Index);
virtual IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
virtual int LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
// simple uncompressed RGBA loaders
virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
virtual IGraphics::CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType);
void ScreenshotDirect(const char *pFilename);
virtual void TextureSet(int TextureID);
virtual void TextureSet(CTextureHandle TextureID);
virtual void Clear(float r, float g, float b);

View file

@ -333,7 +333,7 @@ int CSound::ReadData(void *pBuffer, int Size)
return io_read(ms_File, pBuffer, Size);
}
int CSound::LoadWV(const char *pFilename)
ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
{
CSample *pSample;
int SampleID = -1;
@ -342,20 +342,20 @@ int CSound::LoadWV(const char *pFilename)
// don't waste memory on sound when we are stress testing
if(g_Config.m_DbgStress)
return -1;
return CSampleHandle();
// no need to load sound when we are running with no sound
if(!m_SoundEnabled)
return 1;
return CSampleHandle();
if(!m_pStorage)
return -1;
return CSampleHandle();
ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
if(!ms_File)
{
dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
return -1;
return CSampleHandle();
}
SampleID = AllocID();
@ -363,7 +363,7 @@ int CSound::LoadWV(const char *pFilename)
{
io_close(ms_File);
ms_File = 0;
return -1;
return CSampleHandle();
}
pSample = &m_aSamples[SampleID];
@ -387,7 +387,7 @@ int CSound::LoadWV(const char *pFilename)
dbg_msg("sound/wv", "file is not mono or stereo. filename='%s'", pFilename);
io_close(ms_File);
ms_File = 0;
return -1;
return CSampleHandle();
}
/*
@ -402,7 +402,7 @@ int CSound::LoadWV(const char *pFilename)
dbg_msg("sound/wv", "bps is %d, not 16, filname='%s'", BitsPerSample, pFilename);
io_close(ms_File);
ms_File = 0;
return -1;
return CSampleHandle();
}
pData = (int *)mem_alloc(4*m_aSamples*m_aChannels, 1);
@ -434,7 +434,7 @@ int CSound::LoadWV(const char *pFilename)
dbg_msg("sound/wv", "loaded %s", pFilename);
RateConvert(SampleID);
return SampleID;
return CreateSampleHandle(SampleID);
}
void CSound::SetListenerPos(float x, float y)
@ -450,8 +450,11 @@ void CSound::SetChannel(int ChannelID, float Vol, float Pan)
m_aChannels[ChannelID].m_Pan = (int)(Pan*255.0f); // TODO: this is only on and off right now
}
int CSound::Play(int ChannelID, int SampleID, int Flags, float x, float y)
int CSound::Play(int ChannelID, CSampleHandle SampleID, int Flags, float x, float y)
{
if(!SampleID.IsValid())
return -1;
int VoiceID = -1;
int i;
@ -472,10 +475,10 @@ int CSound::Play(int ChannelID, int SampleID, int Flags, float x, float y)
// voice found, use it
if(VoiceID != -1)
{
m_aVoices[VoiceID].m_pSample = &m_aSamples[SampleID];
m_aVoices[VoiceID].m_pSample = &m_aSamples[SampleID.Id()];
m_aVoices[VoiceID].m_pChannel = &m_aChannels[ChannelID];
if(Flags & FLAG_LOOP)
m_aVoices[VoiceID].m_Tick = m_aSamples[SampleID].m_PausedAt;
m_aVoices[VoiceID].m_Tick = m_aSamples[SampleID.Id()].m_PausedAt;
else
m_aVoices[VoiceID].m_Tick = 0;
m_aVoices[VoiceID].m_Vol = 255;
@ -488,21 +491,21 @@ int CSound::Play(int ChannelID, int SampleID, int Flags, float x, float y)
return VoiceID;
}
int CSound::PlayAt(int ChannelID, int SampleID, int Flags, float x, float y)
int CSound::PlayAt(int ChannelID, CSampleHandle SampleID, int Flags, float x, float y)
{
return Play(ChannelID, SampleID, Flags|ISound::FLAG_POS, x, y);
}
int CSound::Play(int ChannelID, int SampleID, int Flags)
int CSound::Play(int ChannelID, CSampleHandle SampleID, int Flags)
{
return Play(ChannelID, SampleID, Flags, 0, 0);
}
void CSound::Stop(int SampleID)
void CSound::Stop(CSampleHandle SampleID)
{
// TODO: a nice fade out
lock_wait(m_SoundLock);
CSample *pSample = &m_aSamples[SampleID];
CSample *pSample = &m_aSamples[SampleID.Id()];
for(int i = 0; i < NUM_VOICES; i++)
{
if(m_aVoices[i].m_pSample == pSample)

View file

@ -27,15 +27,15 @@ public:
virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
virtual int LoadWV(const char *pFilename);
virtual CSampleHandle LoadWV(const char *pFilename);
virtual void SetListenerPos(float x, float y);
virtual void SetChannel(int ChannelID, float Vol, float Pan);
int Play(int ChannelID, int SampleID, int Flags, float x, float y);
virtual int PlayAt(int ChannelID, int SampleID, int Flags, float x, float y);
virtual int Play(int ChannelID, int SampleID, int Flags);
virtual void Stop(int SampleID);
int Play(int ChannelID, CSampleHandle SampleID, int Flags, float x, float y);
virtual int PlayAt(int ChannelID, CSampleHandle SampleID, int Flags, float x, float y);
virtual int Play(int ChannelID, CSampleHandle SampleID, int Flags);
virtual void Stop(CSampleHandle SampleID);
virtual void StopAll();
};

View file

@ -44,7 +44,7 @@ struct CFontSizeData
int m_FontSize;
FT_Face *m_pFace;
int m_aTextures[2];
IGraphics::CTextureHandle m_aTextures[2];
int m_TextureWidth;
int m_TextureHeight;
@ -150,11 +150,11 @@ class CTextRender : public IEngineTextRender
for(int i = 0; i < 2; i++)
{
if(pSizeData->m_aTextures[i] != 0)
if(pSizeData->m_aTextures[i].IsValid())
{
Graphics()->UnloadTexture(pSizeData->m_aTextures[i]);
FontMemoryUsage -= pSizeData->m_TextureWidth*pSizeData->m_TextureHeight;
pSizeData->m_aTextures[i] = 0;
pSizeData->m_aTextures[i] = IGraphics::CTextureHandle();
}
pSizeData->m_aTextures[i] = Graphics()->LoadTextureRaw(Width, Height, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);

View file

@ -64,6 +64,20 @@ public:
TEXLOAD_NOMIPMAPS = 2,
};
class CTextureHandle
{
friend class IGraphics;
int m_Id;
public:
CTextureHandle()
: m_Id(-1)
{}
bool IsValid() const { return Id() >= 0; }
int Id() const { return m_Id; }
};
int ScreenWidth() const { return m_ScreenWidth; }
int ScreenHeight() const { return m_ScreenHeight; }
float ScreenAspect() const { return (float)ScreenWidth()/(float)ScreenHeight(); }
@ -85,11 +99,13 @@ public:
virtual int MemoryUsage() const = 0;
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0;
virtual int UnloadTexture(int Index) = 0;
virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0;
virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0;
virtual int LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0;
virtual void TextureSet(int TextureID) = 0;
virtual int UnloadTexture(CTextureHandle Index) = 0;
virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0;
virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0;
virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0;
virtual void TextureSet(CTextureHandle Texture) = 0;
void TextureClear() { TextureSet(CTextureHandle()); }
struct CLineItem
{
@ -149,6 +165,14 @@ public:
virtual void InsertSignal(class semaphore *pSemaphore) = 0;
virtual bool IsIdle() = 0;
virtual void WaitForIdle() = 0;
protected:
inline CTextureHandle CreateTextureHandle(int Index)
{
CTextureHandle Tex;
Tex.m_Id = Index;
return Tex;
}
};
class IEngineGraphics : public IGraphics

View file

@ -16,17 +16,38 @@ public:
FLAG_ALL=3
};
class CSampleHandle
{
friend class ISound;
int m_Id;
public:
CSampleHandle()
: m_Id(-1)
{}
bool IsValid() const { return Id() >= 0; }
int Id() const { return m_Id; }
};
virtual bool IsSoundEnabled() = 0;
virtual int LoadWV(const char *pFilename) = 0;
virtual CSampleHandle LoadWV(const char *pFilename) = 0;
virtual void SetChannel(int ChannelID, float Volume, float Panning) = 0;
virtual void SetListenerPos(float x, float y) = 0;
virtual int PlayAt(int ChannelID, int SampleID, int Flags, float x, float y) = 0;
virtual int Play(int ChannelID, int SampleID, int Flags) = 0;
virtual void Stop(int SampleID) = 0;
virtual int PlayAt(int ChannelID, CSampleHandle Sound, int Flags, float x, float y) = 0;
virtual int Play(int ChannelID, CSampleHandle Sound, int Flags) = 0;
virtual void Stop(CSampleHandle Sound) = 0;
virtual void StopAll() = 0;
protected:
inline CSampleHandle CreateSampleHandle(int Index)
{
CSampleHandle Tex;
Tex.m_Id = Index;
return Tex;
}
};

View file

@ -271,7 +271,7 @@ void CGameConsole::PossibleCommandsRenderCallback(const char *pStr, void *pUser)
if(pInfo->m_EnumCount == pInfo->m_WantedCompletion)
{
float tw = pInfo->m_pSelf->TextRender()->TextWidth(pInfo->m_Cursor.m_pFont, pInfo->m_Cursor.m_FontSize, pStr, -1);
pInfo->m_pSelf->Graphics()->TextureSet(-1);
pInfo->m_pSelf->Graphics()->TextureClear();
pInfo->m_pSelf->Graphics()->QuadsBegin();
pInfo->m_pSelf->Graphics()->SetColor(229.0f/255.0f,185.0f/255.0f,4.0f/255.0f,0.85f);
pInfo->m_pSelf->RenderTools()->DrawRoundRect(pInfo->m_Cursor.m_X-3, pInfo->m_Cursor.m_Y, tw+5, pInfo->m_Cursor.m_FontSize+4, pInfo->m_Cursor.m_FontSize/3);
@ -351,7 +351,7 @@ void CGameConsole::OnRender()
Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h);
// do console shadow
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0,0,0, 0.5f),
@ -375,7 +375,7 @@ void CGameConsole::OnRender()
Graphics()->QuadsEnd();
// do small bar shadow
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Array[0] = IGraphics::CColorVertex(0, 0,0,0, 0.0f);
Array[1] = IGraphics::CColorVertex(1, 0,0,0, 0.0f);

View file

@ -80,8 +80,7 @@ void CCountryFlags::LoadCountryflagsIndexfile()
CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
mem_free(Info.m_pData);
}
else
CountryFlag.m_Texture = -1;
if(g_Config.m_Debug)
{
str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
@ -121,7 +120,6 @@ void CCountryFlags::OnInit()
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "countryflags", "failed to load country flags. folder='countryflags/'");
CCountryFlag DummyEntry;
DummyEntry.m_CountryCode = -1;
DummyEntry.m_Texture = -1;
mem_zero(DummyEntry.m_aCountryCodeString, sizeof(DummyEntry.m_aCountryCodeString));
m_aCountryFlags.add(DummyEntry);
}
@ -145,7 +143,7 @@ const CCountryFlags::CCountryFlag *CCountryFlags::GetByIndex(int Index) const
void CCountryFlags::Render(int CountryCode, const vec4 *pColor, float x, float y, float w, float h)
{
const CCountryFlag *pFlag = GetByCountryCode(CountryCode);
if(pFlag->m_Texture != -1)
if(pFlag->m_Texture.IsValid())
{
Graphics()->TextureSet(pFlag->m_Texture);
Graphics()->QuadsBegin();

View file

@ -13,7 +13,7 @@ public:
{
int m_CountryCode;
char m_aCountryCodeString[8];
int m_Texture;
IGraphics::CTextureHandle m_Texture;
bool operator<(const CCountryFlag &Other) { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
};

View file

@ -115,7 +115,7 @@ void CDebugHud::RenderTuning()
y = y+Count*6;
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->BlendNormal();
Graphics()->LinesBegin();
float Height = 50.0f;

View file

@ -127,7 +127,7 @@ void CEmoticon::OnRender()
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.3f);
DrawCircle(Screen.w/2, Screen.h/2, 190.0f, 64);

View file

@ -20,7 +20,7 @@ void CFlow::DbgRender()
IGraphics::CLineItem Array[1024];
int NumItems = 0;
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)

View file

@ -162,7 +162,7 @@ void CHud::RenderScoreHud()
{
// draw box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
if(t == 0)
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f);
@ -273,7 +273,7 @@ void CHud::RenderScoreHud()
{
// draw box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
if(t == Local)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
@ -400,7 +400,7 @@ void CHud::RenderVoting()
if(!m_pClient->m_pVoting->IsVoting() || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.40f);
RenderTools()->DrawRoundRect(-10, 60-2, 100+10+4+5, 46, 5.0f);
@ -468,7 +468,7 @@ void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
// render ammo
if(pCharacter->m_Weapon == WEAPON_NINJA)
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.8f, 0.8f, 0.8f, 0.5f);
RenderTools()->DrawRoundRectExt(x,y+24, 118.0f, 10.0f, 0.0f, 0);
@ -527,7 +527,7 @@ void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
void CHud::RenderSpectatorHud()
{
// draw the box
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(m_Width-180.0f, m_Height-15.0f, 180.0f, 15.0f, 5.0f, CUI::CORNER_TL);

View file

@ -213,7 +213,7 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent)
vec2 Out, Border;
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
//vec4 inner_color(0.15f,0.35f,0.75f,1.0f);

View file

@ -22,7 +22,7 @@ void CMapImages::OnMapLoad()
for(int i = 0; i < m_Count; i++)
{
Graphics()->UnloadTexture(m_aTextures[i]);
m_aTextures[i] = -1;
m_aTextures[i] = IGraphics::CTextureHandle();
}
m_Count = 0;
@ -32,8 +32,6 @@ void CMapImages::OnMapLoad()
// load new textures
for(int i = 0; i < m_Count; i++)
{
m_aTextures[i] = 0;
CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
if(pImg->m_External || (pImg->m_Version > 1 && pImg->m_Format != CImageInfo::FORMAT_RGB && pImg->m_Format != CImageInfo::FORMAT_RGBA))
{
@ -57,7 +55,7 @@ void CMapImages::OnMenuMapLoad(IMap *pMap)
for(int i = 0; i < m_MenuCount; i++)
{
Graphics()->UnloadTexture(m_aMenuTextures[i]);
m_aMenuTextures[i] = -1;
m_aMenuTextures[i] = IGraphics::CTextureHandle();
}
m_MenuCount = 0;
@ -67,8 +65,6 @@ void CMapImages::OnMenuMapLoad(IMap *pMap)
// load new textures
for(int i = 0; i < m_MenuCount; i++)
{
m_aMenuTextures[i] = 0;
CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
if(pImg->m_External || (pImg->m_Version > 1 && pImg->m_Format != CImageInfo::FORMAT_RGB && pImg->m_Format != CImageInfo::FORMAT_RGBA))
{
@ -86,7 +82,7 @@ void CMapImages::OnMenuMapLoad(IMap *pMap)
}
}
int CMapImages::Get(int Index) const
IGraphics::CTextureHandle CMapImages::Get(int Index) const
{
if(Client()->State() == IClient::STATE_ONLINE || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return m_aTextures[Index];

View file

@ -6,14 +6,14 @@
class CMapImages : public CComponent
{
int m_aTextures[64];
int m_aMenuTextures[64];
IGraphics::CTextureHandle m_aTextures[64];
IGraphics::CTextureHandle m_aMenuTextures[64];
int m_Count;
int m_MenuCount;
public:
CMapImages();
int Get(int Index) const;
IGraphics::CTextureHandle Get(int Index) const;
int Num() const;
virtual void OnMapLoad();

View file

@ -250,7 +250,7 @@ void CMapLayers::OnRender()
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
if(pTMap->m_Image == -1)
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
else
Graphics()->TextureSet(m_pClient->m_pMapimages->Get(pTMap->m_Image));
@ -267,7 +267,7 @@ void CMapLayers::OnRender()
{
CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
if(pQLayer->m_Image == -1)
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
else
Graphics()->TextureSet(m_pClient->m_pMapimages->Get(pQLayer->m_Image));

View file

@ -1243,7 +1243,7 @@ void CMenus::RenderLoading()
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.50f);
RenderTools()->DrawRoundRect(x, y, w, h, 40.0f);
@ -1259,7 +1259,7 @@ void CMenus::RenderLoading()
r.h = h;
UI()->DoLabel(&r, pCaption, 48.0f, 0, -1);
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(1,1,1,0.75f);
RenderTools()->DrawRoundRect(x+40, y+h-75, (w-80)*Percent, 25, 5.0f);
@ -1502,6 +1502,8 @@ void CMenus::OnInit()
Console()->Chain("add_friend", ConchainFriendlistUpdate, this);
Console()->Chain("remove_friend", ConchainFriendlistUpdate, this);
m_TextureBlob = Graphics()->LoadTexture("blob.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
// setup load amount
m_LoadCurrent = 0;
m_LoadTotal = g_pData->m_NumImages;
@ -2338,22 +2340,17 @@ void CMenus::OnRender()
m_NumInputEvents = 0;
}
static int gs_TextureBlob = -1;
void CMenus::RenderBackground()
{
//Graphics()->Clear(1,1,1);
//render_sunrays(0,0);
if(gs_TextureBlob == -1)
gs_TextureBlob = Graphics()->LoadTexture("blob.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
float sw = 300*Graphics()->ScreenAspect();
float sh = 300;
Graphics()->MapScreen(0, 0, sw, sh);
// render background color
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
//vec4 bottom(gui_color.r*0.3f, gui_color.g*0.3f, gui_color.b*0.3f, 1.0f);
//vec4 bottom(0, 0, 0, 1.0f);
@ -2370,7 +2367,7 @@ void CMenus::RenderBackground()
Graphics()->QuadsEnd();
// render the tiles
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
float Size = 15.0f;
float OffsetTime = fmod(Client()->LocalTime()*0.15f, 2.0f);
@ -2384,7 +2381,7 @@ void CMenus::RenderBackground()
Graphics()->QuadsEnd();
// render border fade
Graphics()->TextureSet(gs_TextureBlob);
Graphics()->TextureSet(m_TextureBlob);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
QuadItem = IGraphics::CQuadItem(-100, -100, sw+200, sh+200);

View file

@ -53,7 +53,7 @@ class CMenus : public CComponent
int DoButton_MenuImage(const void *pID, const char *pText, int Checked, const CUIRect *pRect, const char *pImageName, float r=5.0f, float FontFactor=0.0f);
int DoButton_MenuTab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Corners);
int DoButton_MenuTabTop(const void *pID, const char *pText, int Checked, const CUIRect *pRect, float r=5.0f, float FontFactor=0.0f, int Corners=CUI::CORNER_ALL);
int DoButton_Customize(const void *pID, int Texture, int SpriteID, const CUIRect *pRect, float ImageRatio);
int DoButton_Customize(const void *pID, IGraphics::CTextureHandle Texture, int SpriteID, const CUIRect *pRect, float ImageRatio);
int DoButton_CheckBox_Common(const void *pID, const char *pText, const char *pBoxText, const CUIRect *pRect, bool Checked=false);
int DoButton_CheckBox(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
@ -164,8 +164,8 @@ class CMenus : public CComponent
struct CMenuImage
{
char m_aName[64];
int m_OrgTexture;
int m_GreyTexture;
IGraphics::CTextureHandle m_OrgTexture;
IGraphics::CTextureHandle m_GreyTexture;
};
array<CMenuImage> m_lMenuImages;
@ -461,6 +461,7 @@ class CMenus : public CComponent
static int PopupFilter(CMenus *pMenus, CUIRect View);
IGraphics::CTextureHandle m_TextureBlob;
public:
void RenderBackground();

View file

@ -103,7 +103,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++)
{
float Ratio = (pInfo->m_aTimelineMarkers[i]-pInfo->m_FirstTick) / (float)TotalTicks;
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
IGraphics::CQuadItem QuadItem(SeekBar.x + (SeekBar.w-10.0f)*Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h);

View file

@ -51,7 +51,7 @@ bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
static int const gs_aSelectionParts[6] = {SELECTION_BODY, SELECTION_TATTOO, SELECTION_DECORATION,
SELECTION_HANDS, SELECTION_FEET, SELECTION_EYES};
int CMenus::DoButton_Customize(const void *pID, int Texture, int SpriteID, const CUIRect *pRect, float ImageRatio)
int CMenus::DoButton_Customize(const void *pID, IGraphics::CTextureHandle Texture, int SpriteID, const CUIRect *pRect, float ImageRatio)
{
float Seconds = 0.6f; // 0.6 seconds for fade
float *pFade = ButtonFade(pID, Seconds);
@ -191,7 +191,7 @@ void CMenus::RenderHSLPicker(CUIRect Picker)
// marker
vec2 Marker = vec2(Hue*UI()->Scale(), max(0.0f, 127-Lgt/2.0f)*UI()->Scale());
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 1.0f);
IGraphics::CQuadItem aMarker[2];
@ -237,7 +237,7 @@ void CMenus::RenderHSLPicker(CUIRect Picker)
}
// bar
Bar.VSplitLeft(256/2, &Bar, &Button);
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
for(int v = 0; v < 256/2; v++)
{
@ -941,7 +941,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
for(int p = 0; p < NUM_SKINPARTS; p++)
{
int Tex = g_pData->m_aImages[IMAGE_NO_SKINPART].m_Id;
IGraphics::CTextureHandle Tex = g_pData->m_aImages[IMAGE_NO_SKINPART].m_Id;
int Sprite = -1;
if(gs_apSkinVariables[p][0])
{

View file

@ -43,7 +43,7 @@ void CMotd::OnRender()
float y = 150.0f;
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 40.0f);

View file

@ -48,7 +48,7 @@ void CScoreboard::RenderGoals(float x, float y, float w)
float h = 50.0f;
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 10.0f);
@ -83,7 +83,7 @@ void CScoreboard::RenderSpectators(float x, float y, float w)
// background
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 10.0f);
@ -125,7 +125,7 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
// background
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 17.0f);
@ -228,7 +228,7 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
// background so it's easy to find the local player or the followed one in spectator mode
if(m_pClient->m_LocalClientID == pInfo->m_ClientID || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID))
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f*ColorAlpha);
RenderTools()->DrawRoundRect(x, y, w-20.0f, LineHeight, 15.0f);
@ -319,7 +319,7 @@ void CScoreboard::RenderRecordingNotification(float x)
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x, 0.0f, 180.0f, 50.0f, 15.0f, CUI::CORNER_B);

View file

@ -217,8 +217,6 @@ void CSkins::OnInit()
{
CSkinPart NoneSkinPart;
str_copy(NoneSkinPart.m_aName, "", sizeof(NoneSkinPart.m_aName));
NoneSkinPart.m_OrgTexture = -1;
NoneSkinPart.m_ColorTexture = -1;
NoneSkinPart.m_BloodColor = vec3(1.0f, 1.0f, 1.0f);
m_aaSkinParts[p].add(NoneSkinPart);
}
@ -234,8 +232,6 @@ void CSkins::OnInit()
{
CSkinPart DummySkinPart;
str_copy(DummySkinPart.m_aName, "dummy", sizeof(DummySkinPart.m_aName));
DummySkinPart.m_OrgTexture = -1;
DummySkinPart.m_ColorTexture = -1;
DummySkinPart.m_BloodColor = vec3(1.0f, 1.0f, 1.0f);
m_aaSkinParts[p].add(DummySkinPart);
}

View file

@ -28,8 +28,8 @@ public:
struct CSkinPart
{
char m_aName[24];
int m_OrgTexture;
int m_ColorTexture;
IGraphics::CTextureHandle m_OrgTexture;
IGraphics::CTextureHandle m_ColorTexture;
vec3 m_BloodColor;
bool operator<(const CSkinPart &Other) { return str_comp_nocase(m_aName, Other.m_aName) < 0; }

View file

@ -24,7 +24,7 @@ static int LoadSoundsThread(void *pUser)
{
for(int i = 0; i < g_pData->m_aSounds[s].m_NumSounds; i++)
{
int Id = pData->m_pGameClient->Sound()->LoadWV(g_pData->m_aSounds[s].m_aSounds[i].m_pFilename);
ISound::CSampleHandle Id = pData->m_pGameClient->Sound()->LoadWV(g_pData->m_aSounds[s].m_aSounds[i].m_pFilename);
g_pData->m_aSounds[s].m_aSounds[i].m_Id = Id;
}
@ -35,14 +35,14 @@ static int LoadSoundsThread(void *pUser)
return 0;
}
int CSounds::GetSampleId(int SetId)
ISound::CSampleHandle CSounds::GetSampleId(int SetId)
{
if(!g_Config.m_SndEnable || !Sound()->IsSoundEnabled() || m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds)
return -1;
return ISound::CSampleHandle();
CDataSoundset *pSet = &g_pData->m_aSounds[SetId];
if(!pSet->m_NumSounds)
return -1;
return ISound::CSampleHandle();
if(pSet->m_NumSounds == 1)
return pSet->m_aSounds[0].m_Id;
@ -164,8 +164,8 @@ void CSounds::Play(int Chn, int SetId, float Vol)
if(Chn == CHN_MUSIC && !g_Config.m_SndMusic)
return;
int SampleId = GetSampleId(SetId);
if(SampleId == -1)
ISound::CSampleHandle SampleId = GetSampleId(SetId);
if(!SampleId.IsValid())
return;
int Flags = 0;
@ -180,8 +180,8 @@ void CSounds::PlayAt(int Chn, int SetId, float Vol, vec2 Pos)
if(Chn == CHN_MUSIC && !g_Config.m_SndMusic)
return;
int SampleId = GetSampleId(SetId);
if(SampleId == -1)
ISound::CSampleHandle SampleId = GetSampleId(SetId);
if(!SampleId.IsValid())
return;
int Flags = 0;

View file

@ -2,6 +2,8 @@
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SOUNDS_H
#define GAME_CLIENT_COMPONENTS_SOUNDS_H
#include <engine/sound.h>
#include <game/client/component.h>
class CSounds : public CComponent
@ -20,7 +22,7 @@ class CSounds : public CComponent
class CJob m_SoundJob;
bool m_WaitForSoundJob;
int GetSampleId(int SetId);
ISound::CSampleHandle GetSampleId(int SetId);
public:
// sound channels

View file

@ -179,7 +179,7 @@ void CSpectator::OnRender()
Graphics()->MapScreen(0, 0, Width, Height);
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.3f);
RenderTools()->DrawRoundRect(Width/2.0f-300.0f, Height/2.0f-300.0f, 600.0f, 600.0f, 20.0f);
@ -199,7 +199,7 @@ void CSpectator::OnRender()
{
if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRect(Width/2.0f-280.0f, Height/2.0f-280.0f, 270.0f, 60.0f, 20.0f);
@ -232,7 +232,7 @@ void CSpectator::OnRender()
if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == i)
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRect(Width/2.0f+x-10.0f, Height/2.0f+y-10.0f, 270.0f, 60.0f, 20.0f);

View file

@ -50,8 +50,6 @@
#include "components/spectator.h"
#include "components/voting.h"
CGameClient g_GameClient;
// instanciate all systems
static CKillMessages gs_KillMessages;
static CCamera gs_Camera;
@ -247,7 +245,7 @@ void CGameClient::OnInit()
for(int i = 0; i < g_pData->m_NumImages; i++)
{
g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
g_GameClient.m_pMenus->RenderLoading();
m_pMenus->RenderLoading();
}
OnReset();
@ -325,10 +323,10 @@ void CGameClient::OnReset()
{
// clear out the invalid pointers
m_LastNewPredictedTick = -1;
mem_zero(&g_GameClient.m_Snap, sizeof(g_GameClient.m_Snap));
mem_zero(&m_Snap, sizeof(m_Snap));
for(int i = 0; i < MAX_CLIENTS; i++)
m_aClients[i].Reset();
m_aClients[i].Reset(this);
for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnReset();
@ -385,12 +383,12 @@ void CGameClient::UpdatePositions()
}
static void Evolve(CNetObj_Character *pCharacter, int Tick)
void CGameClient::EvolveCharacter(CNetObj_Character *pCharacter, int Tick)
{
CWorldCore TempWorld;
CCharacterCore TempCore;
mem_zero(&TempCore, sizeof(TempCore));
TempCore.Init(&TempWorld, g_GameClient.Collision());
TempCore.Init(&TempWorld, Collision());
TempCore.Read(pCharacter);
while(pCharacter->m_Tick < Tick)
@ -462,7 +460,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
if(pUnpacker->Error())
return;
g_GameClient.m_pItems->AddExtraProjectile(&Proj);
m_pItems->AddExtraProjectile(&Proj);
}
return;
@ -553,7 +551,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
// update friend state
m_aClients[pMsg->m_ClientID].m_Friend = Friends()->IsFriend(m_aClients[pMsg->m_ClientID].m_aName, m_aClients[pMsg->m_ClientID].m_aClan, true);
m_aClients[pMsg->m_ClientID].UpdateRenderInfo(true);
m_aClients[pMsg->m_ClientID].UpdateRenderInfo(this, true);
m_GameInfo.m_NumPlayers++;
// calculate team-balance
@ -584,7 +582,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
if(m_aClients[pMsg->m_ClientID].m_Team != TEAM_SPECTATORS)
m_GameInfo.m_aTeamSize[m_aClients[pMsg->m_ClientID].m_Team]--;
m_aClients[pMsg->m_ClientID].Reset();
m_aClients[pMsg->m_ClientID].Reset(this);
}
else if(MsgId == NETMSGTYPE_SV_GAMEINFO && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
@ -610,7 +608,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
if(m_aClients[pMsg->m_ClientID].m_Team != TEAM_SPECTATORS)
m_GameInfo.m_aTeamSize[m_aClients[pMsg->m_ClientID].m_Team]++;
m_aClients[pMsg->m_ClientID].UpdateRenderInfo(false);
m_aClients[pMsg->m_ClientID].UpdateRenderInfo(this, false);
}
if(pMsg->m_Silent == 0)
@ -640,9 +638,9 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
if(pMsg->m_SoundID == SOUND_CTF_DROP || pMsg->m_SoundID == SOUND_CTF_RETURN ||
pMsg->m_SoundID == SOUND_CTF_CAPTURE || pMsg->m_SoundID == SOUND_CTF_GRAB_EN ||
pMsg->m_SoundID == SOUND_CTF_GRAB_PL)
g_GameClient.m_pSounds->Enqueue(CSounds::CHN_GLOBAL, pMsg->m_SoundID);
m_pSounds->Enqueue(CSounds::CHN_GLOBAL, pMsg->m_SoundID);
else
g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f);
m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f);
}
else if(MsgId == NETMSGTYPE_DE_CLIENTENTER && Client()->State() == IClient::STATE_DEMOPLAYBACK)
{
@ -702,32 +700,32 @@ void CGameClient::ProcessEvents()
if(Item.m_Type == NETEVENTTYPE_DAMAGEIND)
{
CNetEvent_DamageInd *ev = (CNetEvent_DamageInd *)pData;
g_GameClient.m_pEffects->DamageIndicator(vec2(ev->m_X, ev->m_Y), GetDirection(ev->m_Angle));
m_pEffects->DamageIndicator(vec2(ev->m_X, ev->m_Y), GetDirection(ev->m_Angle));
}
else if(Item.m_Type == NETEVENTTYPE_EXPLOSION)
{
CNetEvent_Explosion *ev = (CNetEvent_Explosion *)pData;
g_GameClient.m_pEffects->Explosion(vec2(ev->m_X, ev->m_Y));
m_pEffects->Explosion(vec2(ev->m_X, ev->m_Y));
}
else if(Item.m_Type == NETEVENTTYPE_HAMMERHIT)
{
CNetEvent_HammerHit *ev = (CNetEvent_HammerHit *)pData;
g_GameClient.m_pEffects->HammerHit(vec2(ev->m_X, ev->m_Y));
m_pEffects->HammerHit(vec2(ev->m_X, ev->m_Y));
}
else if(Item.m_Type == NETEVENTTYPE_SPAWN)
{
CNetEvent_Spawn *ev = (CNetEvent_Spawn *)pData;
g_GameClient.m_pEffects->PlayerSpawn(vec2(ev->m_X, ev->m_Y));
m_pEffects->PlayerSpawn(vec2(ev->m_X, ev->m_Y));
}
else if(Item.m_Type == NETEVENTTYPE_DEATH)
{
CNetEvent_Death *ev = (CNetEvent_Death *)pData;
g_GameClient.m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientID);
m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientID);
}
else if(Item.m_Type == NETEVENTTYPE_SOUNDWORLD)
{
CNetEvent_SoundWorld *ev = (CNetEvent_SoundWorld *)pData;
g_GameClient.m_pSounds->PlayAt(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y));
m_pSounds->PlayAt(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y));
}
}
}
@ -737,7 +735,7 @@ void CGameClient::OnNewSnapshot()
m_NewTick = true;
// clear out the invalid pointers
mem_zero(&g_GameClient.m_Snap, sizeof(g_GameClient.m_Snap));
mem_zero(&m_Snap, sizeof(m_Snap));
// secure snapshot
{
@ -879,9 +877,9 @@ void CGameClient::OnNewSnapshot()
m_Snap.m_aCharacters[Item.m_ID].m_Prev = *((const CNetObj_Character *)pOld);
if(m_Snap.m_aCharacters[Item.m_ID].m_Prev.m_Tick)
Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick());
EvolveCharacter(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick());
if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Tick)
Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick());
EvolveCharacter(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick());
}
}
else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO)
@ -978,7 +976,7 @@ void CGameClient::OnNewSnapshot()
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_Active)
m_aClients[i].UpdateRenderInfo(true);
m_aClients[i].UpdateRenderInfo(this, true);
}
}
@ -1075,9 +1073,9 @@ void CGameClient::OnPredict()
if(!m_Snap.m_aCharacters[i].m_Active)
continue;
g_GameClient.m_aClients[i].m_Predicted.Init(&World, Collision());
World.m_apCharacters[i] = &g_GameClient.m_aClients[i].m_Predicted;
g_GameClient.m_aClients[i].m_Predicted.Read(&m_Snap.m_aCharacters[i].m_Cur);
m_aClients[i].m_Predicted.Init(&World, Collision());
World.m_apCharacters[i] = &m_aClients[i].m_Predicted;
m_aClients[i].m_Predicted.Read(&m_Snap.m_aCharacters[i].m_Cur);
}
// predict
@ -1127,18 +1125,19 @@ void CGameClient::OnPredict()
{
vec2 Pos = World.m_apCharacters[m_LocalClientID]->m_Pos;
int Events = World.m_apCharacters[m_LocalClientID]->m_TriggeredEvents;
if(Events&COREEVENT_GROUND_JUMP) g_GameClient.m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, Pos);
if(Events&COREEVENT_GROUND_JUMP) m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, Pos);
/*if(events&COREEVENT_AIR_JUMP)
/*
if(Events&COREEVENT_AIR_JUMP)
{
GameClient.effects->air_jump(pos);
GameClient.sounds->play_and_record(SOUNDS::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, pos);
m_pEffects->air_jump(pos);
m_pSounds->play_and_record(SOUNDS::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, pos);
}*/
//if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos);
//if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_PLAYER, 1.0f, pos);
if(Events&COREEVENT_HOOK_ATTACH_GROUND) g_GameClient.m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_HOOK_ATTACH_GROUND, 1.0f, Pos);
if(Events&COREEVENT_HOOK_HIT_NOHOOK) g_GameClient.m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_HOOK_NOATTACH, 1.0f, Pos);
if(Events&COREEVENT_HOOK_ATTACH_GROUND) m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_HOOK_ATTACH_GROUND, 1.0f, Pos);
if(Events&COREEVENT_HOOK_HIT_NOHOOK) m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_HOOK_NOATTACH, 1.0f, Pos);
//if(events&COREEVENT_HOOK_RETRACT) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
}
}
@ -1176,7 +1175,7 @@ void CGameClient::OnActivateEditor()
OnRelease();
}
void CGameClient::CClientData::UpdateRenderInfo(bool UpdateSkinInfo)
void CGameClient::CClientData::UpdateRenderInfo(CGameClient *pGameClient, bool UpdateSkinInfo)
{
// update skin info
if(UpdateSkinInfo)
@ -1188,19 +1187,19 @@ void CGameClient::CClientData::UpdateRenderInfo(bool UpdateSkinInfo)
if(m_aaSkinPartNames[p][0] == 'x' && m_aaSkinPartNames[p][1] == '_')
str_copy(m_aaSkinPartNames[p], "default", 24);
m_SkinPartIDs[p] = g_GameClient.m_pSkins->FindSkinPart(p, m_aaSkinPartNames[p]);
m_SkinPartIDs[p] = pGameClient->m_pSkins->FindSkinPart(p, m_aaSkinPartNames[p]);
if(m_SkinPartIDs[p] < 0)
{
m_SkinPartIDs[p] = g_GameClient.m_pSkins->Find("default");
m_SkinPartIDs[p] = pGameClient->m_pSkins->Find("default");
if(m_SkinPartIDs[p] < 0)
m_SkinPartIDs[p] = 0;
}
const CSkins::CSkinPart *pSkinPart = g_GameClient.m_pSkins->GetSkinPart(p, m_SkinPartIDs[p]);
const CSkins::CSkinPart *pSkinPart = pGameClient->m_pSkins->GetSkinPart(p, m_SkinPartIDs[p]);
if(m_aUseCustomColors[p])
{
m_SkinInfo.m_aTextures[p] = pSkinPart->m_ColorTexture;
m_SkinInfo.m_aColors[p] = g_GameClient.m_pSkins->GetColorV4(m_aSkinPartColors[p], p==SKINPART_TATTOO);
m_SkinInfo.m_aColors[p] = pGameClient->m_pSkins->GetColorV4(m_aSkinPartColors[p], p==SKINPART_TATTOO);
}
else
{
@ -1213,18 +1212,18 @@ void CGameClient::CClientData::UpdateRenderInfo(bool UpdateSkinInfo)
m_RenderInfo = m_SkinInfo;
// force team colors
if(g_GameClient.m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS)
if(pGameClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS)
{
for(int p = 0; p < NUM_SKINPARTS; p++)
{
m_RenderInfo.m_aTextures[p] = g_GameClient.m_pSkins->GetSkinPart(p, m_SkinPartIDs[p])->m_ColorTexture;
int ColorVal = g_GameClient.m_pSkins->GetTeamColor(m_aUseCustomColors[p], m_aSkinPartColors[p], m_Team, p);
m_RenderInfo.m_aColors[p] = g_GameClient.m_pSkins->GetColorV4(ColorVal, p==SKINPART_TATTOO);
m_RenderInfo.m_aTextures[p] = pGameClient->m_pSkins->GetSkinPart(p, m_SkinPartIDs[p])->m_ColorTexture;
int ColorVal = pGameClient->m_pSkins->GetTeamColor(m_aUseCustomColors[p], m_aSkinPartColors[p], m_Team, p);
m_RenderInfo.m_aColors[p] = pGameClient->m_pSkins->GetColorV4(ColorVal, p==SKINPART_TATTOO);
}
}
}
void CGameClient::CClientData::Reset()
void CGameClient::CClientData::Reset(CGameClient *pGameClient)
{
m_aName[0] = 0;
m_aClan[0] = 0;
@ -1239,10 +1238,10 @@ void CGameClient::CClientData::Reset()
for(int p = 0; p < NUM_SKINPARTS; p++)
{
m_SkinPartIDs[p] = 0;
m_SkinInfo.m_aTextures[p] = g_GameClient.m_pSkins->GetSkinPart(p, 0)->m_ColorTexture;
m_SkinInfo.m_aTextures[p] = pGameClient->m_pSkins->GetSkinPart(p, 0)->m_ColorTexture;
m_SkinInfo.m_aColors[p] = vec4(1.0f, 1.0f, 1.0f , 1.0f);
}
UpdateRenderInfo(false);
UpdateRenderInfo(pGameClient, false);
}
void CGameClient::DoEnterMessage(const char *pName, int Team)
@ -1331,5 +1330,5 @@ void CGameClient::ConchainFriendUpdate(IConsole::IResult *pResult, void *pUserDa
IGameClient *CreateGameClient()
{
return &g_GameClient;
return new CGameClient();
}

View file

@ -61,6 +61,9 @@ class CGameClient : public IGameClient
static void ConReadyChange(IConsole::IResult *pResult, void *pUserData);
static void ConchainFriendUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
void EvolveCharacter(CNetObj_Character *pCharacter, int Tick);
public:
IKernel *Kernel() { return IInterface::Kernel(); }
IEngine *Engine() const { return m_pEngine; }
@ -183,8 +186,8 @@ public:
bool m_ChatIgnore;
bool m_Friend;
void UpdateRenderInfo(bool UpdateSkinInfo);
void Reset();
void UpdateRenderInfo(CGameClient *pGameClient, bool UpdateSkinInfo);
void Reset(CGameClient *pGameClient);
};
CClientData m_aClients[MAX_CLIENTS];

View file

@ -330,7 +330,7 @@ void CRenderTools::DrawRoundRect(float x, float y, float w, float h, float r)
void CRenderTools::DrawUIRect(const CUIRect *r, vec4 Color, int Corners, float Rounding)
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
// TODO: FIX US
Graphics()->QuadsBegin();
@ -341,7 +341,7 @@ void CRenderTools::DrawUIRect(const CUIRect *r, vec4 Color, int Corners, float R
void CRenderTools::DrawUIRect4(const CUIRect *r, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight, int Corners, float Rounding)
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
DrawRoundRectExt4(r->x,r->y,r->w,r->h,ColorTopLeft,ColorTopRight,ColorBottomLeft,ColorBottomRight,Rounding*UI()->Scale(), Corners);
@ -375,7 +375,7 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote
IGraphics::CQuadItem Item;
// draw decoration
if(pInfo->m_aTextures[2] != -1)
if(pInfo->m_aTextures[2].IsValid())
{
Graphics()->TextureSet(pInfo->m_aTextures[2]);
Graphics()->QuadsBegin();
@ -406,7 +406,7 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote
Graphics()->QuadsEnd();
// draw tattoo
if(pInfo->m_aTextures[1] != -1 && !OutLine)
if(pInfo->m_aTextures[1].IsValid() && !OutLine)
{
Graphics()->TextureSet(pInfo->m_aTextures[1]);
Graphics()->QuadsBegin();

View file

@ -3,26 +3,23 @@
#ifndef GAME_CLIENT_RENDER_H
#define GAME_CLIENT_RENDER_H
#include <engine/graphics.h>
#include <base/vmath.h>
#include <game/mapitems.h>
#include "ui.h"
class CTeeRenderInfo
{
public:
CTeeRenderInfo()
{
for(int i = 0; i < 6; i++)
{
m_aTextures[i] = -1;
m_aColors[i] = vec4(1,1,1,1);
}
m_Size = 1.0f;
m_GotAirJump = 1;
};
int m_aTextures[6];
IGraphics::CTextureHandle m_aTextures[6];
vec4 m_aColors[6];
float m_Size;
int m_GotAirJump;

View file

@ -23,10 +23,6 @@
#include "auto_map.h"
#include "editor.h"
int CEditor::ms_CheckerTexture;
int CEditor::ms_BackgroundTexture;
int CEditor::ms_CursorTexture;
int CEditor::ms_EntitiesTexture;
const void* CEditor::ms_pUiGotContext;
enum
@ -36,7 +32,7 @@ enum
CEditorImage::~CEditorImage()
{
m_pEditor->Graphics()->UnloadTexture(m_TexID);
m_pEditor->Graphics()->UnloadTexture(m_Texture);
if(m_pData)
{
mem_free(m_pData);
@ -574,7 +570,7 @@ void CEditor::RenderGrid(CLayerGroup *pGroup)
int XGridOffset = XOffset % m_GridFactor;
int YGridOffset = YOffset % m_GridFactor;
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
for(int i = 0; i < (int)w; i++)
@ -599,7 +595,7 @@ void CEditor::RenderGrid(CLayerGroup *pGroup)
Graphics()->LinesEnd();
}
void CEditor::RenderBackground(CUIRect View, int Texture, float Size, float Brightness)
void CEditor::RenderBackground(CUIRect View, IGraphics::CTextureHandle Texture, float Size, float Brightness)
{
Graphics()->TextureSet(Texture);
Graphics()->BlendNormal();
@ -1415,7 +1411,7 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V)
Graphics()->QuadsDraw(&QuadItem, 1);
}
void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID)
void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Index, IGraphics::CTextureHandle Texture)
{
CEnvelope *pEnvelope = 0x0;
if(pQuad->m_PosEnv >= 0 && pQuad->m_PosEnv < m_Map.m_lEnvelopes.size())
@ -1427,7 +1423,7 @@ void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID)
CPoint *pPoints = pQuad->m_aPoints;
//Draw Lines
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
Graphics()->SetColor(80.0f/255, 150.0f/255, 230.f/255, 0.5f);
for(int i = 0; i < pEnvelope->m_lPoints.size()-1; i++)
@ -1449,7 +1445,7 @@ void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID)
//Draw Quads
for(int i = 0; i < pEnvelope->m_lPoints.size(); i++)
{
Graphics()->TextureSet(TexID);
Graphics()->TextureSet(Texture);
Graphics()->QuadsBegin();
//Calc Env Position
@ -1500,7 +1496,7 @@ void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID)
Graphics()->QuadsEnd();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
DoQuadEnvPoint(pQuad, Index, i);
Graphics()->QuadsEnd();
@ -1698,7 +1694,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
if(t)
{
m_TilesetPicker.m_Image = t->m_Image;
m_TilesetPicker.m_TexID = t->m_TexID;
m_TilesetPicker.m_Texture = t->m_Texture;
m_TilesetPicker.Render();
if(m_ShowTileInfo)
m_TilesetPicker.ShowInfo();
@ -1743,7 +1739,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
IGraphics::CLineItem(w, 0, w, h),
IGraphics::CLineItem(w, h, 0, h),
IGraphics::CLineItem(0, h, 0, 0)};
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
Graphics()->LinesDraw(Array, 4);
Graphics()->LinesEnd();
@ -1907,7 +1903,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
IGraphics::CLineItem(w, 0, w, h),
IGraphics::CLineItem(w, h, 0, h),
IGraphics::CLineItem(0, h, 0, 0)};
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
Graphics()->LinesDraw(Array, 4);
Graphics()->LinesEnd();
@ -1934,7 +1930,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
if(!m_ShowEnvelopePreview)
m_ShowEnvelopePreview = 2;
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
for(int i = 0; i < pLayer->m_lQuads.size(); i++)
{
@ -1988,7 +1984,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
CLayerGroup *g = m_Map.m_pGameGroup;
g->MapScreen();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
CUIRect r;
@ -2014,7 +2010,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
CLayerGroup *g = m_Map.m_pGameGroup;
g->MapScreen();
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
float aLastPoints[4];
@ -2096,14 +2092,14 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
GetSelectedGroup()->MapScreen();
CLayerQuads *pLayer = (CLayerQuads*)GetSelectedLayer(0);
int TexID = -1;
IGraphics::CTextureHandle Texture;
if(pLayer->m_Image >= 0 && pLayer->m_Image < m_Map.m_lImages.size())
TexID = m_Map.m_lImages[pLayer->m_Image]->m_TexID;
Texture = m_Map.m_lImages[pLayer->m_Image]->m_Texture;
for(int i = 0; i < pLayer->m_lQuads.size(); i++)
{
if((m_ShowEnvelopePreview == 1 && pLayer->m_lQuads[i].m_PosEnv == m_SelectedEnvelope) || m_ShowEnvelopePreview == 2)
DoQuadEnvelopes(&pLayer->m_lQuads[i], i, TexID);
DoQuadEnvelopes(&pLayer->m_lQuads[i], i, Texture);
}
m_ShowEnvelopePreview = 0;
@ -2434,7 +2430,8 @@ void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser)
CEditorImage *pImg = pEditor->m_Map.m_lImages[pEditor->m_SelectedImage];
int External = pImg->m_External;
pEditor->Graphics()->UnloadTexture(pImg->m_TexID);
pEditor->Graphics()->UnloadTexture(pImg->m_Texture);
pImg->m_Texture = IGraphics::CTextureHandle();
if(pImg->m_pData)
{
mem_free(pImg->m_pData);
@ -2444,7 +2441,7 @@ void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser)
pImg->m_External = External;
pEditor->ExtractName(pFileName, pImg->m_aName, sizeof(pImg->m_aName));
pImg->m_AutoMapper.Load(pImg->m_aName);
pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
pImg->m_Texture = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
ImgInfo.m_pData = 0;
pEditor->SortImages();
for(int i = 0; i < pEditor->m_Map.m_lImages.size(); ++i)
@ -2473,7 +2470,7 @@ void CEditor::AddImage(const char *pFileName, int StorageType, void *pUser)
CEditorImage *pImg = new CEditorImage(pEditor);
*pImg = ImgInfo;
pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
pImg->m_Texture = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
ImgInfo.m_pData = 0;
pImg->m_External = 1; // external by default
str_copy(pImg->m_aName, aBuf, sizeof(pImg->m_aName));
@ -2696,7 +2693,7 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
float Max = (float)(max(m_Map.m_lImages[i]->m_Width, m_Map.m_lImages[i]->m_Height));
r.w *= m_Map.m_lImages[i]->m_Width/Max;
r.h *= m_Map.m_lImages[i]->m_Height/Max;
Graphics()->TextureSet(m_Map.m_lImages[i]->m_TexID);
Graphics()->TextureSet(m_Map.m_lImages[i]->m_Texture);
Graphics()->BlendNormal();
Graphics()->WrapClamp();
Graphics()->QuadsBegin();
@ -2711,7 +2708,7 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
ToolBox.HSplitTop(5.0f, &Slot, &ToolBox);
ImageCur += 5.0f;
IGraphics::CLineItem LineItem(Slot.x, Slot.y+Slot.h/2, Slot.x+Slot.w, Slot.y+Slot.h/2);
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
Graphics()->LinesDraw(&LineItem, 1);
Graphics()->LinesEnd();
@ -3209,10 +3206,10 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
ShowColorBar = true;
View.HSplitTop(20.0f, &ColorBar, &View);
ColorBar.Margin(2.0f, &ColorBar);
RenderBackground(ColorBar, ms_CheckerTexture, 16.0f, 1.0f);
RenderBackground(ColorBar, m_CheckerTexture, 16.0f, 1.0f);
}
RenderBackground(View, ms_CheckerTexture, 32.0f, 0.1f);
RenderBackground(View, m_CheckerTexture, 32.0f, 0.1f);
if(pEnvelope)
{
@ -3311,7 +3308,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
// render lines
{
UI()->ClipEnable(&View);
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
for(int c = 0; c < pEnvelope->m_Channels; c++)
{
@ -3371,7 +3368,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
// render colorbar
if(ShowColorBar)
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
for(int i = 0; i < pEnvelope->m_lPoints.size()-1; i++)
{
@ -3410,7 +3407,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
{
int CurrentValue = 0, CurrentTime = 0;
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->QuadsBegin();
for(int c = 0; c < pEnvelope->m_Channels; c++)
{
@ -3660,7 +3657,7 @@ void CEditor::Render()
--m_EditBoxActive;
// render checker
RenderBackground(View, ms_CheckerTexture, 32.0f, 1.0f);
RenderBackground(View, m_CheckerTexture, 32.0f, 1.0f);
CUIRect MenuBar, CModeBar, ToolBar, StatusBar, EnvelopeEditor, ToolBox;
m_ShowPicker = Input()->KeyPressed(KEY_SPACE) != 0 && m_Dialog == DIALOG_NONE;
@ -3713,17 +3710,17 @@ void CEditor::Render()
if(m_GuiActive)
{
float Brightness = 0.25f;
RenderBackground(MenuBar, ms_BackgroundTexture, 128.0f, Brightness*0);
RenderBackground(MenuBar, m_BackgroundTexture, 128.0f, Brightness*0);
MenuBar.Margin(2.0f, &MenuBar);
RenderBackground(ToolBox, ms_BackgroundTexture, 128.0f, Brightness);
RenderBackground(ToolBox, m_BackgroundTexture, 128.0f, Brightness);
ToolBox.Margin(2.0f, &ToolBox);
RenderBackground(ToolBar, ms_BackgroundTexture, 128.0f, Brightness);
RenderBackground(ToolBar, m_BackgroundTexture, 128.0f, Brightness);
ToolBar.Margin(2.0f, &ToolBar);
ToolBar.VSplitLeft(100.0f, &CModeBar, &ToolBar);
RenderBackground(StatusBar, ms_BackgroundTexture, 128.0f, Brightness);
RenderBackground(StatusBar, m_BackgroundTexture, 128.0f, Brightness);
StatusBar.Margin(2.0f, &StatusBar);
// do the toolbar
@ -3732,7 +3729,7 @@ void CEditor::Render()
if(m_ShowEnvelopeEditor)
{
RenderBackground(EnvelopeEditor, ms_BackgroundTexture, 128.0f, Brightness);
RenderBackground(EnvelopeEditor, m_BackgroundTexture, 128.0f, Brightness);
EnvelopeEditor.Margin(2.0f, &EnvelopeEditor);
}
}
@ -3800,7 +3797,7 @@ void CEditor::Render()
// render butt ugly mouse cursor
float mx = UI()->MouseX();
float my = UI()->MouseY();
Graphics()->TextureSet(ms_CursorTexture);
Graphics()->TextureSet(m_CursorTexture);
Graphics()->QuadsBegin();
if(ms_pUiGotContext == UI()->HotItem())
Graphics()->SetColor(1,0,0,1);
@ -3816,7 +3813,7 @@ void CEditor::Reset(bool CreateDefault)
// create default layers
if(CreateDefault)
m_Map.CreateDefault(ms_EntitiesTexture);
m_Map.CreateDefault(m_EntitiesTexture);
/*
{
@ -3906,7 +3903,7 @@ void CEditorMap::MakeGameLayer(CLayer *pLayer)
{
m_pGameLayer = (CLayerGame *)pLayer;
m_pGameLayer->m_pEditor = m_pEditor;
m_pGameLayer->m_TexID = m_pEditor->ms_EntitiesTexture;
m_pGameLayer->m_Texture = m_pEditor->m_EntitiesTexture;
}
void CEditorMap::MakeGameGroup(CLayerGroup *pGroup)
@ -3932,7 +3929,7 @@ void CEditorMap::Clean()
m_Modified = false;
}
void CEditorMap::CreateDefault(int EntitiesTexture)
void CEditorMap::CreateDefault(IGraphics::CTextureHandle EntitiesTexture)
{
// add background
CLayerGroup *pGroup = NewGroup();
@ -3975,10 +3972,10 @@ void CEditor::Init()
m_UI.SetGraphics(m_pGraphics, m_pTextRender);
m_Map.m_pEditor = this;
ms_CheckerTexture = Graphics()->LoadTexture("editor/checker.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
ms_BackgroundTexture = Graphics()->LoadTexture("editor/background.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
ms_CursorTexture = Graphics()->LoadTexture("editor/cursor.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
ms_EntitiesTexture = Graphics()->LoadTexture("editor/entities.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
m_CheckerTexture = Graphics()->LoadTexture("editor/checker.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
m_BackgroundTexture = Graphics()->LoadTexture("editor/background.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
m_CursorTexture = Graphics()->LoadTexture("editor/cursor.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
m_EntitiesTexture = Graphics()->LoadTexture("editor/entities.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
m_TilesetPicker.m_pEditor = this;
m_TilesetPicker.MakePalette();

View file

@ -239,7 +239,6 @@ public:
: m_AutoMapper(pEditor)
{
m_pEditor = pEditor;
m_TexID = -1;
m_aName[0] = 0;
m_External = 0;
m_Width = 0;
@ -252,7 +251,7 @@ public:
void AnalyseTileFlags();
int m_TexID;
IGraphics::CTextureHandle m_Texture;
int m_External;
char m_aName[128];
unsigned char m_aTileFlags[256];
@ -359,7 +358,7 @@ public:
}
void Clean();
void CreateDefault(int EntitiesTexture);
void CreateDefault(IGraphics::CTextureHandle EntitiesTexture);
// io
int Save(class IStorage *pStorage, const char *pFilename);
@ -430,7 +429,7 @@ public:
void GetSize(float *w, float *h) { *w = m_Width*32.0f; *h = m_Height*32.0f; }
int m_TexID;
IGraphics::CTextureHandle m_Texture;
int m_Game;
int m_Image;
int m_Width;
@ -564,11 +563,6 @@ public:
m_SelectedQuadEnvelope = -1;
m_SelectedEnvelopePoint = -1;
ms_CheckerTexture = 0;
ms_BackgroundTexture = 0;
ms_CursorTexture = 0;
ms_EntitiesTexture = 0;
ms_pUiGotContext = 0;
}
@ -694,10 +688,10 @@ public:
int m_SelectedQuadEnvelope;
int m_SelectedImage;
static int ms_CheckerTexture;
static int ms_BackgroundTexture;
static int ms_CursorTexture;
static int ms_EntitiesTexture;
IGraphics::CTextureHandle m_CheckerTexture;
IGraphics::CTextureHandle m_BackgroundTexture;
IGraphics::CTextureHandle m_CursorTexture;
IGraphics::CTextureHandle m_EntitiesTexture;
CLayerGroup m_Brush;
CLayerTiles m_TilesetPicker;
@ -724,7 +718,7 @@ public:
int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden=false, int Corners=CUI::CORNER_ALL);
void RenderBackground(CUIRect View, int Texture, float Size, float Brightness);
void RenderBackground(CUIRect View, IGraphics::CTextureHandle Texture, float Size, float Brightness);
void RenderGrid(CLayerGroup *pGroup);
@ -761,7 +755,7 @@ public:
vec4 ButtonColorMul(const void *pID);
void DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID = -1);
void DoQuadEnvelopes(CQuad *pQuad, int Index, IGraphics::CTextureHandle Texture = IGraphics::CTextureHandle());
void DoQuadEnvPoint(CQuad *pQuad, int QIndex, int pIndex);
void DoQuadPoint(CQuad *pQuad, int QuadIndex, int v);

View file

@ -483,7 +483,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
{
*pImg = ImgInfo;
pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
ImgInfo.m_pData = 0;
pImg->m_External = 1;
}
@ -499,7 +499,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
void *pData = DataFile.GetData(pItem->m_ImageData);
pImg->m_pData = mem_alloc(pImg->m_Width*pImg->m_Height*PixelSize, 1);
mem_copy(pImg->m_pData, pData, pImg->m_Width*pImg->m_Height*PixelSize);
pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0);
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0);
}
// copy image name

View file

@ -23,9 +23,9 @@ CLayerQuads::~CLayerQuads()
void CLayerQuads::Render()
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_Texture);
m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
}
@ -88,7 +88,7 @@ void CLayerQuads::BrushSelecting(CUIRect Rect)
IGraphics::CLineItem(Rect.x+Rect.w, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h),
IGraphics::CLineItem(Rect.x+Rect.w, Rect.y+Rect.h, Rect.x, Rect.y+Rect.h),
IGraphics::CLineItem(Rect.x, Rect.y+Rect.h, Rect.x, Rect.y)};
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
Graphics()->LinesBegin();
Graphics()->LinesDraw(Array, 4);
Graphics()->LinesEnd();

View file

@ -19,7 +19,6 @@ CLayerTiles::CLayerTiles(int w, int h)
m_Width = w;
m_Height = h;
m_Image = -1;
m_TexID = -1;
m_Game = 0;
m_Color.r = 255;
m_Color.g = 255;
@ -61,8 +60,8 @@ void CLayerTiles::MakePalette()
void CLayerTiles::Render()
{
if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
Graphics()->TextureSet(m_TexID);
m_Texture = m_pEditor->m_Map.m_lImages[m_Image]->m_Texture;
Graphics()->TextureSet(m_Texture);
vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT,
m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
@ -117,7 +116,7 @@ void CLayerTiles::Clamp(RECTi *pRect)
void CLayerTiles::BrushSelecting(CUIRect Rect)
{
Graphics()->TextureSet(-1);
Graphics()->TextureClear();
m_pEditor->Graphics()->QuadsBegin();
m_pEditor->Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
Snap(&Rect);
@ -141,7 +140,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
// create new layers
CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexID = m_TexID;
pGrabbed->m_Texture = m_Texture;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
pBrush->AddLayer(pGrabbed);
@ -461,7 +460,7 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
{
if (NewVal == -1)
{
m_TexID = -1;
m_Texture = IGraphics::CTextureHandle();
m_Image = -1;
}
else

View file

@ -833,7 +833,7 @@ int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View)
float Max = (float)(max(pEditor->m_Map.m_lImages[ShowImage]->m_Width, pEditor->m_Map.m_lImages[ShowImage]->m_Height));
ImageView.w *= pEditor->m_Map.m_lImages[ShowImage]->m_Width/Max;
ImageView.h *= pEditor->m_Map.m_lImages[ShowImage]->m_Height/Max;
pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID);
pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_Texture);
pEditor->Graphics()->BlendNormal();
pEditor->Graphics()->WrapClamp();
pEditor->Graphics()->QuadsBegin();